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    • For anyone interested, I fixed this by extending the data/minecraft/tags/blocks/logs.json file in my mod with my blocks ids.
    • getEntityAttribute has nothing to do with NBT.   I need both, and both are my problem, that's why I said Attribute/NBT I'll try it now   Do not create new Random instances all the time. What can I do then?
    • A mod that introduces items and mechanics from Spelunky, a vertical roguelike platformer by Derek Yu.   Links Curseforge/Download | Gitlab | Trello Issue Tracker | Discord Server | Optifine (recommended, especially if using the mod's dynamic lights)   Features *Gold Ore and Emerald Ore is now somewhat more aplenty underground and new ores (Sapphire and Ruby) are also introduced *However, caves are more dangerous now, loaded with carved stone blocks that are instant-kill crushing hazards, spikes that instantly kill you if you fall on them and highly reactive powderboxes *Lots of new blocks and items from decorative use, tools/utilities and new types of weapons with interesting mechanics (including a couple of Spelunky Classic exclusive items) *Three new structures: mini-mineshafts, vaults and golden idol traps *Dynamic environment music (music plays randomly if you're underground) *A new death mechanic that punishes you if you are careless, you now respawn with a no-healing debuff and decreased health/hunger temporarily (config-togglable) *Fall damage now stuns entities briefly, including you so be more careful about high drops now! (config-togglable) *Dynamic light, this is also not just client-side so it actually updates lighting-levels (config-togglable)   Planned +0.2: boomerang, altar tile-entity, arrow traps (unimplemented/partially working, saving for 0.2 or later), corpses, lantern, kapala, journal, new mobs (snake, bat, cobra, spinner spider, caveman, giant spider, damsel, shopkeeper)   FAQ Q: What is Spelunky? A: Spelunky is a vertical roguelike by Derek Yu, with inspiration from treasure-hunting cliches and Indiana Jones. It features permadeath, random level generation, high difficulty and an emphasis on mastering mechanics, emergent gameplay and making decisions on the spot based on level-gen and unpredictable but predictable enemy AI. Spelunky currently has a sequel in development, slated for release next year. Q: Can I include this in a modpack or look at the source for code-referencing? A: Sure! Just give credit where due, especially for modpacks Q: Is this server-compatible? A: It is, from my basic LAN testing. I may need to do throughout server-testing with an actual jar, later, though. Q: I ran into a bug/crash/etc! A: Go to this link and submit an issue! Thanks! (issue tracker) Q: Requests/suggestions A: Do not use the issue tracker, please contact me via twitter/etc or join the Discord Server and use the relevant #ideas channel   Blocks   Items
    • getEntityAttribute has nothing to do with NBT. Only living entities (EntityLivingBase) have attributes. You have to check if it's a living entity. Do not create new Random instances all the time.
    • Go ask google on how to disable those hideous stupid files.
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