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Ruthless_bug13

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Posts posted by Ruthless_bug13

  1. Why not post this in your other post?

     

    Anyways, are you doing it this way:

     

    https://files.minecraftforge.net/ > Pick a version and download it > Open it, hit install (Make sure Minecraft is closed. You probably already did this just making sure)

     

    Open launcher > Click the little arrow pointing up, it's right next to the "Play" button > Scroll to the bottom and select the forge version you downloaded.

     

    Also you usually don't need to make a new profile for forge versions, forge makes them for you.

  2. Sorry this is late.

     

    It isn't what I did that fixed it, it was what I made actually.

    This problem started happening on my other computers (Friends too)

    Then I wrote this, and it solved it.

     

    I made a batch file that ran the following lines:


     

    TASKKILL /f /im javaw.exe
    
    SETX _JAVA_OPTIONS "" /m
    
    SETX _JAVA_OPTIONS ""
    
    PAUSE
    EXIT

     

    This has worked for me many times (Note that this is for Windows only).

  3. (If this problem has been solved on another thread, link me to it! I just couldn't find anything like this problem)

     

    So, after upgrading to a new PC I have been experiencing this problem,

     

    "Execution failed for task ':decompileMc'.
    > Process 'command 'C:\Program Files\Java\jdk1.8.0_161\bin\java.exe'' finished with non-zero exit value 1"

     

    Here's the stacktrace: https://gist.github.com/anonymous/4d7699d93562850bdebd8cb7dec47842

    Additionally I get this: https://gist.github.com/anonymous/87a0e4085e13d2be7ab63a72767bdcc2

     

    Thanks for any help in advance! 

  4. So, I am working on a mod and I wanted to add a fluid system, kinda like Thermal Dynamics or BuildCraft.

    I would like to be able to have dynamic updating for the pipes, this is not needed at this moment though (I could probably find this out myself anyways, but any ideas for this is still appreciated.).

    And ideas of how I would do this? Any pointers or suggestion are greatly appreciated.

     

    Thank you in advance.

     

    Ruthless

  5. Is it possible to loop through every registered entity and create, say an item for example "DNA (Pig)", "DNA (Cow)", etc.

    If it is this would be very, very helpful.

     

    Thanks for any help in advance.

     

    -Ruthless

     

     

    P.S. I don't want any code I just want to know if it does exist and what to look for

  6. 6 hours ago, diesieben07 said:

    This is not true. Optifine installation on Linux works like on any other operating system.

    If you want to install Optifine on vanilla, you run the downloaded jar file, it will act as an installer, similar to Forge's.

    If you want to install Optifine with Forge, first install Forge and then simply drop the Optifine jar in the mods folder.

    Huh, last I was on Linux it wasn't like this for me, thank you for telling me this.

    6 hours ago, diesieben07 said:

    Not sure where you got that impression from. LiteLoader has versions even for 1.12.1.

    Last time I checked they didn't, must have over looked ;)

    6 hours ago, diesieben07 said:

    This is not an "or". The WorldEdit installation instructions clearly state what to do:

    Didn't even see that I must be stupid :o

    6 hours ago, diesieben07 said:

    Please do not spread mis-information like this :(

    Didn't mean to spread any mis-information was just trying to help, sorry for any confusion.

  7. Optifine is not exactly a mod, and cant really be "downloaded" on a linux without going through some other steps,

    But there are some tutorials on YouTube that show you how you can.

     

    For singleplayer World-Edit you need something like LiteLoader or the Forge version of it.

     

    LiteLoader:

    http://www.liteloader.com/ (WARNING: LiteLoader is for older versions of Minecraft, and sense I don't know what Version of Mineraft you are using I cant really help with that)

    World-Edit

    https://minecraft.curseforge.com/projects/worldedit

     

    You could also just find some tutorials about installing Plug-ins for singleplayer ;)

  8. 7 minutes ago, Choonster said:

     

    EnumFacing#getOpposite already returns an EnumFacing, you're getting its ordinal and then looking it up in the EnumFacing.VALUES array to get the same EnumFacing. You don't need to use the EnumFacing.VALUES array here at all.

     

    The indexes of EnumFacing.VALUES are the ones returned by EnumFacing#getIndex, not the ones returned by Enum#ordinal. These happen to be the same, but it's more correct to use the same index that are used to populate the array.

     

    Use EnumFacing.getFront to get an EnumFacing by its index rather than using the EnumFacing.VALUES array directly.

    Thanks! this really helped.

     

    I'm very new the 1.10 coding I'm more used to 1.7.10 ^_^

     

     

    Also when you say that do you mean that 

    EnumFacing.getFront(direction.getOpposite().ordinal())

    Would do the same thing?

  9. Can I do EnumFacing.getOpposite, or does it have to be a variable that is a EnumFacing?

    I am trying to make something like this

    EnumFacing invertedSide = ForgeDirection.VALID_DIRECTION[ForgeDirection.OPPOSITE[direction.ordinal]];

    but for 1.10 

     

    Actually I believe I fixed it and created something that works!

     

    Here's the code if someone is looking for the same thing

    EnumFacing invertedSide = EnumFacing.VALUES[direction.getOpposite().ordinal()];

     

  10. So, in 1.7.10 before you could do

    ForgeDirection.OPPOSITES

    But now you cant, is there an equivalent to this?

     

    I also found that you cant do 

    ForgeDirection.VALID_DIRECTIONS

    Was this removed?

     

    Thanks for any help in advance.

     

    -Ruthless

     

    P.S. I have looked in the docs but I couldn't find anything about this. Sorry if I just being stupid and didn't see it.

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