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CAS_ual_TY

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    May 31, 2017
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CAS_ual_TY last won the day on August 29

CAS_ual_TY had the most liked content!

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About CAS_ual_TY

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    Tree Puncher

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  1. CAS_ual_TY

    [1.14.4] Changing / Removing Vanilla Content

    CAS_ual_TY replied to MineModder2000's topic in Modder Support

    Resource pack
    • August 30
    • 148 replies
      • 1
      • Thanks
  2. CAS_ual_TY

    [1.12.1] Making a mod that notify player when inventory is full

    CAS_ual_TY replied to Gess1t's topic in Modder Support

    Thread.sleep(10000);
    • August 29
    • 56 replies
      • 1
      • Haha
  3. CAS_ual_TY

    [1.12.1] Making a mod that notify player when inventory is full

    CAS_ual_TY replied to Gess1t's topic in Modder Support

    Not even that. The code you quoted does not even run the for bracket once.
    • August 29
    • 56 replies
  4. CAS_ual_TY

    [1.12.1] Making a mod that notify player when inventory is full

    CAS_ual_TY replied to Gess1t's topic in Modder Support

    Post your full Main.class and MOD.class so we can see the different lines. This is your error btw (shouldnt be hard to fix with java knowledge): Caused by: java.lang.NullPointerException at Gess.mod.Main.<init>(Main.java:38)
    • August 29
    • 56 replies
  5. CAS_ual_TY

    [1.12.1] Making a mod that notify player when inventory is full

    CAS_ual_TY replied to Gess1t's topic in Modder Support

    Yes blame the "lack of documentation". Totally not your java "knowledge". You also totally did not try to implement code that has such an obvious syntax error that someone with actual java knowledge would immediately see and be able to fix. Everything you need to do has been explained in this thread (and also the thread you linked where you stole the code from). Making this mod probably takes about 5 minutes.
    • August 29
    • 56 replies
      • 2
      • Haha
  6. CAS_ual_TY

    [1.12.1] Making a mod that notify player when inventory is full

    CAS_ual_TY replied to Gess1t's topic in Modder Support

    The main mistakes here are lack of java knowledge. - In your topic you create a new instance of something, but nothing is being done with it, nothing gets called because of instantiation. - In your last example your syntax does not work at all (as pointed out already). These are things that have nothing to do with forge documentation. Surely there are things you have to know beforehand, but these are all listed here (itemstacks are point 12): Again, if you show me how you implemented my previous suggestion(s) I can help you with it.
    • August 29
    • 56 replies
  7. CAS_ual_TY

    [1.12.1] Making a mod that notify player when inventory is full

    CAS_ual_TY replied to Gess1t's topic in Modder Support

    Unless you show us how you did it there is no way we can help you.
    • August 29
    • 56 replies
  8. CAS_ual_TY

    [1.12.1] Making a mod that notify player when inventory is full

    CAS_ual_TY replied to Gess1t's topic in Modder Support

    The annotation basically tells forge "ey there is an event here". Then forge checks which parameter that method has and sends the corresponding event. Just as a simple explanation. So you subscribe to the tick event and in there you create a new instance of invChk every single tick. And in there you dont even call the method. The annotation doesnt work in invChk since there are no method params. Solution: add the client tick event parameter to the method in invChk instead (remove the entire thing in your mod class) and then pass an instance of said class to MinecraftForge.EVENT_BUS.register
    • August 29
    • 56 replies
  9. CAS_ual_TY

    Need Example - How to create Scrollable Lists in GuiScreens

    CAS_ual_TY replied to nxtVentix's topic in Modder Support

    Read the thread I linked. It tells you how to do it. Or options on how to do it.
    • August 26
    • 6 replies
  10. CAS_ual_TY

    Need Example - How to create Scrollable Lists in GuiScreens

    CAS_ual_TY replied to nxtVentix's topic in Modder Support

    These are your options listed in there. I have given my own implementation which in the current state you can find here: https://github.com/CAS-ual-TY/Visibilis/blob/c03f6972e3dc2845dbbdcc271ba1eee5b64a2bfc/src/main/java/de/cas_ual_ty/visibilis/util/RenderUtility.java#L410 (scissor methods, feel free to use these yourself) The only thing is that you have to account for mouse position. There is no hacky way around that, you have to do old fashion calculations.
    • August 26
    • 6 replies
  11. CAS_ual_TY

    [1.13.2] I cant find my error

    CAS_ual_TY replied to MsaterSgnt's topic in Modder Support

    81 is the ruby block item. Does the block registry fire before the item registry in 1.13? I think ruby_block is null at that call: BlockList.ruby_block.getRegistryName()
    • August 24
    • 4 replies
  12. CAS_ual_TY

    [SOLVED] Help with NBT crash.

    CAS_ual_TY replied to TesterTesting135's topic in Modder Support

    tagCompound.getTag(itemsIn2); This is returning null. So your sub compound does not exist. Make sure you got all the keys right
    • August 24
    • 2 replies
  13. CAS_ual_TY

    [1.12] How to create a villager's house without hard coding the entire structure?

    CAS_ual_TY replied to Samaritans's topic in Modder Support

    I dont think there is a way around that. (Back in the beta someone had made a tool which read schematic files and converted them into a java code class. But that code would not even work anymore.)
    • August 24
    • 1 reply
  14. CAS_ual_TY

    [1.12.2] Using Event Hooks to spawn entity

    CAS_ual_TY replied to Lea9ue's topic in Modder Support

    No. The code IS run when a skeleton dies to a zombie. There are more than 2 if brackets. Or am I missing smth here?
    • August 23
    • 16 replies
  15. CAS_ual_TY

    Forge 1.12.2 - GuiCheckbox No Texture

    CAS_ual_TY replied to nxtVentix's topic in Modder Support

    Show it.
    • August 23
    • 5 replies
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