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How can I create new materials (armor, items, blocks)?


Krrot

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20 hours ago, Laike_Endaril said:

EnumHelper.addToolMaterial() and EnumHelper.addArmorMaterial() might be good to look at.

 

You're just doing tool/armor materials right?  If you need a block material as well, it uses a different approach.  All 3 are different things.

In 1.13 EnumHelper is not exist

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Create an Enum Class that implements IItemTier and copy everything from ItemTier and define your custom material type

 

It can be done like this

Spoiler

public enum ItemModTier implements IItemTier
{
    ZIP(3, 500, 8.0F, 4.0F, 12,() -> { return Ingredient.fromItems(ModItems.ZIP); });

    private int harvestLevel;
    private int maxUses;
    private float efficiency;
    private float attackDamage;
    private int enchantability;
    private LazyLoadBase<Ingredient> repairMaterial;

    ItemModTier(int harvestLevel, int maxUses, float efficiency, float attackDamage, int enchantability, Supplier<Ingredient> ingredient)
    {
        this.harvestLevel = harvestLevel;
        this.maxUses = maxUses;
        this.efficiency = efficiency;
        this.attackDamage = attackDamage;
        this.enchantability = enchantability;
        this.repairMaterial = new LazyLoadBase<>(ingredient);
    }

    @Override
    public int getMaxUses() { return this.maxUses; }

    @Override
    public float getEfficiency() { return this.efficiency; }

    @Override
    public float getAttackDamage() { return this.attackDamage; }

    @Override
    public int getHarvestLevel() { return this.harvestLevel; }

    @Override
    public int getEnchantability() { return this.enchantability; }

    @Override
    public Ingredient getRepairMaterial() { return this.repairMaterial.getValue(); }
}

 

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