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    • Well i have solved it with @Override public IPacket createSpawnPacket() { return NetworkHooks.getEntitySpawningPacket(this); }  
    • Hi there,   I want to use my custom 3D Models I created, but I don't understand how to render and bake custom 3D OBJ Models, or if it is even possible.   Here is what I got so far: public class BakeHandler { public BakeHandler() { OBJLoader.INSTANCE.addDomain(HelicopterMod.MOD_ID); } @SubscribeEvent public void onModelBake(ModelBakeEvent event) { try { IUnbakedModel model = OBJLoader.INSTANCE.loadModel(new ResourceLocation(HelicopterMod.MOD_ID, "models/entity/helicopter_tris.obj")); //model.bake(bakery, spriteGetter, sprite, format); } catch (Exception e) { e.printStackTrace(); } } }   I simply don't know where to continue now, as I don't find any currently working example or explanation.    Does anyone of you guys know an example I can look at, or a good explanation on how to use OBJ models for entities?   Would appreciate any help  
    • As the title says, vanilla works fine, but today I installed a few and it makes the game crash with this message   Error: java.lang.NoSuchMethodError: net.minecraft.entity.player.PlayerEntity.getPersistantData()Lnet/minecraft/nbt/CompoundNBT; Here's the log for the most recent crash   ---- Minecraft Crash Report ---- // Don't do that. Time: 09-15-19 02:31 AM Description: Exception in server tick loop java.lang.NoSuchMethodError: net.minecraft.entity.player.PlayerEntity.getPersistantData()Lnet/minecraft/nbt/CompoundNBT;     at org.cyclops.everlastingabilities.EverlastingAbilities.onPlayerLoggedIn(EverlastingAbilities.java:250) ~[?:1.14.4-1.5.1] {}     at net.minecraftforge.eventbus.ASMEventHandler_20_EverlastingAbilities_onPlayerLoggedIn_PlayerLoggedInEvent.invoke(.dynamic) ~[?:?] {}     at net.minecraftforge.eventbus.ASMEventHandler.invoke(ASMEventHandler.java:80) ~[eventbus-1.0.0-service.jar:?] {}     at net.minecraftforge.eventbus.EventBus.post(EventBus.java:258) ~[eventbus-1.0.0-service.jar:?] {}     at net.minecraftforge.fml.hooks.BasicEventHooks.firePlayerLoggedIn(BasicEventHooks.java:43) ~[?:?] {}     at net.minecraft.server.management.PlayerList.func_72355_a(PlayerList.java:205) ~[?:?] {}     at net.minecraft.network.login.ServerLoginNetHandler.func_147326_c(ServerLoginNetHandler.java:116) ~[?:?] {}     at net.minecraft.network.login.ServerLoginNetHandler.func_73660_a(ServerLoginNetHandler.java:63) ~[?:?] {}     at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:224) ~[?:?] {}     at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:135) ~[?:?] {}     at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:846) ~[?:?] {pl:accesstransformer:B}     at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:764) ~[?:?] {pl:accesstransformer:B}     at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:112) ~[?:?] {pl:runtimedistcleaner:A}     at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:622) [?:?] {pl:accesstransformer:B}     at java.lang.Thread.run(Thread.java:745) [?:1.8.0_51] {} A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details:     Minecraft Version: 1.14.4     Minecraft Version ID: 1.14.4     Operating System: Windows 10 (amd64) version 10.0     Java Version: 1.8.0_51, Oracle Corporation     Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation     Memory: 4482684344 bytes (4275 MB) / 5301600256 bytes (5056 MB) up to 5368709120 bytes (5120 MB)     CPUs: 4     JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx5G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M     ModLauncher: 3.2.0+60+b86c1d4     ModLauncher launch target: fmlclient     ModLauncher naming: srg     ModLauncher services:          /eventbus-1.0.0-service.jar eventbus PLUGINSERVICE          /forge-1.14.4-28.1.1.jar object_holder_definalize PLUGINSERVICE          /forge-1.14.4-28.1.1.jar runtime_enum_extender PLUGINSERVICE          /accesstransformers-1.0.0-shadowed.jar accesstransformer PLUGINSERVICE          /forge-1.14.4-28.1.1.jar capability_inject_definalize PLUGINSERVICE          /forge-1.14.4-28.1.1.jar runtimedistcleaner PLUGINSERVICE          /forge-1.14.4-28.1.1.jar fml TRANSFORMATIONSERVICE      FML: 28.1     Forge: net.minecraftforge:28.1.1     FML Language Providers:          javafml@28.1         minecraft@1     Mod List:          Apotheosis-1.14.4-2.3.2.jar Apotheosis {apotheosis@2.3.2 DONE}         CyclopsCore-1.14.4-1.5.0.jar Cyclops Core {cyclopscore@1.5.0 DONE}         DoggyTalents-1.14.4-1.15.1.7-universal.jar Doggy Talents {doggytalents@1.15.1.7 DONE}         EverlastingAbilities-1.14.4-1.5.1.jar EverlastingAbilities {everlastingabilities@1.14.4-1.5.1 DONE}         ironchest-1.14.4-9.1.5.jar Iron Chests {ironchest@1.14.3-9.0.3 DONE}         Placebo-1.14.4-2.2.1.jar Placebo {placebo@2.2.1 DONE}         travellersboots-1.14.4-1.2.2.jar Traveller's Boots {travellersboots@1.2.2 DONE}         forge-1.14.4-28.1.1-universal.jar Forge {forge@28.1.1 DONE}         forge-1.14.4-28.1.1-client.jar Minecraft {minecraft@1.14.4 DONE}     Player Count: 1 / 8; [ServerPlayerEntity['JackalopeNoises'/167, l='World of Chaos', x=-94.50, y=65.00, z=135.50]]     Data Packs: vanilla, mod:travellersboots, mod:placebo, mod:ironchest, mod:forge, mod:everlastingabilities, mod:doggytalents, mod:cyclopscore, mod:apotheosis     Type: Integrated Server (map_client.txt)     Is Modded: Definitely; Client brand changed to 'forge'
    • How do you create a multi project work-space in Eclipse?  I want to build a mod that has an optional dependency and a mandatory dependency.  I recently learned basic java code and how to make simple mods with new recipes, tools, blocks, armor, ore gen, that sort of stuff... Now I want to learn how to use API's and call items from other mods but every time I try to import other mods into my work space I have issues.  How Do I set up a multi project work space?  
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