Jump to content

getSlotsForFace when using Capabilities?


deerangle

Recommended Posts

The old ISidedInventory interface supports the getSlotsForFace method, but as of newer forge versions one should use Capabilites. How would I implement this using Capabilities? I know that I can control if I want to return a Capability using the EnumFacing attribute of the getCapability function, but how can I make each side of the block correspond to certain slots just like SidedInventory does?

Link to comment
Share on other sites

Generally, you'd do this by having different item handlers depending on the face, and return the appropriate one from getCapability().

 

As an example, a simple processing tile entity with one input and one output slot would have two item handlers (most likely a subclass of ItemStackHandler with isItemValid() overridden if necessary to filter what's allowed in there).

Edited by desht
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.