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[1.12] Dynamically add textures for subtypes of items


BeardlessBrady

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Im working on an item that can have a configurable amount of sub items through the config. Im wondering if there is a way for the player to add textures to those sub items when there are no textures before hand? 

 

Edit: Yes I am aware "Resource Packs" are used to add in custom textures, but the problem is I also need to add the model files as well. 

Edited by BeardlessBrady
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I think I have an idea, basically when initializing the models I could just set the location to some folder in the game instance and I can tell the users to place their textures and json models there. But how do I create a modeResourceLocation that isnt in the normal location?

Edited by BeardlessBrady
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