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The update for 1.13 is being worked on - please be patient. (Updated 02/19/19)
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christoherobrine

Is this trustful?

Started by christoherobrine, January 30

3 posts in this topic

christoherobrine    0

christoherobrine

christoherobrine    0

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Posted January 30

i have searched this web everyone and it looks like this web is that real or fake!?

i have tried and it installed a browser and my pc detected something and blocked it but when i go to this web to download forge the pc doesn't block this web's downloadsanyone can give me suggestions or report it? Removed

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captaindhaley    2

captaindhaley

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Posted January 30

It's a fake website, only download forge from here

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DaemonUmbra    144

DaemonUmbra

DaemonUmbra    144

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Posted January 30

If you haven't already, please take a look at the StopModReposts project, install their browser extension, and run an antivirus scan.

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    • DavidM
      [1.13.2] Schedule Code to be Ran Later

      By DavidM · Posted 4 minutes ago

      Thanks.
    • DavidM
      Has it become more tedious to mod in the latest updates?

      By DavidM · Posted 5 minutes ago

      Developers don't update their libraries to make them "more tedious to use". New updates change many things, and due to this, people need to rewrite their mod, thus the complaining. Take the most recent 1.13.2 update for example. Some people complain that it "breaks" everything, making them having to rewrite everything; however, I'd say that the 1.13.2 update made everything a lot easier due to the code cleanup and rewrote.   So yeah, do update to the latest version. It is easier to work with than older versions (and older versions aren't supported on this forum).
    • V0idWa1k3r
      [1.13.2] Schedule Code to be Ran Later

      By V0idWa1k3r · Posted 8 minutes ago

      Is your TE ITickable? If is is then you can simply do these things on the first tick(have a boolean or something).  Otherwise you might be able to do it in TileEntity#setWorld, as far as I can tell it is called after the NBT was loaded. Just make sure you are on the server.
    • V0idWa1k3r
      [1.13.2] Detect Block Updates

      By V0idWa1k3r · Posted 12 minutes ago

      Block#updatePostPlacement. 
    • DavidM
      [1.13.2] Schedule Code to be Ran Later

      By DavidM · Posted 18 minutes ago

      In my TileEntity#read, I am trying to do the following: @Override public void read(NBTTagCompound nbt) { super.read(nbt); /*... getting fields from nbt*/ if (this.world.isRemote()) this.updateModel(); // Used by tesr. Must be called after getting fields from nbt is done. this.power = this.world.getRedstonePowerFromNeighbors(this.pos); }   As shown in the code, the last two lines all require access to World; however, when TileEntity#read is called as the world initializes, TileEntity#world is null, and therefore the last two lines will encounter a NullPointerException. My idea is that I can somehow schedule the lines that refers to TileEntity#world to be ran later when the world finishes loading. How would I achieve that?
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