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I am having an issue now where when I spawn my mob in, the game crashes when it starts trying to spawn particles around the entity. I have it set up where the user can specify the particles in the configs and it also allows them to use more than 1 particle. Because of this I have to use an array (protected static ParticleType<?> particleType;) to handle the particles. But when I fill the array and use it my editor is telling me I need to cast ParticleType to IParticleData, which cannot be done. How can I still use this array and also give the method the IParticleData it wants? This is my code trying spawning the particles. My code setting the paticleType variable My code building the array of particles.
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