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Exsel Alamsya joined the community
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Josua1204 joined the community
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Cocola joined the community
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mizukinho123 joined the community
- Today
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akmadm joined the community
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Hi guys, I have a Minecraft mod pack 1.19.2 Could anyone help me to find the mod that causes this bug? When I place the item to craft something in the crafting table, the item that I want to craft doesn't show up on the right of the crafting table, but if I click in the square I can get it. Please help me Here there is the mods list: https://pastebin.com/GwP38utW Here are the logs: https://mega.nz/file/g39QhQbB#dIM_xytlAcIJVYh9rp81QrM3V2USvACG9hPamJ00Bq4
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- 1.19.2
- broken mod
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(and 3 more)
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ChaoticNalilito joined the community
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Recently updated the mod pack on my hosted server and from what I've see on the server logs this is a client side issue. When I try to join not just my server but a testing server (Purple Prison if it helps), I get the error IndexOutOfBoundsException on both ones. Mine is modded while the testing server is a vanilla server. The modpack works just fine when doing a single player world so I think it might just be a connection issue? To be fair, I don't have the best internet so not sure if this is just a connection issue from my internet that likes to be spotty with connection sometimes. I have reset my router already if that makes a difference. Any help please?
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Soleh joined the community
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AnakRantau99 joined the community
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ItsNotM3_ joined the community
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Its not really the solution I'm searching for. Since I want in my custom inventory to also not show the item stack size of vanilla items and not just my custom items.
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rfalsss joined the community
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Duplicate of the following topic:
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Okay I will try
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thast right kapenjoe says something about not going up from 1.20.2 for some package issue i have the mine working messing around until the code start working still seems like you have some more complex than the mine //in mi main class //########## ########## ########## ########## ########## ########## ########## ########## private void commonSetup(final FMLCommonSetupEvent event) { ModMessage.register(); } ModMessage.class
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dexter222 changed their profile photo
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Hello, for educational purpose I am trying to port a mod from 1.20.1 to 1.20.2+ but I can't understand how the new networking system works. I manage to get through it for the most part, but I'm stuck on how to register packets. The previous method was: INSTANCE.registerMessage(id++, CPExecuteSkill.class, CPExecuteSkill::toBytes, CPExecuteSkill::fromBytes, CPExecuteSkill::handle); with instance being of type SimpleChannel. (The forge document is not up to date for this part unfortunatly) Any help or clear documentation would be welcome.
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sigemoy changed their profile photo
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A code: public class CommonProxy { public void registerItemRenderer() { Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register( ModItems.YOUR_ITEM, 0, new ModelResourceLocation(ModItems.YOUR_ITEM.getRegistryName(), "inventory") ); Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register( ModItems.YOUR_ITEM, 0, new ModelResourceLocation(ModItems.YOUR_ITEM.getRegistryName(), "inventory"), new CustomItemRenderer(Minecraft.getMinecraft().getTextureManager(), Minecraft.getMinecraft().getRenderItem().getItemModelMesher().getModelManager(), Minecraft.getMinecraft().getItemColors()) ); } } In YOUR_ITEM you must specify item. If not working try this: public class ModInit { @Mod.EventHandler public void init(FMLInitializationEvent event) { CommonProxy commonProxy = new CommonProxy(); commonProxy.registerItemRenderer(); } }
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dewajudi changed their profile photo
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kekezee changed their profile photo
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1.20.1 Exception in server tick loop
TileEntity replied to Epiliptical's topic in Support & Bug Reports
Delete the jei-server.toml file in your config folder and test it again -
My Forge 1.20.1 wont load even without mods
TileEntity replied to EthernetUM's topic in Support & Bug Reports
java.util.ConcurrentModificationException at java.base/java.util.HashMap.computeIfAbsent(Unknown Source) at Genesis//com.moonsworth.lunar. ... Looks like an issue with the Launcher - Make a test with another Launcher like MultiMC, AT Launcher or Technic Launcher or try the original one -
LLibrary is breaking my game and I can't fix it.
TileEntity replied to Rollzoo's topic in Support & Bug Reports
It is a current issue/bug with this mod Keep an eye on this: https://github.com/iLexiconn/LLibrary/issues/200 -
Want mobs to move with a certain animation
Wicked3Dee replied to Sunwithagun's topic in Modder Support
Kaupenjoe has a great tutorial for this specific thing, with multiple versions depending on the version you're working with: https://youtu.be/oCgoldUc6UQ It's an entire series, and he includes the Github Repo in the description of each video. -
I'm working in the forge mdk for 1.20.2 and using Terrablender (version 3.2.0.11) to create a custom biome. The biome itself works and generates just fine, but I need to create a custom tag for it in order to have a very specific structures generate in that biome and ONLY that biome. That's when the problem comes in: I've created a ModBiomeTagGenerator class that extends BiomeTagGenerator from the vanilla code, and the same way the vanilla BiomeTagGenerator assigns tags to biomes, I'm trying to assign my custom tag to my custom biome so I can use it in a has_structure json. However, when I do this and try to runData, an error pops up: "Couldn't define tag decayingplanetmod:is_abandoned_city as it is missing following references: decayingplanetmod:abandoned_city." After experimenting, I found that I can add my tag "is_abandoned_city" to other vanilla biomes, but I can't add vanilla tags or ANY tags to my custom biome, abandoned_city, so it's definitely a problem with the custom biome itself, despite the fact that the biome generates in-game just fine. I've included the code that defines my biome, my biome tags, and assigns my tag to my biome. I've scoured online for similar problems and found very few-- the ones I did find had no concrete solutions, just "it suddenly started working" or "I updated to another version and it works now," which is very vague, as they don't specify what they're updating or how. Nothing seems to work so far. Faulty code: https://paste.ee/p/79my3 Any input is appreciated.
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dunia scatter changed their profile photo
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I am currently running the 1.20.1 Occultcraft modpack in Curseforge and am having numerous troubles making a mob farm with the apotheosis mod. When trying to modify the stats of the spawners specific stats such as the range, spawn count, and max entities reset to default after every spawn. When the spawners spawn boss mobs with certain attributes, that I'm not sure of, the building it is in explode even with mob griefing turned off. This has happened multiple times with varying sizes for the explosions. I was wonder if there is any way to disable these explosions from happening or disable boss abilities with something in the game. I also wanted to know a fix for the resetting stats on spawners and why this is happening.
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museumbola changed their profile photo
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Rollzoo started following LLibrary is breaking my game and I can't fix it.
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I was just trying to play my modded world when i randomly got this crash for no reason. I sorted through like every mod and eventually I realized it was LLibrary but I can't seem to find a solution to fix the crashing. I can't lose the world that I have that uses this mod please help me. Here's the report: https://pastebin.com/0D00B79i If anyone has a solution please let me know.
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How can i make a custom difficulty that is displayed and selectable in the options menu just like the vanilla minecraft difficulties such as Hard
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Wer8my9onE started following SafeMode
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Hello, today I wanted to upload a datapack to the server for new biomes, but it worked incorrectly in the world, so I decided to delete it, but after restarting the server gives the error "Failed to load datapacks, can't proceed with server load. You can either fix your datapacks or reset to vanilla with --safeMode". Help me, I need to restore this world, it is very important both for me and for a lot of my friends.
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Hello, today I wanted to upload a datapack to the server for new biomes, but it worked incorrectly in the world, so I decided to delete it, but after restarting the server gives the error "Failed to load datapacks, can't proceed with server load. You can either fix your datapacks or reset to vanilla with --safeMode". Help me, I need to restore this world, it is very important both for me and for a lot of my friends.
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Im trying to create a modpack for me and my friends using forge. I never liked forge so i used fabric at first. But there were some mods I really wanted from forge, so i tried to switch to that. I added the mods (yes the mod versions that are forge supported and version supported) into the mod folder. I kept getting crashes. I then removed the mods one by one till there was nothing left. I tried it one last time and crash again. So I tried to download actual forge and not the forge on OverWolf. I installed it without mods and it still crashed. Deleted and reinstalled Java 17 and nothing. I think this is the link for the crash report https://pastebin.com/hQUhArhN
- Yesterday
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My Minecraft with forge won't start
PirateMinecraftPlayer replied to PirateMinecraftPlayer's topic in Support & Bug Reports
It is a launcher from Spain, but I have not tried other launchers because that was the first one that worked for me, I will try to try other launchers to see if it solves the problem. -
Epiliptical started following Exception in server tick loop
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I've had a very important world for me for a while, but yesterday i log on and it randomly crashes. all my other worlds work. Any help would be hugely appreciated. Crash-Report: https://pastebin.com/zBzXeCef latest.log: https://pastebin.com/sfTDDghg