Jump to content

isFlying in Multiplayer


joly0

Recommended Posts

Hey, i try to make a simple mod. One part of the Mod is, to check, if a player is Flying. Its not that hard, to get that working as a Clientside mod. But i want this Mod to be a Serverside Mod only. Can anyone help me and maybe tell me, if it is possible to let the Server check, if a player is flying or not and if it is possible, how is it done?

Link to comment
Share on other sites

What are you trying to do, from an end-user perspective?

About Me

Spoiler

My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)

Link to comment
Share on other sites

On 4/21/2019 at 4:34 AM, Cadiboo said:

What are you trying to do, from an end-user perspective?

I am trying to make a mod, to change the Breakspeed of a player, if he is flying.

 

package Fast_Fly_Block_Breaking;

import net.minecraftforge.event.entity.player.PlayerEvent;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraft.world.World;

public class Fast_Fly_Block_Breaking
{
	public static void getSide(World worldIn, PlayerEvent.BreakSpeed event)
	{
		if (worldIn.isRemote)
		{
			System.out.println("Client");
			if(!event.getEntityPlayer().onGround && event.getEntityPlayer().capabilities.isFlying)
			{
				event.setNewSpeed(event.getOriginalSpeed() * 5);
	  }
		}
		if (!worldIn.isRemote)
		{
			System.out.println("Server");
		}
	}		
}

 

 

So far, this is my Code, it works for Singleplayer, but i want to get it working, if only installed on a Server. I just cant figure out, how to get and send the Breakspeed to and from the server.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.