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Showing content with the highest reputation since 04/19/24 in Posts

  1. This PR may fix the remaining issues here. It's still under review and hasn't been released yet, but may be merged and released in the next few days or so.
    2 points
  2. This has already been the de-facto standard for quite a while now, but figured it would be a good idea to properly formalise it and make it clear for everyone. TL;DR: You can ask and offer support for Forge on any MC version, as long as you're not demanding it from staff and can accept that older versions may receive less attention due to people moving on to newer, shinier things. Tiered support policy There are now essentially three tiers of support: full, legacy and minimal. Full support This tier has dedicated channels for help on the Discord, gets priority for documentation, new features and bugfixes, and is generally considered the main focus for Forge development and support. Triage actively ports and backports things as needed for versions within this tier where time allows. The MC versions covered by this follows the existing "LTS" system. In other words, the latest MC version and select versions before it are covered by this tier. We recommend people consider using the newest version possible, as it's likely to be fully supported for longer. Legacy support This tier is for older versions of MC that are no longer covered by the full support tier. This tier gets less attention, but is still supported to some extent. To be clear, this is not a "no support" tier, but it is not the main focus. You're welcome to ask for help, submit PRs and help out, but please be aware that you may not get a response as quickly as these versions are generally not as popular anymore and may not have as many people around to help. Staff may still choose to work on these legacy versions and help people, but please don't demand it from them. Please note that due to the nature of the old toolchains used for building legacy versions, developing mods using the default MDK may not work. We also cannot easily publish updates to some of these old versions without your help - if you're interested in fixing this, please reach out to us. Minimal support This is rare and usually only applies to versions of MC where there's no legitimate reason to be using them. A real-world example of this is 1.20.3, which had a data loss bug that was fixed in 1.20.4 shortly after. All mods made for 1.20.3 work on 1.20.4, so there's no reason to use 1.20.3. We will help you update to the fixed version instead, but that's about it.
    1 point
  3. I tested it and apparently the problem comes directly from rubidium/oculus and Valkyrien skies, they're not compatible in 1.20x... I'm maybe going to fabric then since optifine doesn't work either. Thank you anyway and have a great day!
    1 point
  4. If you have nvidia graphics, don't touch your amd drivers, otherwise it might fix it but keep running on integrated graphics, which will result in terrible performance. For nvidia graphics, you need to tell windows and nvidia control panel that anything Minecraft related (the launcher, java, etc...) should prefer high performance graphics so that it actually uses your nvidia gpu
    1 point
  5. It worked! Thanks a bunch!
    1 point
  6. Dude thanks for the help and all but I removed the client side mods that were failing in the crashlog and now everything runs!
    1 point
  7. Add the crash-report or latest.log (logs-folder) with sites like https://paste.ee/ and paste the link to it here
    1 point
  8. On the one off the last lines of code you have put && boots.isEmpty() Instead of && !boots.isEmpty() is that a typo?
    1 point
  9. Changing the event to RenderGuiEvent.post kinda did the trick. If there is any more suitable events please tell me, and thanks for the help!
    1 point
  10. That didn't actually attach your project, it just shows a filename. Also, attaching as a compressed file is not the best way to share, you should create a github repository for it, then share the link here. https://www.google.com/search?q=how+to+use+github
    1 point
  11. public static void sendEntityToLevel(ServerLevel otherDimensionLevel, LivingEntity entity, Vec3 location) { entity.teleportTo(otherDimensionLevel, location.x, location.y, location.z, new HashSet<>(), 0, 0 ); } This is what I'm using and it's worked fine
    1 point
  12. thanks, you nailed with the answer, my mistake I didn’t check out the lastlog before, so I found the error, It’s a mod problem, The corail woodcutter, I don’t why, because one day all was runinng smooth and just next day happen that, but I already solved the problem, thanks again.
    1 point
  13. Oh! It worked. thanks! i paid someone to make a modpack for me but it just wasnt working. Was the one mod breaking my entire Modpack? 0.0 thanks again!
    1 point
  14. 1 point
  15. On the web there are a lot of custom player totem resource-packs available. But they all require a copy of the player-skin-texture renamed as the totem-texture. This requires reinstalling the pack every time, when you change your player-skin. So i think about making a mod to reproduce how player-head-blocks get their texture. How can i do this while using a a custom json item-model, that i created in blockbench, that a player-skin fits on? I taught about having both arm sizes in the model and find a way to detect the model width (3-pix-arms or 4-pix-arms), that the given player uses to hide or shor each arms on the model. Best regards Maxi
    1 point
  16. Try other builds of controllable
    1 point
  17. 1 point
  18. I have no idea how a UI mod crashed a whole world but HUGE props to you man, just saved me +2 months of progress!
    1 point
  19. I ended up removing both balm-forge and waystones, and it worked! Tysm for your help!
    1 point
  20. 1 point
  21. Which iterates through the inventory, but you are right, one does not have to do so manually. Yea thats what i meant you don't have to do it yourself because there is a method that dose it for you.
    1 point
  22. Mod "mcdw" is broken
    0 points
  23. According to the website: https://forge.gemwire.uk/wiki/BlockEntityWithoutLevelRenderer. I should create a BEWLRInstance. However, I do exactly as described on the website except for the BakedModel#isCustomRenderer(I want to edit the model created by json, but without creating a model from ZERO like TridentModel). Could anyone help me with this? Minecraft completely ignores edits made in the Item Custom Renderer. That is, it does not increase the item's scale by 3x for example. he doesn't do anything! Item Registering: Custom Item Class: Custom item Renderer:
    0 points
  24. Nevermind, I overridded the inventoryTick() method of the Item class and used player.inventory.contains(stack) to check it the item was there.
    0 points
  25. Which iterates through the inventory, but you are right, one does not have to do so manually. @OP If you want the player to be able to do other things while flying, then you have to potentially check the entire inventory every tick. It's not that terrible, but it's always better to avoid extra processing when you can. When you can't, well, computers these days are pretty dang fast.
    0 points
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