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OreDictionary.WILDCARD_VALUE


DiamondMiner88

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As the title says, i have no idea how to use it. I try this:

{
  "type": "forge:ore_shapeless",
  "ingredients": [
    {
      "item": "character_mod:mold_a"
    },
    {
      "item": "minecraft:stained_glass",
      "data": 15
    },
    {
      "type": "forge:ore_dict",
      "ore": "cm_cutterGlass"
    }
  ],
  "result": {
    "item": "character_mod:a_glass_black"
  }
}

and OreDictionary:

	OreDictionary.registerOre("cm_cutterGlass", new ItemStack(ModItems.CUTTER_GLASS_DIAMOND, 1, OreDictionary.WILDCARD_VALUE));
        OreDictionary.registerOre("cm_cutterGlass", new ItemStack(ModItems.CUTTER_GLASS_GOLD, 1, OreDictionary.WILDCARD_VALUE));
        OreDictionary.registerOre("cm_cutterGlass", new ItemStack(ModItems.CUTTER_GLASS_IRON, 1, OreDictionary.WILDCARD_VALUE));

And Yet, i can use my Glass cutter once before it stops working

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You don’t need to use the ore dict for this, you can just specify the data as 32,767 (the vanilla wildcard value)

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Just auto generate them? It’s really not hard.

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Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

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13 hours ago, DiamondMiner88 said:

Problem is i want to shorten the amount of recipes i have to make. Im making a rainbow character mod, 26 letters, 17 colors, 3 tools. 26*17*3=1326. I am NOT making 1K recipes. 442 is enough

I don't see how using 32,767 increases the recipe amount by x3. Use a new constant with multiple ingredients.

 

And yeah, you can auto-generate recipes just fine using pretty much anything. I personally used C# for a very simple script that generates recipes with varying ingredients, but you can do the same in any programming(or scripting) language, you don't even need JSON support(although it is preferrable)

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What i want to do is register my three Items (Glass Cutters) to a single string value in the OreDictionary or whatever its called so that i don't have to make

5 minutes ago, V0idWa1k3r said:

26 letters, 17 colors, 3 tools. 26*17*3=1326

recipes.

I can divide that number by 3 by using the OreDictionary.

But i am working on a script right now if the OreDictionary doesn't work out. (Also for the blockstates and item models too lol)

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12 minutes ago, V0idWa1k3r said:

And yeah, you can auto-generate recipes just fine using pretty much anything. I personally used C# for a very simple script that generates recipes with varying ingredients, but you can do the same in any programming(or scripting) language, you don't even need JSON support(although it is preferrable)

I use Java so that I can generate everything dynamically based on what’s in the Forge registries. 

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Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

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OreDictionary was entirely replaced by the vanilla Tag system in 1.13

About Me

Spoiler

My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)

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