BeardlessBrady Posted February 9, 2019 Share Posted February 9, 2019 (edited) Im working on an item that can have a configurable amount of sub items through the config. Im wondering if there is a way for the player to add textures to those sub items when there are no textures before hand? Edit: Yes I am aware "Resource Packs" are used to add in custom textures, but the problem is I also need to add the model files as well. Edited February 9, 2019 by BeardlessBrady Quote Link to comment Share on other sites More sharing options...
BeardlessBrady Posted February 9, 2019 Author Share Posted February 9, 2019 (edited) I think I have an idea, basically when initializing the models I could just set the location to some folder in the game instance and I can tell the users to place their textures and json models there. But how do I create a modeResourceLocation that isnt in the normal location? Edited February 9, 2019 by BeardlessBrady Quote Link to comment Share on other sites More sharing options...
BeardlessBrady Posted February 9, 2019 Author Share Posted February 9, 2019 I figured it out! You can drop json files right into a resource pack Quote Link to comment Share on other sites More sharing options...
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