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Yeah, makes a big difference, changed it to be much lower and it loaded. Thanks for that.
Well now you know that BlockStates are singletons.
Ok yeah, hoenstly did not know that it made them ALL, I was thinking it just was storing the number, going to drop that down to like idk 1k or something
It makes every blockstate value at startup. 2,000,000,000 is way too many. That's 4,000,000,000 block states for blocks that dont have other properties. Imagine redstone. Also this wont work in 1.14 so you'd be better off with a chunk capability that stores an integer for every block position.
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