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  1. serverSideOnly just tells the client to skip loading the mod if it's installed, you need to set the acceptableRemoteVersions property to "*" as well. This tells it to accept any remote version, including none.
    3 points
  2. The client only needs Forge installed if the server's mods need to be installed on the client. If none of the server's mods are required on the client, a Vanilla client can join. In what context? If you have a MinecraftServer argument available, use that. If you have an object with a method that returns MinecraftServer (e.g. World#getMinecraftServer), use that. If all else fails, you can use FMLCommonHandler#getMinecraftServerInstance.
    1 point
  3. Ok I figured out the invincible part. I just set the isEntityInvulnerable to true and then they can't be hit
    1 point
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