Jump to content

[1.4.2] Help trying to render a custom entity. [Solved]


Tinker

Recommended Posts

Hello everyone, first time developing a mod for Forge.

 

I used to do a lot of work with Bukkit, so I have Java experience, but this is my first time working with Forge. I've decided to jump ship from Bukkit since Forge is becoming more and more powerful and no longer depends on ModLoader. I've followed the basic tutorials, setup my eclipse to work with MCP and Forge nicely, I understand that modifying base classes is a sin, and now I want to get modding. :)

 

My idea is to implement a good way of storing experience levels. I want to create a new item, functioning almost exactly like the Bottle o' Enchanting, but with varied strength. Basically, I want to make it so the enchanting table can be used to enchant water bottles. Whatever level the enchantment is is how many experience levels will be granted upon the bottle toss.

 

To this end, I've created my item, and I've made it throwable using code identical to the Bottle o' Enchanting's.

The problem is, when I throw my item, it's invisible. This makes sense, seeing as I've never supplied a texture or anything for this new Entity. The problem is, I have no idea how to provide a texture for this new Entity. :P I've not been able to find any tutorials that aren't Youtube (Youtube won't work for me. I live in China). Could someone please help me with this?

 

Here is my code:

ItemPhilosophickMercury

package tinker.enchantmentstorage.common;

import cpw.mods.fml.common.Side;
import cpw.mods.fml.common.asm.SideOnly;
import net.minecraft.src.CreativeTabs;
import net.minecraft.src.EntityExpBottle;
import net.minecraft.src.EntityPlayer;
import net.minecraft.src.Item;
import net.minecraft.src.ItemStack;
import net.minecraft.src.World;

public class ItemPhilosophickMercury extends Item {
public ItemPhilosophickMercury(int i) {
	super(i);
	maxStackSize = 1;
	this.setCreativeTab(CreativeTabs.tabBrewing);
}

@SideOnly(Side.CLIENT)
public boolean hasEffect(ItemStack par1ItemStack) {
	return true;
}

/**
 * Called whenever this item is equipped and the right mouse button is
 * pressed. Args: itemStack, world, entityPlayer
 */
public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World,
		EntityPlayer par3EntityPlayer) {
	if (!par3EntityPlayer.capabilities.isCreativeMode) {
		--par1ItemStack.stackSize;
	}

	par2World.playSoundAtEntity(par3EntityPlayer, "random.bow", 0.5F,
			0.4F / (itemRand.nextFloat() * 0.4F + 0.8F));

	if (!par2World.isRemote) {
		par2World.spawnEntityInWorld(new EntityPhilosophickMercuryBottle(
				par2World, par3EntityPlayer));
	}
	return par1ItemStack;
}
}

EntityPhilosophickMercuryBottle

package tinker.enchantmentstorage.common;

import net.minecraft.src.EntityLiving;
import net.minecraft.src.EntityThrowable;
import net.minecraft.src.EntityXPOrb;
import net.minecraft.src.MovingObjectPosition;
import net.minecraft.src.World;

public class EntityPhilosophickMercuryBottle extends EntityThrowable {
public EntityPhilosophickMercuryBottle(World par1World) {
	super(par1World);
}

public EntityPhilosophickMercuryBottle(World par1World,
		EntityLiving par2EntityLiving) {
	super(par1World, par2EntityLiving);
}

public EntityPhilosophickMercuryBottle(World par1World, double par2,
		double par4, double par6) {
	super(par1World, par2, par4, par6);
}

/**
 * Gets the amount of gravity to apply to the thrown entity with each tick.
 */
protected float getGravityVelocity() {
	return 0.07F;
}

protected float func_70182_d() {
	return 0.7F;
}

protected float func_70183_g() {
	return -20.0F;
}

/**
 * Called when this EntityThrowable hits a block or entity.
 */
protected void onImpact(MovingObjectPosition par1MovingObjectPosition) {
	if (!this.worldObj.isRemote) {
		this.worldObj
				.playAuxSFX(2002, (int) Math.round(this.posX),
						(int) Math.round(this.posY),
						(int) Math.round(this.posZ), 0);
		int var2 = 3 + this.worldObj.rand.nextInt(5)
				+ this.worldObj.rand.nextInt(5);

		while (var2 > 0) {
			int var3 = EntityXPOrb.getXPSplit(var2);
			var2 -= var3;
			this.worldObj.spawnEntityInWorld(new EntityXPOrb(this.worldObj,
					this.posX, this.posY, this.posZ, var3));
		}

		this.setDead();
	}
}
}

 

Anyone who can give me links to useful tutorials, or any pointers really, would be very greatly appreciated.

Link to comment
Share on other sites

That didn't work. I still get an invisible toss--sound plays, and you can see the glass shattering with the experience orbs a little ways off, but no bottle is seen flying through the air.

 

EDIT: I've also been able to verify that doRender() is not being called from RenderSnowball when I do this.

 

EDIT #2: I've solved this problem. What I had to do was, instead of merely adding what was suggested above, add all of this to my @Init method as well:

EntityRegistry.registerModEntity(EntityPhilosophickMercuryBottle.class,
			"Philosophick Mercury", 1, instance, 64,
			10, true);
	RenderingRegistry.registerEntityRenderingHandler(
			EntityPhilosophickMercuryBottle.class, new RenderSnowball(
					Item.expBottle.getIconFromDamage(0)));

Link to comment
Share on other sites

  • 3 weeks later...

That didn't work. I still get an invisible toss--sound plays, and you can see the glass shattering with the experience orbs a little ways off, but no bottle is seen flying through the air.

 

EDIT: I've also been able to verify that doRender() is not being called from RenderSnowball when I do this.

 

EDIT #2: I've solved this problem. What I had to do was, instead of merely adding what was suggested above, add all of this to my @Init method as well:

EntityRegistry.registerModEntity(EntityPhilosophickMercuryBottle.class,
			"Philosophick Mercury", 1, instance, 64,
			10, true);
	RenderingRegistry.registerEntityRenderingHandler(
			EntityPhilosophickMercuryBottle.class, new RenderSnowball(
					Item.expBottle.getIconFromDamage(0)));

 

I am having the same problems, sorta... I have a working custom throw item that uses a custom render. This works great for single player, however the render does nothing on SMP.

 

I believe I have the setup wrong, tho I get crashes when I trying adding other stuff... Here is my layout and I hope there is someone that knows the correct way :)

 

mod_Custom.java

 

 

Inside my @Int public load()

//Register ThrowItems
	EntityRegistry.registerModEntity(EntityHSPotion.class,"Holy Water", 101, instance, 64, 10, true);

	//Set up Throwable Items
	proxy.registerRenderInformation();

 

 

 

my common proxy

commonProxy_Modname.java

 

 

Inside my @Int public load()

public class CommonProxyHarkenScythe
{
    public void registerRenderThings()
    {
    	//Server Ticker
     	TickRegistry.registerTickHandler(new ServerTickHandlerHarkenScythe(), Side.SERVER);
    }
    
    public int addArmor(String armor)
    {
        return 0;  //server doesn't care what the number is
    }
    
public World getClientWorld()
{
	return null;
}

public void registerRenderInformation()
{
}
}

 

 

 

my Client proxy

clientProxy_Modname.java

 

 

Inside my @Int public load()

public class ClientProxyHarkenScythe extends CommonProxyHarkenScythe
{
 @Override
 public void registerRenderThings()
 {
     MinecraftForgeClient.preloadTexture("/mod_HarkenScythe/HarkenScytheTex/HarkenScythes.png");
     
	//Client Ticker
     TickRegistry.registerTickHandler(new ClientTickHandlerHarkenScythe(), Side.CLIENT);

 }

 @Override
 public int addArmor(String armor)
 {
     return RenderingRegistry.addNewArmourRendererPrefix(armor);
 }

 @Override
 public void registerRenderInformation()
 {
	 RenderingRegistry.registerEntityRenderingHandler(EntityHSPotion.class, new RenderHSPotion(mod_HarkenScythe.HSSpectralHolyWater.getIconFromDamage(0)));

 }

 

 

 

My custom Client ItemRender.java

 

 

@SideOnly(Side.CLIENT)

public class RenderHSPotion extends Render

{

    /**

    * Have the icon index (in items.png) that will be used to render the image. Currently, eggs and snowballs uses this

    * classes.

    */

    private int itemIconIndex;

 

    public RenderHSPotion(int par1)

    {

        this.itemIconIndex = par1;

    }

 

    /**

    * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then

    * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic

    * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,

    * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.

    */

    public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)

    {

        GL11.glPushMatrix();

        GL11.glTranslatef((float)par2, (float)par4, (float)par6);

        GL11.glEnable(GL12.GL_RESCALE_NORMAL);

        GL11.glScalef(0.5F, 0.5F, 0.5F);

        this.loadTexture("/mod_HarkenScythe/HarkenScytheTex/HarkenScythes.png");

        Tessellator var10 = Tessellator.instance;

 

        if (EntityHSPotion.potionColor == 2)//this.itemIconIndex == 252)

        {

            int var11 = 5020082;

            float var12 = (float)(var11 >> 16 & 255) / 255.0F;

            float var13 = (float)(var11 >> 8 & 255) / 255.0F;

            float var14 = (float)(var11 & 255) / 255.0F;

            GL11.glColor3f(var12, var13, var14);

            GL11.glPushMatrix();

            this.func_77026_a(var10, 141);

            GL11.glPopMatrix();

            GL11.glColor3f(1.0F, 1.0F, 1.0F);

        }

        if (EntityHSPotion.potionColor == 13)

        {

        int var11 = 3368652;

        float var12 = (float)(var11 >> 16 & 255) / 255.0F;

        float var13 = (float)(var11 >> 8 & 255) / 255.0F;

        float var14 = (float)(var11 & 255) / 255.0F;

        GL11.glColor3f(var12, var13, var14);

        GL11.glPushMatrix();

        this.func_77026_a(var10, 141);

        GL11.glPopMatrix();

        GL11.glColor3f(1.0F, 1.0F, 1.0F);

        }

 

        this.func_77026_a(var10, this.itemIconIndex);

        GL11.glDisable(GL12.GL_RESCALE_NORMAL);

        GL11.glPopMatrix();

    }

 

    private void func_77026_a(Tessellator par1Tessellator, int par2)

    {

        float var3 = (float)(par2 % 16 * 16 + 0) / 256.0F;

        float var4 = (float)(par2 % 16 * 16 + 16) / 256.0F;

        float var5 = (float)(par2 / 16 * 16 + 0) / 256.0F;

        float var6 = (float)(par2 / 16 * 16 + 16) / 256.0F;

        float var7 = 1.0F;

        float var8 = 0.5F;

        float var9 = 0.25F;

        GL11.glRotatef(180.0F - this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F);

        GL11.glRotatef(-this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F);

        par1Tessellator.startDrawingQuads();

        par1Tessellator.setNormal(0.0F, 1.0F, 0.0F);

        par1Tessellator.addVertexWithUV((double)(0.0F - var8), (double)(0.0F - var9), 0.0D, (double)var3, (double)var6);

        par1Tessellator.addVertexWithUV((double)(var7 - var8), (double)(0.0F - var9), 0.0D, (double)var4, (double)var6);

        par1Tessellator.addVertexWithUV((double)(var7 - var8), (double)(var7 - var9), 0.0D, (double)var4, (double)var5);

        par1Tessellator.addVertexWithUV((double)(0.0F - var8), (double)(var7 - var9), 0.0D, (double)var3, (double)var5);

        par1Tessellator.draw();

    }

}

 

 

 

As I said, everything renders correctly for single player, however on the server the colors inside the throwable items do not render T_T

 

Found out the render is being called just fine, however my needed color varibles are not being loading correctly inside my Renderclass. going to play with it

Link to comment
Share on other sites

One thing I figured out when I spawned my meteors in my mod was that not all the data server-side when an entity spawns is there. On the client, it just uses the regular world constructor for the entity. So that may be your issue. Look at the interface IEntityAdditionalSpawnData and that might fix your issue.

 

Oh and Tinker, don't forget to put the RenderingRegistry in a client-sided proxy. You don't want the server to be rendering stuff.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • I have done this now but have got the error:   'food(net.minecraft.world.food.FoodProperties)' in 'net.minecraft.world.item.Item.Properties' cannot be applied to                '(net.minecraftforge.registries.RegistryObject<net.minecraft.world.item.Item>)' public static final RegistryObject<Item> LEMON_JUICE = ITEMS.register( "lemon_juice", () -> new Item( new HoneyBottleItem.Properties().stacksTo(1).food( (new FoodProperties.Builder()) .nutrition(3) .saturationMod(0.25F) .effect(() -> new MobEffectInstance(MobEffects.DAMAGE_RESISTANCE, 1500), 0.01f ) .build() ) )); The code above is from the ModFoods class, the one below from the ModItems class. public static final RegistryObject<Item> LEMON_JUICE = ITEMS.register("lemon_juice", () -> new Item(new Item.Properties().food(ModFoods.LEMON_JUICE)));   I shall keep going between them to try and figure out the cause. I am sorry if this is too much for you to help with, though I thank you greatly for your patience and all the effort you have put in to help me.
    • I have been following these exact tutorials for quite a while, I must agree that they are amazing and easy to follow. I have registered the item in the ModFoods class, I tried to do it in ModItems (Where all the items should be registered) but got errors, I think I may need to revert this and figure it out from there. Once again, thank you for your help! 👍 Just looking back, I have noticed in your code you added ITEMS.register, which I am guessing means that they are being registered in ModFoods, I shall go through the process of trial and error to figure this out.
    • ♈+2349027025197ஜ Are you a pastor, business man or woman, politician, civil engineer, civil servant, security officer, entrepreneur, Job seeker, poor or rich Seeking how to join a brotherhood for protection and wealth here’s is your opportunity, but you should know there’s no ritual without repercussions but with the right guidance and support from this great temple your destiny is certain to be changed for the better and equally protected depending if you’re destined for greatness Call now for enquiry +2349027025197☎+2349027025197₩™ I want to join ILLUMINATI occult without human sacrificeGREATORLDRADO BROTHERHOOD OCCULT , Is The Club of the Riches and Famous; is the world oldest and largest fraternity made up of 3 Millions Members. We are one Family under one father who is the Supreme Being. In Greatorldrado BROTHERHOOD we believe that we were born in paradise and no member should struggle in this world. Hence all our new members are given Money Rewards once they join in order to upgrade their lifestyle.; interested viewers should contact us; on. +2349027025197 ۝ஐℰ+2349027025197 ₩Greatorldrado BROTHERHOOD OCCULT IS A SACRED FRATERNITY WITH A GRAND LODGE TEMPLE SITUATED IN G.R.A PHASE 1 PORT HARCOURT NIGERIA, OUR NUMBER ONE OBLIGATION IS TO MAKE EVERY INITIATE MEMBER HERE RICH AND FAMOUS IN OTHER RISE THE POWERS OF GUARDIANS OF AGE+. +2349027025197   SEARCHING ON HOW TO JOIN THE Greatorldrado BROTHERHOOD MONEY RITUAL OCCULT IS NOT THE PROBLEM BUT MAKE SURE YOU'VE THOUGHT ABOUT IT VERY WELL BEFORE REACHING US HERE BECAUSE NOT EVERYONE HAS THE HEART TO DO WHAT IT TAKES TO BECOME ONE OF US HERE, BUT IF YOU THINK YOU'RE SERIOUS MINDED AND READY TO RUN THE SPIRITUAL RACE OF LIFE IN OTHER TO ACQUIRE ALL YOU NEED HERE ON EARTH CONTACT SPIRITUAL GRANDMASTER NOW FOR INQUIRY +2349027025197   +2349027025197 Are you a pastor, business man or woman, politician, civil engineer, civil servant, security officer, entrepreneur, Job seeker, poor or rich Seeking how to join
    • Hi, I'm trying to use datagen to create json files in my own mod. This is my ModRecipeProvider class. public class ModRecipeProvider extends RecipeProvider implements IConditionBuilder { public ModRecipeProvider(PackOutput pOutput) { super(pOutput); } @Override protected void buildRecipes(Consumer<FinishedRecipe> pWriter) { ShapedRecipeBuilder.shaped(RecipeCategory.MISC, ModBlocks.COMPRESSED_DIAMOND_BLOCK.get()) .pattern("SSS") .pattern("SSS") .pattern("SSS") .define('S', ModItems.COMPRESSED_DIAMOND.get()) .unlockedBy(getHasName(ModItems.COMPRESSED_DIAMOND.get()), has(ModItems.COMPRESSED_DIAMOND.get())) .save(pWriter); ShapelessRecipeBuilder.shapeless(RecipeCategory.MISC, ModItems.COMPRESSED_DIAMOND.get(),9) .requires(ModBlocks.COMPRESSED_DIAMOND_BLOCK.get()) .unlockedBy(getHasName(ModBlocks.COMPRESSED_DIAMOND_BLOCK.get()), has(ModBlocks.COMPRESSED_DIAMOND_BLOCK.get())) .save(pWriter); ShapedRecipeBuilder.shaped(RecipeCategory.MISC, ModItems.COMPRESSED_DIAMOND.get()) .pattern("SSS") .pattern("SSS") .pattern("SSS") .define('S', Blocks.DIAMOND_BLOCK) .unlockedBy(getHasName(ModItems.COMPRESSED_DIAMOND.get()), has(ModItems.COMPRESSED_DIAMOND.get())) .save(pWriter); } } When I try to run the runData client, it shows an error:  Caused by: java.lang.IllegalStateException: Duplicate recipe compressed:compressed_diamond I know that it's caused by the fact that there are two recipes for the ModItems.COMPRESSED_DIAMOND. But I need both of these recipes, because I need a way to craft ModItems.COMPRESSED_DIAMOND_BLOCK and restore 9 diamond blocks from ModItems.COMPRESSED_DIAMOND. Is there a way to solve this?
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.