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    • You can see the code of a splash potion, not see the part with the effect but the part on how it create the particles, then if you know how to use particles you can use onitemrightclick function or something else (just override the function)
    • You're in the wrong board. This area is for helping people who author mods.   That said, what version of Minecraft are you on?
    • ================= Pre - Generated the whole world! Added Backpacks! (/bp, /backpack) Removed the LavaChat Game You will no longer be able to connect to the server while it's still loading (This is to prevent issues and to also prevent a few problems while the server's starting up) After a Claim gets expired (The user's inactive for two+ months) It will now regenerate the whole claimed area Changed spawn a lil bit. - I Myself did visit *every* Player's home and Took the items from their Vaults. For all of you who did not have time to remove your items DO NOT FREAK OUT! I have the database file in my computer and if anything is missing, Simply PM me and i'll bring it back! ================= Combat System is now more smooth Fixed the issue where sometimes you'd be kicked due to *Bot Attacks* Even tho you did not do anything or no attack was active Fixed issues with Skins not loading sometimes Re - Wrote a few rewards inside Crates in order for them to work properly(Had a few rare bugs before) The Holograms will now properly load on top of crates Fixed Particles sometimes bugging out and getting stuck on the ground Mob behavior will no longer be awkward(Had a few issues with the mob's range before) Fixed the server's MOTD sometimes breaking out after pinging twice Removed the Anti Phantom Plugin and simply disabled Phantom spawning without the need of any plugins Removed Non existant permissions from a few groups You will no longer get teleported to the world border after using /Wild Fixed an issue where no matter what you typed it'd show the item that you're holding in the chat Fixed a few issues with Tab =================
    • TileEntityChest chest = (TileEntityChest) Utils.mc.theWorld.getTileEntity(CopyChest.chestPos); chest.setInventorySlotContents(20, new ItemStack(Items.apple, 64)); Utils.mc.thePlayer.displayGUIChest(chest); this is an example. i'm opening a Tile Entity Chest client side and inserting client side items. however, this is a single chest, and im trying to figure out how to open a double.
    • 1.12 is no longer supported on this forum. Please update to a modern version of Minecraft to receive support.
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