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[1.5.2] How to make a block show the texture of the block it's touching?


AskHow1248

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  I'm trying to make a block that blends in with it's surroundings, like a Ars Magica Illusion Block or a secret Rooms Mod Camo Block.  I have absolutely no idea how to go about this.  Any help would be appreciated.

 

update:  I think it might have something to do with the getBlockTexture method in the Block class.

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Hi.

 

I would suggest writing some custom rendering code for your block that looks to see what the adjacent block is and either copies its texture, or calls the rendering code for that block directly. 

 

A couple of keywords to search for:

ISimpleBlockRenderingHandler and

RenderBlocks.renderBlockByRenderType and

Block.getIcon

 

This link might help to understand how block rendering works:

 

http://greyminecraftcoder.blogspot.com.au/2013/07/block-rendering.html

 

with more detail:

 

http://greyminecraftcoder.blogspot.com.au/p/list-of-topics.html

 

Cheers  TGG

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Even simpler, you could create a TileEntity when the block is placed and simply store the Icon of the block next to it. Then override getBlockTexture() and return the icon stored in the TileEntity.

 

Hint:

 

        int ID = world.getBlockId(x, y+1, z); // change this as needed, maybe x+1, y-1, etc.
        int meta = world.getBlockMetadata(x, y+1, z); // change this as needed, maybe x+1, y-1, etc.
        int side = 0; // change this as needed
        
        // Icon ico = Block.blocksList[iD].getIcon(side, meta); // Use for blocks in hand / Creative tab
        Icon ico = Block.blocksList[iD].getBlockTexture(IBlockAccess, x, y, z, side); // Use for blocks placed in world

 

Edit:

 

modified example to include getBlockTexture()

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another update:  I have a method to get the block i wand to model, but am not sure what to do from there.  Is there a way to get and use the texture of a whole block (getIcon uses sides)?

 

getIcon() and getBlockTexture() use sides because of the multi-texture capability of blocks. You can get around this pretty simply though by incrementing the side and storing the result in an array.

 

Note: In your case you really want getBlockTexture() which is called for blocks in the world, getIcon() is called for blocks in your inventory and Creative tabs.

 

Here's some rough code:

 

Icon blockTextures[6];    // All blocks have 6 sides
int blockID = 0;  // you will need to get this by adapting my hint above

for (int side = 0; side < blockTextures.length; side++)
{
    blockTextures[side] = Block.blocksList[blockID].getBlockTexture(IBlockAccess, x, y, z, side);
}

 

Then when you override getBlockTexture() for your block you can return an array element based on the side the function is requesting.

 

If you don't want to mess with arrays, you could concievably just return the Icon from the block next to yours by using the opposite side. If the game is asking for (side=1) of your block then it would be (side=0) of the neighboring block that is touching your block so return its Icon instead.

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I think I have the texture code working but when I try to place an Illusion Block I get a ClassCastException.

Code:

 

 

Main Class:

--------------------------------------------------------------------------------------------------------------------------------------------------------

package RickyRyan.mod.SmokeAndMirrors.common;

 

 

 

import RickyRyan.mod.SmokeAndMirrors.Block.BlockIllusionBlock;

import net.minecraft.block.Block;

import net.minecraft.block.material.Material;

import net.minecraft.creativetab.CreativeTabs;

import net.minecraft.item.Item;

import net.minecraftforge.common.MinecraftForge;

import cpw.mods.fml.common.Mod;

import cpw.mods.fml.common.Mod.Init;

import cpw.mods.fml.common.event.FMLInitializationEvent;

import cpw.mods.fml.common.network.NetworkMod;

import cpw.mods.fml.common.registry.GameRegistry;

import cpw.mods.fml.common.registry.LanguageRegistry;

 

 

 

@Mod(modid = "SmokeAndMirrors", name = "SmokeAndMirrors", version = "pre 1.0")

@NetworkMod(clientSideRequired = true, serverSideRequired = false)

public class SmokeAndMirrors {

 

 

public static Block IllusionBlock;

 

 

 

 

 

 

 

 

 

@Init

public void load(FMLInitializationEvent event) {

 

IllusionBlock = new BlockIllusionBlock(3000, Material.rock).setUnlocalizedName("IllusionBlock").setCreativeTab(CreativeTabs.tabBlock).setHardness(10.0F).setResistance(1000.0F);

 

 

GameRegistry.registerTileEntity(RickyRyan.mod.SmokeAndMirrors.TileEntity.TileEntityIllusionBlock.class, "stringID");

 

MinecraftForge.setBlockHarvestLevel(IllusionBlock, "pickaxe", 2);

 

 

GameRegistry.registerBlock(IllusionBlock);

 

 

LanguageRegistry.addName(IllusionBlock, "Illusion Block");

 

}

}

 

--------------------------------------------------------------------------------------------------------------------------------------------------------

Block (IllusionBlock):

--------------------------------------------------------------------------------------------------------------------------------------------------------

package RickyRyan.mod.SmokeAndMirrors.Block;

 

import RickyRyan.mod.SmokeAndMirrors.TileEntity.TileEntityIllusionBlock;

import net.minecraft.block.Block;

import net.minecraft.block.material.Material;

import net.minecraft.client.renderer.texture.IconRegister;

import net.minecraft.tileentity.TileEntity;

import net.minecraft.util.AxisAlignedBB;

import net.minecraft.util.Icon;

import net.minecraft.world.IBlockAccess;

import net.minecraft.world.World;

 

public class BlockIllusionBlock extends Block {

 

public BlockIllusionBlock(int par1, Material par2Material) {

super(par1, par2Material);

setBlockBounds(0F, 0F, 0F, 1F, 1F, 1F);

}

 

public TileEntity createTileEntity(World world, int metadata)

{

  return new TileEntityIllusionBlock();

}

 

@Override

public Icon getBlockTexture(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) {

 

TileEntity tile = createTileEntity((World)par1IBlockAccess, 1);

if(tile != null) {

Icon[] IconArray = ((TileEntityIllusionBlock) tile).getTextureToModel(par2, par3, par4);

 

return IconArray[par5];

 

} else {

return null;

}

 

 

}

 

 

 

 

 

 

public AxisAlignedBB getCollisionBoundingBoxFromPool(World world, int i, int j, int k)

    {

            return null;

    }

 

public boolean isOpaqueCube()

    {

        return false;

    }

 

//look into getBlockTexture in Block

 

 

 

 

 

public boolean renderAsNormalBlock()

    {

        return false;

    }

 

public int getRenderType()

    {

        return 0;

    }

 

}

--------------------------------------------------------------------------------------------------------------------------------------------------------

TileEntity:

--------------------------------------------------------------------------------------------------------------------------------------------------------

package RickyRyan.mod.SmokeAndMirrors.TileEntity;

 

import java.math.*;

import java.util.ArrayList;

 

import net.minecraft.block.Block;

import net.minecraft.client.renderer.texture.Texture;

import net.minecraft.entity.player.EntityPlayer;

import net.minecraft.nbt.NBTTagCompound;

import net.minecraft.tileentity.TileEntity;

import net.minecraft.util.Icon;

 

public class TileEntityIllusionBlock extends TileEntity{

 

private int x = this.xCoord;

private int y = this.yCoord;

private int z = this.zCoord;

 

@Override

  public void writeToNBT(NBTTagCompound par1)

  {

      super.writeToNBT(par1);

      //par1.setInteger("customField", customField);

      par1.setInteger("xCord", x);

      par1.setInteger("yCord", y);

      par1.setInteger("zCord", z);

  }

 

  @Override

  public void readFromNBT(NBTTagCompound par1)

  {

      super.readFromNBT(par1);

      //this.customField = par1.getInteger("customField");

      this.x = par1.getInteger("xCord");

      this.y = par1.getInteger("yCord");

      this.z = par1.getInteger("zCord");

  }

 

 

public Icon[] getTextureToModel(int x, int y, int z) {

 

Block blockToModel = null;

Icon side1 = null;

Icon side2 = null;

Icon side3 = null;

Icon side4 = null;

Icon side5 = null;

Icon side6 = null;

 

if (!worldObj.isAirBlock((int)(x + 1), (int)(y), (int)(z))) {

int blockId = worldObj.getBlockId((int)(x + 1), (int)(y), (int)(z));

 

blockToModel = Block.blocksList[blockId];

side1 = blockToModel.getBlockTexture(worldObj, x + 1, y, z, 1);

side2 = blockToModel.getBlockTexture(worldObj, x + 1, y, z, 2);

side3 = blockToModel.getBlockTexture(worldObj, x + 1, y, z, 3);

side4 = blockToModel.getBlockTexture(worldObj, x + 1, y, z, 4);

side5 = blockToModel.getBlockTexture(worldObj, x + 1, y, z, 5);

side6 = blockToModel.getBlockTexture(worldObj, x + 1, y, z, 6);

 

} else if (!worldObj.isAirBlock((int)(x - 1), (int)(y), (int)(z))) {

int blockId = worldObj.getBlockId((int)(x - 1), (int)(y), (int)(z));

 

blockToModel = Block.blocksList[blockId];

side1 = blockToModel.getBlockTexture(worldObj, x - 1, y, z, 1);

side2 = blockToModel.getBlockTexture(worldObj, x - 1, y, z, 2);

side3 = blockToModel.getBlockTexture(worldObj, x - 1, y, z, 3);

side4 = blockToModel.getBlockTexture(worldObj, x - 1, y, z, 4);

side5 = blockToModel.getBlockTexture(worldObj, x - 1, y, z, 5);

side6 = blockToModel.getBlockTexture(worldObj, x - 1, y, z, 6);

 

}  else if (!worldObj.isAirBlock((int)(x), (int)(y + 1), (int)(z))) {

int blockId = worldObj.getBlockId((int)(x), (int)(y + 1), (int)(z));

 

blockToModel = Block.blocksList[blockId];

side1 = blockToModel.getBlockTexture(worldObj, x, y + 1, z, 1);

side2 = blockToModel.getBlockTexture(worldObj, x, y + 1, z, 2);

side3 = blockToModel.getBlockTexture(worldObj, x, y + 1, z, 3);

side4 = blockToModel.getBlockTexture(worldObj, x, y + 1, z, 4);

side5 = blockToModel.getBlockTexture(worldObj, x, y + 1, z, 5);

side6 = blockToModel.getBlockTexture(worldObj, x, y + 1, z, 6);

 

} else if (!worldObj.isAirBlock((int)(x), (int)(y - 1), (int)(z))) {

int blockId = worldObj.getBlockId((int)(x), (int)(y - 1), (int)(z));

 

blockToModel = Block.blocksList[blockId];

side1 = blockToModel.getBlockTexture(worldObj, x, y - 1, z, 1);

side2 = blockToModel.getBlockTexture(worldObj, x, y - 1, z, 2);

side3 = blockToModel.getBlockTexture(worldObj, x, y - 1, z, 3);

side4 = blockToModel.getBlockTexture(worldObj, x, y - 1, z, 4);

side5 = blockToModel.getBlockTexture(worldObj, x, y - 1, z, 5);

side6 = blockToModel.getBlockTexture(worldObj, x, y - 1, z, 6);

 

}  else if (!worldObj.isAirBlock((int)(x), (int)(y), (int)(z + 1))) {

int blockId = worldObj.getBlockId((int)(x), (int)(y), (int)(z + 1));

 

blockToModel = Block.blocksList[blockId];

side1 = blockToModel.getBlockTexture(worldObj, x, y, z + 1, 1);

side2 = blockToModel.getBlockTexture(worldObj, x, y, z + 1, 2);

side3 = blockToModel.getBlockTexture(worldObj, x, y, z + 1, 3);

side4 = blockToModel.getBlockTexture(worldObj, x, y, z + 1, 4);

side5 = blockToModel.getBlockTexture(worldObj, x, y, z + 1, 5);

side6 = blockToModel.getBlockTexture(worldObj, x, y, z + 1, 6);

 

}  else if (!worldObj.isAirBlock((int)(x), (int)(y), (int)(z - 1))) {

int blockId = worldObj.getBlockId((int)(x), (int)(y), (int)(z - 1));

 

blockToModel = Block.blocksList[blockId];

side1 = blockToModel.getBlockTexture(worldObj, x, y, z - 1, 1);

side2 = blockToModel.getBlockTexture(worldObj, x, y, z - 1, 2);

side3 = blockToModel.getBlockTexture(worldObj, x, y, z - 1, 3);

side4 = blockToModel.getBlockTexture(worldObj, x, y, z - 1, 4);

side5 = blockToModel.getBlockTexture(worldObj, x, y, z - 1, 5);

side6 = blockToModel.getBlockTexture(worldObj, x, y, z - 1, 6);

 

} else {

 

int xToCheck = x + 1;

int yToCheck = y;

int zToCheck = z + 0;

 

 

do {

xToCheck = x + 1;

yToCheck = y;

zToCheck = z + 0;

 

 

if (!worldObj.isAirBlock((int)(xToCheck), (int)(yToCheck), (int)(zToCheck))) {

int blockId = worldObj.getBlockId((int)(x), (int)(y), (int)(z - 1));

 

blockToModel = Block.blocksList[blockId];

 

side1 = blockToModel.getBlockTexture(worldObj, xToCheck, yToCheck, zToCheck, 1);

side2 = blockToModel.getBlockTexture(worldObj, xToCheck, yToCheck, zToCheck, 2);

side3 = blockToModel.getBlockTexture(worldObj, xToCheck, yToCheck, zToCheck, 3);

side4 = blockToModel.getBlockTexture(worldObj, xToCheck, yToCheck, zToCheck, 4);

side5 = blockToModel.getBlockTexture(worldObj, xToCheck, yToCheck, zToCheck, 5);

side6 = blockToModel.getBlockTexture(worldObj, xToCheck, yToCheck, zToCheck, 6);

}

 

 

} while (!worldObj.isAirBlock((int)(xToCheck), (int)(yToCheck), (int)(zToCheck)));

 

 

 

 

}

 

 

Icon[] IconArray = {side1, side2, side3, side4, side5, side6};

 

return IconArray;

 

 

 

 

 

}

 

 

 

 

 

 

 

 

 

}

 

--------------------------------------------------------------------------------------------------------------------------------------------------------

Forge Error Log:

--------------------------------------------------------------------------------------------------------------------------------------------------------

 

---- Minecraft Crash Report ----

// Sorry :(

 

Time: 9/14/13 8:04 PM

Description: Unexpected error

 

java.lang.ClassCastException: net.minecraft.world.ChunkCache cannot be cast to net.minecraft.world.World

at RickyRyan.mod.SmokeAndMirrors.Block.BlockIllusionBlock.getBlockTexture(BlockIllusionBlock.java:28)

at net.minecraft.client.renderer.RenderBlocks.getBlockIcon(RenderBlocks.java:8141)

at net.minecraft.client.renderer.RenderBlocks.renderStandardBlockWithAmbientOcclusion(RenderBlocks.java:4468)

at net.minecraft.client.renderer.RenderBlocks.renderStandardBlock(RenderBlocks.java:4163)

at net.minecraft.client.renderer.RenderBlocks.renderBlockByRenderType(RenderBlocks.java:445)

at net.minecraft.client.renderer.WorldRenderer.updateRenderer(WorldRenderer.java:226)

at net.minecraft.client.renderer.RenderGlobal.updateRenderers(RenderGlobal.java:1535)

at net.minecraft.client.renderer.EntityRenderer.renderWorld(EntityRenderer.java:1119)

at net.minecraft.client.renderer.EntityRenderer.updateCameraAndRender(EntityRenderer.java:991)

at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:871)

at net.minecraft.client.Minecraft.run(Minecraft.java:760)

at java.lang.Thread.run(Unknown Source)

 

 

A detailed walkthrough of the error, its code path and all known details is as follows:

---------------------------------------------------------------------------------------

 

-- Head --

Stacktrace:

at RickyRyan.mod.SmokeAndMirrors.Block.BlockIllusionBlock.getBlockTexture(BlockIllusionBlock.java:28)

at net.minecraft.client.renderer.RenderBlocks.getBlockIcon(RenderBlocks.java:8141)

at net.minecraft.client.renderer.RenderBlocks.renderStandardBlockWithAmbientOcclusion(RenderBlocks.java:4468)

at net.minecraft.client.renderer.RenderBlocks.renderStandardBlock(RenderBlocks.java:4163)

at net.minecraft.client.renderer.RenderBlocks.renderBlockByRenderType(RenderBlocks.java:445)

at net.minecraft.client.renderer.WorldRenderer.updateRenderer(WorldRenderer.java:226)

at net.minecraft.client.renderer.RenderGlobal.updateRenderers(RenderGlobal.java:1535)

at net.minecraft.client.renderer.EntityRenderer.renderWorld(EntityRenderer.java:1119)

 

-- Affected level --

Details:

Level name: MpServer

All players: 1 total; [EntityClientPlayerMP['Player871'/166, l='MpServer', x=135.12, y=70.62, z=179.91]]

Chunk stats: MultiplayerChunkCache: 441

Level seed: 0

Level generator: ID 00 - default, ver 1. Features enabled: false

Level generator options:

Level spawn location: World: (132,64,188), Chunk: (at 4,4,12 in 8,11; contains blocks 128,0,176 to 143,255,191), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)

Level time: 552 game time, 552 day time

Level dimension: 0

Level storage version: 0x00000 - Unknown?

Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)

Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false

Forced entities: 85 total; [EntityPig['Pig'/55, l='MpServer', x=61.50, y=63.00, z=154.50], EntityPig['Pig'/54, l='MpServer', x=61.66, y=63.00, z=156.31], EntityPig['Pig'/53, l='MpServer', x=54.94, y=63.00, z=154.97], EntityPig['Pig'/52, l='MpServer', x=66.50, y=63.00, z=156.50], EntityPig['Pig'/59, l='MpServer', x=75.75, y=65.00, z=105.41], EntityPig['Pig'/58, l='MpServer', x=70.50, y=66.00, z=106.81], EntityPig['Pig'/57, l='MpServer', x=74.50, y=65.00, z=104.50], EntityCow['Cow'/63, l='MpServer', x=81.31, y=67.00, z=229.66], EntityCow['Cow'/62, l='MpServer', x=78.72, y=68.00, z=228.50], EntityCow['Cow'/61, l='MpServer', x=83.50, y=67.00, z=231.50], EntityPig['Pig'/60, l='MpServer', x=68.09, y=66.00, z=103.88], EntityCow['Cow'/68, l='MpServer', x=78.50, y=68.00, z=232.50], EntityCow['Cow'/64, l='MpServer', x=77.47, y=68.00, z=228.50], EntityCow['Cow'/65, l='MpServer', x=76.50, y=67.00, z=235.50], EntityCow['Cow'/66, l='MpServer', x=71.19, y=63.00, z=244.56], EntityCow['Cow'/67, l='MpServer', x=80.50, y=67.00, z=234.19], EntityPig['Pig'/76, l='MpServer', x=108.50, y=64.00, z=131.50], EntityPig['Pig'/73, l='MpServer', x=105.50, y=64.00, z=124.22], EntityPig['Pig'/74, l='MpServer', x=105.50, y=64.00, z=125.81], EntityPig['Pig'/75, l='MpServer', x=111.78, y=64.00, z=128.44], EntityPig['Pig'/85, l='MpServer', x=136.76, y=66.00, z=192.38], EntityPig['Pig'/84, l='MpServer', x=129.75, y=66.00, z=189.50], EntityPig['Pig'/87, l='MpServer', x=125.03, y=65.00, z=189.84], EntityPig['Pig'/86, l='MpServer', x=133.44, y=65.00, z=193.31], EntityPig['Pig'/81, l='MpServer', x=132.50, y=64.00, z=124.84], EntityPig['Pig'/80, l='MpServer', x=139.91, y=63.00, z=117.16], EntityPig['Pig'/83, l='MpServer', x=135.50, y=61.29, z=114.50], EntityPig['Pig'/82, l='MpServer', x=132.19, y=63.00, z=116.38], EntityCow['Cow'/95, l='MpServer', x=155.50, y=69.00, z=237.50], EntityCow['Cow'/94, l='MpServer', x=156.50, y=69.00, z=234.50], EntityCow['Cow'/96, l='MpServer', x=156.50, y=69.00, z=239.50], EntityCow['Cow'/97, l='MpServer', x=153.50, y=69.00, z=240.50], EntitySquid['Squid'/208, l='MpServer', x=75.16, y=61.00, z=195.03], EntitySquid['Squid'/209, l='MpServer', x=79.28, y=61.00, z=190.72], EntitySquid['Squid'/210, l='MpServer', x=90.22, y=62.00, z=198.50], EntitySquid['Squid'/211, l='MpServer', x=85.41, y=61.34, z=192.69], EntityBat['Bat'/270, l='MpServer', x=61.07, y=19.00, z=184.01], EntityBat['Bat'/268, l='MpServer', x=57.75, y=19.10, z=187.75], EntityBat['Bat'/269, l='MpServer', x=61.55, y=18.05, z=184.61], EntityBat['Bat'/333, l='MpServer', x=91.52, y=16.88, z=170.25], EntityZombie['Zombie'/403, l='MpServer', x=102.50, y=44.00, z=178.50], EntityZombie['Zombie'/404, l='MpServer', x=101.97, y=45.00, z=171.50], EntityZombie['Zombie'/405, l='MpServer', x=103.44, y=44.00, z=180.50], EntityBat['Bat'/457, l='MpServer', x=59.50, y=28.58, z=177.52], EntityItem['item.tile.sapling.oak'/4337, l='MpServer', x=87.00, y=73.13, z=122.22], EntitySpider['Spider'/565, l='MpServer', x=57.13, y=27.00, z=180.72], EntityZombie['Zombie'/515, l='MpServer', x=128.50, y=38.00, z=148.50], EntityBat['Bat'/532, l='MpServer', x=102.76, y=53.29, z=139.80], EntityCreeper['Creeper'/610, l='MpServer', x=55.50, y=21.00, z=200.50], EntityBat['Bat'/617, l='MpServer', x=73.60, y=43.17, z=170.34], EntityBat['Bat'/578, l='MpServer', x=67.48, y=25.73, z=193.82], EntitySpider['Spider'/683, l='MpServer', x=102.56, y=37.00, z=155.28], EntitySkeleton['Skeleton'/767, l='MpServer', x=94.50, y=59.00, z=160.50], EntitySkeleton['Skeleton'/755, l='MpServer', x=96.50, y=16.00, z=199.50], EntityCreeper['Creeper'/756, l='MpServer', x=99.91, y=15.00, z=200.25], EntitySkeleton['Skeleton'/715, l='MpServer', x=104.50, y=20.00, z=183.47], EntityZombie['Zombie'/714, l='MpServer', x=101.50, y=21.00, z=182.50], EntitySkeleton['Skeleton'/725, l='MpServer', x=105.50, y=29.00, z=136.50], EntitySkeleton['Skeleton'/831, l='MpServer', x=95.56, y=51.00, z=209.06], EntityZombie['Zombie'/826, l='MpServer', x=169.50, y=34.00, z=134.50], EntityZombie['Zombie'/890, l='MpServer', x=191.50, y=43.00, z=124.50], EntitySkeleton['Skeleton'/879, l='MpServer', x=131.50, y=32.00, z=99.50], EntitySpider['Spider'/850, l='MpServer', x=112.50, y=33.00, z=154.50], EntityCreeper['Creeper'/863, l='MpServer', x=59.50, y=32.00, z=201.50], EntityCreeper['Creeper'/862, l='MpServer', x=63.56, y=33.00, z=208.06], EntityCreeper['Creeper'/861, l='MpServer', x=61.31, y=32.00, z=205.06], EntitySpider['Spider'/834, l='MpServer', x=104.63, y=49.00, z=203.97], EntitySkeleton['Skeleton'/832, l='MpServer', x=106.50, y=49.00, z=203.50], EntitySkeleton['Skeleton'/833, l='MpServer', x=103.50, y=49.00, z=202.50], EntityCreeper['Creeper'/956, l='MpServer', x=150.50, y=39.00, z=200.50], EntityCreeper['Creeper'/955, l='MpServer', x=151.50, y=39.00, z=199.50], EntityZombie['Zombie'/914, l='MpServer', x=136.50, y=16.00, z=196.50], EntitySkeleton['Skeleton'/913, l='MpServer', x=141.50, y=16.00, z=194.50], EntitySkeleton['Skeleton'/1018, l='MpServer', x=99.50, y=29.00, z=128.50], EntitySkeleton['Skeleton'/1019, l='MpServer', x=98.50, y=29.00, z=130.50], EntityZombie['Zombie'/1020, l='MpServer', x=139.00, y=35.00, z=110.56], EntityClientPlayerMP['Player871'/166, l='MpServer', x=135.12, y=70.62, z=179.91], EntityZombie['Zombie'/1079, l='MpServer', x=194.50, y=51.00, z=151.50], EntityCreeper['Creeper'/9486, l='MpServer', x=113.50, y=51.00, z=200.50], EntityZombie['Zombie'/9487, l='MpServer', x=106.13, y=49.00, z=202.64], EntityItem['item.item.sulphur'/9504, l='MpServer', x=78.65, y=35.46, z=191.36], EntityCreeper['Creeper'/9548, l='MpServer', x=64.50, y=25.00, z=204.50], EntityCreeper['Creeper'/9549, l='MpServer', x=67.50, y=25.00, z=206.50], EntitySkeleton['Skeleton'/9571, l='MpServer', x=112.50, y=37.00, z=159.50], EntityItem['item.tile.sapling.oak'/7386, l='MpServer', x=79.19, y=69.13, z=144.78]]

Retry entities: 0 total; []

Stacktrace:

at net.minecraft.client.multiplayer.WorldClient.addWorldInfoToCrashReport(WorldClient.java:441)

at net.minecraft.client.Minecraft.addGraphicsAndWorldToCrashReport(Minecraft.java:2414)

at net.minecraft.client.Minecraft.run(Minecraft.java:783)

at java.lang.Thread.run(Unknown Source)

 

-- System Details --

Details:

Minecraft Version: 1.5.2

Operating System: Windows 7 (x86) version 6.1

Java Version: 1.7.0_25, Oracle Corporation

Java VM Version: Java HotSpot Client VM (mixed mode), Oracle Corporation

Memory: 790166544 bytes (753 MB) / 1060372480 bytes (1011 MB) up to 1060372480 bytes (1011 MB)

JVM Flags: 3 total; -Xincgc -Xmx1024M -Xms1024M

AABB Pool Size: 39218 (2196208 bytes; 2 MB) allocated, 3373 (188888 bytes; 0 MB) used

Suspicious classes: FML and Forge are installed

IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63

FML: MCP v7.51 FML v5.2.23.737 Minecraft Forge 7.8.1.737 4 mods loaded, 4 mods active

mcp{7.51} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available

FML{5.2.23.737} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available

Forge{7.8.1.737} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available

SmokeAndMirrors{pre 1.0} [smokeAndMirrors] (bin) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available

LWJGL: 2.4.2

OpenGL: Intel® HD Graphics Family GL version 3.0.0 - Build 8.15.10.2353, Intel

Is Modded: Definitely; Client brand changed to 'fml,forge'

Type: Client (map_client.txt)

Texture Pack: Default

Profiler Position: N/A (disabled)

Vec3 Pool Size: 5557 (311192 bytes; 0 MB) allocated, 1331 (74536 bytes; 0 MB) used

 

--------------------------------------------------------------------------------------------------------------------------------------------------------

[spoiler/]

Some of the code is rather messy, but I think it should work.  If you see an error please tell me. (I can give you the .java files if I have to) (the extra code is to make it so I can walk through the block)

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Hi

 

A couple of comments

1) If you're using the approach with the TileEntity, you need to create the entity when you place the block, not each time it's rendered.  eg Block.createTileEntity  - see also code in BlockSign.  To be honest I think you haven't really understood what Lycanus was suggesting.  Although using TileEntities has some advantages, you might be better off forgetting about TileEntities for now.

2) I would suggest that you practice with a couple of simpler tutorials first, on custom block rendering, that should help make some of the concepts a bit clearer. Wuppy has some good ones, for example http://wuppy29.blogspot.com/2013/08/wuppys-minecraft-forge-modding_14.html

 

-TGG

 

 

 

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Thank you.  Know the block is working but when I place it it just shows it's normal texture (dosn't camoflauge).  Do I need to override onBlockPlace?

Code:

 

 

Illusion Block Tile Entity:

--------------------------------------------------------------------------------------------------------------------------------------------------------package RickyRyan.mod.SmokeAndMirrors.TileEntity;

 

import java.math.*;

import java.util.ArrayList;

 

import RickyRyan.mod.SmokeAndMirrors.Block.BlockIllusionBlock;

import RickyRyan.mod.SmokeAndMirrors.Block.BlockInfo;

import RickyRyan.mod.SmokeAndMirrors.Block.Blocks;

 

import net.minecraft.block.Block;

import net.minecraft.block.material.Material;

import net.minecraft.client.renderer.texture.Texture;

import net.minecraft.entity.player.EntityPlayer;

import net.minecraft.nbt.NBTTagCompound;

import net.minecraft.tileentity.TileEntity;

import net.minecraft.util.Icon;

 

public class TileEntityIllusionBlock extends TileEntity{

 

private int x = this.xCoord;

private int y = this.yCoord;

private int z = this.zCoord;

 

@Override

  public void writeToNBT(NBTTagCompound par1)

  {

      super.writeToNBT(par1);

      //par1.setInteger("customField", customField);

      par1.setInteger("xCord", x);

      par1.setInteger("yCord", y);

      par1.setInteger("zCord", z);

  }

 

  @Override

  public void readFromNBT(NBTTagCompound par1)

  {

      super.readFromNBT(par1);

      //this.customField = par1.getInteger("customField");

      this.x = par1.getInteger("xCord");

      this.y = par1.getInteger("yCord");

      this.z = par1.getInteger("zCord");

  }

 

 

public Icon[] getTextureToModel(int x, int y, int z) {

if(this.getWorldObj() != null) {

 

Block blockToModel = null;

Icon side1 = null;

Icon side2 = null;

Icon side3 = null;

Icon side4 = null;

Icon side5 = null;

Icon side6 = null;

 

if (!worldObj.isAirBlock((int)(x + 1), (int)(y), (int)(z))) {

int blockId = worldObj.getBlockId((int)(x + 1), (int)(y), (int)(z));

 

blockToModel = Block.blocksList[blockId];

side1 = blockToModel.getBlockTexture(worldObj, x + 1, y, z, 1);

side2 = blockToModel.getBlockTexture(worldObj, x + 1, y, z, 2);

side3 = blockToModel.getBlockTexture(worldObj, x + 1, y, z, 3);

side4 = blockToModel.getBlockTexture(worldObj, x + 1, y, z, 4);

side5 = blockToModel.getBlockTexture(worldObj, x + 1, y, z, 5);

side6 = blockToModel.getBlockTexture(worldObj, x + 1, y, z, 6);

 

} else if (!worldObj.isAirBlock((int)(x - 1), (int)(y), (int)(z))) {

int blockId = worldObj.getBlockId((int)(x - 1), (int)(y), (int)(z));

 

blockToModel = Block.blocksList[blockId];

side1 = blockToModel.getBlockTexture(worldObj, x - 1, y, z, 1);

side2 = blockToModel.getBlockTexture(worldObj, x - 1, y, z, 2);

side3 = blockToModel.getBlockTexture(worldObj, x - 1, y, z, 3);

side4 = blockToModel.getBlockTexture(worldObj, x - 1, y, z, 4);

side5 = blockToModel.getBlockTexture(worldObj, x - 1, y, z, 5);

side6 = blockToModel.getBlockTexture(worldObj, x - 1, y, z, 6);

 

}  else if (!worldObj.isAirBlock((int)(x), (int)(y + 1), (int)(z))) {

int blockId = worldObj.getBlockId((int)(x), (int)(y + 1), (int)(z));

 

blockToModel = Block.blocksList[blockId];

side1 = blockToModel.getBlockTexture(worldObj, x, y + 1, z, 1);

side2 = blockToModel.getBlockTexture(worldObj, x, y + 1, z, 2);

side3 = blockToModel.getBlockTexture(worldObj, x, y + 1, z, 3);

side4 = blockToModel.getBlockTexture(worldObj, x, y + 1, z, 4);

side5 = blockToModel.getBlockTexture(worldObj, x, y + 1, z, 5);

side6 = blockToModel.getBlockTexture(worldObj, x, y + 1, z, 6);

 

} else if (!worldObj.isAirBlock((int)(x), (int)(y - 1), (int)(z))) {

int blockId = worldObj.getBlockId((int)(x), (int)(y - 1), (int)(z));

 

blockToModel = Block.blocksList[blockId];

side1 = blockToModel.getBlockTexture(worldObj, x, y - 1, z, 1);

side2 = blockToModel.getBlockTexture(worldObj, x, y - 1, z, 2);

side3 = blockToModel.getBlockTexture(worldObj, x, y - 1, z, 3);

side4 = blockToModel.getBlockTexture(worldObj, x, y - 1, z, 4);

side5 = blockToModel.getBlockTexture(worldObj, x, y - 1, z, 5);

side6 = blockToModel.getBlockTexture(worldObj, x, y - 1, z, 6);

 

}  else if (!worldObj.isAirBlock((int)(x), (int)(y), (int)(z + 1))) {

int blockId = worldObj.getBlockId((int)(x), (int)(y), (int)(z + 1));

 

blockToModel = Block.blocksList[blockId];

side1 = blockToModel.getBlockTexture(worldObj, x, y, z + 1, 1);

side2 = blockToModel.getBlockTexture(worldObj, x, y, z + 1, 2);

side3 = blockToModel.getBlockTexture(worldObj, x, y, z + 1, 3);

side4 = blockToModel.getBlockTexture(worldObj, x, y, z + 1, 4);

side5 = blockToModel.getBlockTexture(worldObj, x, y, z + 1, 5);

side6 = blockToModel.getBlockTexture(worldObj, x, y, z + 1, 6);

 

}  else if (!worldObj.isAirBlock((int)(x), (int)(y), (int)(z - 1))) {

int blockId = worldObj.getBlockId((int)(x), (int)(y), (int)(z - 1));

 

blockToModel = Block.blocksList[blockId];

side1 = blockToModel.getBlockTexture(worldObj, x, y, z - 1, 1);

side2 = blockToModel.getBlockTexture(worldObj, x, y, z - 1, 2);

side3 = blockToModel.getBlockTexture(worldObj, x, y, z - 1, 3);

side4 = blockToModel.getBlockTexture(worldObj, x, y, z - 1, 4);

side5 = blockToModel.getBlockTexture(worldObj, x, y, z - 1, 5);

side6 = blockToModel.getBlockTexture(worldObj, x, y, z - 1, 6);

 

} else {

 

int xToCheck = x + 1;

int yToCheck = y;

int zToCheck = z + 0;

 

 

do {

xToCheck = x + 1;

yToCheck = y;

zToCheck = z + 0;

 

 

if (!worldObj.isAirBlock((int)(xToCheck), (int)(yToCheck), (int)(zToCheck))) {

int blockId = worldObj.getBlockId((int)(x), (int)(y), (int)(z - 1));

 

blockToModel = Block.blocksList[blockId];

 

side1 = blockToModel.getBlockTexture(worldObj, xToCheck, yToCheck, zToCheck, 1);

side2 = blockToModel.getBlockTexture(worldObj, xToCheck, yToCheck, zToCheck, 2);

side3 = blockToModel.getBlockTexture(worldObj, xToCheck, yToCheck, zToCheck, 3);

side4 = blockToModel.getBlockTexture(worldObj, xToCheck, yToCheck, zToCheck, 4);

side5 = blockToModel.getBlockTexture(worldObj, xToCheck, yToCheck, zToCheck, 5);

side6 = blockToModel.getBlockTexture(worldObj, xToCheck, yToCheck, zToCheck, 6);

}

 

 

} while (!worldObj.isAirBlock((int)(xToCheck), (int)(yToCheck), (int)(zToCheck)));

 

 

 

 

}

 

 

Icon[] IconArray = {side1, side2, side3, side4, side5, side6};

 

return IconArray;

 

 

} else {

Block IllusionBlock = Blocks.IllusionBlock;

Icon[] IconArray = {IllusionBlock.getIcon(BlockInfo.IllusionBlockId, 0), IllusionBlock.getIcon(BlockInfo.IllusionBlockId, 0), IllusionBlock.getIcon(BlockInfo.IllusionBlockId, 0), IllusionBlock.getIcon(BlockInfo.IllusionBlockId, 0), IllusionBlock.getIcon(BlockInfo.IllusionBlockId, 0), IllusionBlock.getIcon(BlockInfo.IllusionBlockId, 0)};

return IconArray;

}

 

 

}

 

 

 

 

 

 

 

 

 

}

 

--------------------------------------------------------------------------------------------------------------------------------------------------------

Illusion Block:

--------------------------------------------------------------------------------------------------------------------------------------------------------

package RickyRyan.mod.SmokeAndMirrors.Block;

 

import RickyRyan.mod.SmokeAndMirrors.TileEntity.TileEntityIllusionBlock;

import net.minecraft.block.Block;

import net.minecraft.block.BlockContainer;

import net.minecraft.block.material.Material;

import net.minecraft.client.renderer.texture.IconRegister;

import net.minecraft.tileentity.TileEntity;

import net.minecraft.util.AxisAlignedBB;

import net.minecraft.util.Icon;

import net.minecraft.world.IBlockAccess;

import net.minecraft.world.World;

 

public class BlockIllusionBlock extends BlockContainer {

 

public BlockIllusionBlock(int par1, Material par2Material) {

super(par1, par2Material);

setBlockBounds(0F, 0F, 0F, 1F, 1F, 1F);

}

 

 

 

 

@Override

public void registerIcons(IconRegister register) {

 

blockIcon = register.registerIcon("SmokeAndMirrors:IllusonBlockDefault");

 

}

 

 

@Override

public Icon getBlockTexture(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) {

 

TileEntity tile = createNewTileEntity(par1IBlockAccess);

if(tile != null) {

Icon[] IconArray = ((TileEntityIllusionBlock) tile).getTextureToModel(par2, par3, par4);

if(IconArray != null){

return IconArray[par5];

} else {

return getIcon(BlockInfo.IllusionBlockId, 0);

}

} else {

return getIcon(BlockInfo.IllusionBlockId, 0);

}

 

 

}

 

 

 

 

 

 

public AxisAlignedBB getCollisionBoundingBoxFromPool(World world, int i, int j, int k)

    {

            return null;

    }

 

public boolean isOpaqueCube()

    {

        return false;

    }

 

//look into getBlockTexture in Block

 

 

 

 

 

public boolean renderAsNormalBlock()

    {

        return false;

    }

 

public int getRenderType()

    {

        return 0;

    }

 

@Override

public TileEntity createNewTileEntity(World world) {

 

return new TileEntityIllusionBlock();

}

 

public TileEntity createNewTileEntity(IBlockAccess par1IBlockAccess) {

 

return new TileEntityIllusionBlock();

}

}

[spoile/r]

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Just out of curiosity. Do you check all the blocks that are in direct contact with the block? Because if you don't... That would be pretty sad to have the block represent what is [ insert side here ] to it. I would suggest doing a check against all the blocks touching the camo-block and then seeing which ID there is the most of, then use that as the texture-getter. If there is say, only one block touching the camp-block, then you just make the texture of the block the texture of that single block.

 

 

 

P.S. USE CODE TAGS!!!!! AND USE SPOILER TAGS!!!!

 

And as a hint, here are the tags for that. ( Note that you NEED to remove the spaces for it to work xD )

[ s p o i l e r ]

[ c o d e ]

The stuff goes here

[ / c o d e ]

[ / s p o i l e r ]

 

This will result in this:

 

 

The stuff goes here

 

 

 

 

I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes.

 

I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there xD

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Ohsitdude, you don't need custom renderers or TileEntities for this.

 

Here's some code from a block of mine.  It was called CamoPhaseStone (mod thread)

 

 

public Icon getBlockTexture(IBlockAccess world, int x, int y, int z, int side)
    {
	int mymeta = world.getBlockMetadata(x, y, z);
	if(mymeta == 0) {
        int[] id = {world.getBlockId(x, y-1, z),world.getBlockId(x, y+1, z),world.getBlockId(x-1, y, z),world.getBlockId(x+1, y, z),world.getBlockId(x, y, z-1),world.getBlockId(x, y, z+1)};
        int[] meta = {world.getBlockMetadata(x, y-1, z),world.getBlockMetadata(x, y+1, z),world.getBlockMetadata(x-1, y, z),world.getBlockMetadata(x+1, y, z),world.getBlockMetadata(x, y, z-1),world.getBlockMetadata(x, y, z+1)};
        //.get.getBlockTextureFromSideAndMetadata(par5, par1IBlockAccess.getBlockMetadata(par2, par3, par4));
        for(int i = 0; i < id.length; i++) {
        	Block block = Block.blocksList[id[i]];
        	if(block != null) {
        		if(block != this) {
	        		Icon icon = block.getBlockTextureFromSideAndMetadata(side, meta[i]);
	        		if(icon != null) {
	        			return icon;
	        		}
        		}
        		else {
        			Icon icon = Block.grass.getBlockTextureFromSide(1);
        			switch(i) {
        				case 0:
	        				icon = ((CamoPhaseStone)block).getBlockTextureDirectional(world, x, y-1, z, side, 0);
	        				break;
        				case 1:
	        				icon = ((CamoPhaseStone)block).getBlockTextureDirectional(world, x, y+1, z, side, 1);
	        				break;
        				case 2:
	        				icon = ((CamoPhaseStone)block).getBlockTextureDirectional(world, x-1, y, z, side, 2);
	        				break;
        				case 3:
	        				icon = ((CamoPhaseStone)block).getBlockTextureDirectional(world, x+1, y, z, side, 3);
	        				break;
        				case 4:
	        				icon = ((CamoPhaseStone)block).getBlockTextureDirectional(world, x, y, z-1, side, 4);
	        				break;
        				case 5:
	        				icon = ((CamoPhaseStone)block).getBlockTextureDirectional(world, x, y, z+1, side, 5);
	        				break;
        			}
	        		if(icon != null && icon != Block.grass.getBlockTextureFromSide(1)) {
	        			return icon;
	        		}
        		}
        	}
        }
        return Block.grass.getBlockTextureFromSide(1);
	}
	else {
		return blockIcon;
	}
    }

public Icon getBlockTextureDirectional(IBlockAccess world, int x, int y, int z, int side, int direction) {

	int id = world.getBlockId(x, y, z);
	int meta = world.getBlockMetadata(x, y, z);
	Block block = Block.blocksList[id];
	if(block != null) {
		if(block != this) {
			Icon icon = block.getBlockTextureFromSideAndMetadata(side, meta);
        		if(icon != null) {
        			return icon;
        		}
		}
		else {
			Icon icon = Block.grass.getBlockTextureFromSide(1);
    			switch(direction) {
    				case 0:
        				icon = ((CamoPhaseStone)block).getBlockTextureDirectional(world, x, y-1, z, side, 0);
        				break;
    				case 1:
        				icon = ((CamoPhaseStone)block).getBlockTextureDirectional(world, x, y+1, z, side, 1);
        				break;
    				case 2:
        				icon = ((CamoPhaseStone)block).getBlockTextureDirectional(world, x-1, y, z, side, 2);
        				break;
    				case 3:
        				icon = ((CamoPhaseStone)block).getBlockTextureDirectional(world, x+1, y, z, side, 3);
        				break;
    				case 4:
        				icon = ((CamoPhaseStone)block).getBlockTextureDirectional(world, x, y, z-1, side, 4);
        				break;
    				case 5:
        				icon = ((CamoPhaseStone)block).getBlockTextureDirectional(world, x, y, z+1, side, 5);
        				break;
    			}
    			return icon;
		}
	}
	return Block.grass.getBlockTextureFromSide(1);
}

 

 

Now, it would only grab textures in an orthogonal line from its position, but this was done to prevent infinite loops where one block would ask another block what it's texture was, and that block would ask the first block.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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This works for the textures but the colors dont show up (grass is gray).  I think I need to override the getRenderColor method in Block but I don't get the world and the cords as arguments.  Also, what does getBlockTextureDirectional do?

 

Its the same as getBlockTexture, but rather than looping through the directions (up,down,left,right,forward,backward) it is passed the direction to look at.

 

This prevents blockA -> blockB -> blockA -> infinite loop texture requests.

 

And yes, it doesn't work well for grass. :(

Grass is such a pain in the ass to fake, due to using three textures, only one of which (the top) needs to get colored, but the getBlockColor() method takes no parameters!  getRenderColor() is slightly better, but passes only a single integer (side?), not enough to know if the block that is being rendered is a supposed to be mimicking grass or not.  colorMultiplier() is better still, but doesn't distinguish by side.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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This works for the textures but the colors dont show up (grass is gray).  I think I need to override the getRenderColor method in Block

 

Grass has its own functions for determining color:

 

BlockGrass.java

    public int getBlockColor()
    {
        double d0 = 0.5D;
        double d1 = 1.0D;
        return ColorizerGrass.getGrassColor(d0, d1);
    }

 

ColorizerGrass.java

    /**
     * Gets grass color from temperature and humidity. Args: temperature, humidity
     */
    public static int getGrassColor(double par0, double par2)
    {
        par2 *= par0;
        int i = (int)((1.0D - par0) * 255.0D);
        int j = (int)((1.0D - par2) * 255.0D);
        return grassBuffer[j << 8 | i];
    }

 

Try implementing those in your block. If you can get the temp and humidity you should be able to mimic the grass color.

 

Hint:

 

BiomeGenBase.java

        double d0 = (double)MathHelper.clamp_float(this.getFloatTemperature(), 0.0F, 1.0F);
        double d1 = (double)MathHelper.clamp_float(this.getFloatRainfall(), 0.0F, 1.0F);

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I have overridden getBlockColor like this:

 public int getBlockColor()
    {
	 if(blockToCopy != null) {
			return blockToCopy.getBlockColor();
	 }
				return 16777215;
    }

Where blockToCopy is the block whose texture I'm using.

Also: Leaves do the same thing as grass.  Plus it makes Ice opaque and some blocks (tall grass) use the wrong render type.

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I have overridden getBlockColor like this:

 public int getBlockColor()
       {
       if(blockToCopy != null) {
            return blockToCopy.getBlockColor();
       }
               return 16777215;
       }

Where blockToCopy is the block whose texture I'm using.

Also: Leaves do the same thing as grass.  Plus it makes Ice opaque and some blocks (tall grass) use the wrong render type.

 

Did you override or edit the function directly? You shouldn't see any changes to default blocks if you put it in your block class file with the @Override annotation.

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Where blockToCopy is the block whose texture I'm using.

 

blockToCopy is in the wrong scope.  It'll be overwritten by every block in your world every render, so its not guaranteed to be the same block when that function is called.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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Share on other sites

I have overridden getBlockColor like this:

 public int getBlockColor()
       {
       if(blockToCopy != null) {
            return blockToCopy.getBlockColor();
       }
               return 16777215;
       }

Where blockToCopy is the block whose texture I'm using.

Also: Leaves do the same thing as grass.  Plus it makes Ice opaque and some blocks (tall grass) use the wrong render type.

 

Did you override or edit the function directly? You shouldn't see any changes to default blocks if you put it in your block class file with the @Override annotation.

 

Sorry.  By Ice and Leaves I mean my block when it tries to copy Ice and Leaves

 

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