Jump to content

[Solved] [1.12.2] Play a sound at TileEntity's location


ProspectPyxis

Recommended Posts

I have a tileentity that I want to play a sound after a certain time has passed, but I'm struggling to find the right event for this. I've looked at the world.playSound methods, but they seem to require a player while my tileentity doesn't interact with players in any way, and the one that actually doesn't require a player seems to do nothing. What would I do here?

Edited by ProspectPyxis
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.