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The update for 1.13 is being worked on - please be patient. (Updated 02/19/19)
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Perezonance

The Minecraft Side Hustler

Started by Perezonance, January 16

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Perezonance    0

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Posted January 16

Hey everyone, my name is Alex Perez(onance) and I am a freelance developer from all walks of the developer life, whether it be Front end, full stack, or mobile development. Recently I've been on this hype to build small scale, easily up-kept projects to add to my portfolio but more importantly to generate some passive side income. I've got a few mobile apps on the play store, a couple of active websites and a couple other odd jobs. Recently, I started playing Minecraft Vanilla again after a 3 year hiatus and I remember how crazy the mod world was back in the day so I'm wondering what the Modding community is like now? Are mods getting thousands of downloads a day? Is there a strong Modded-Minecraft Youtuber community and what are the best platforms for uploading these mods and plugins? The point is I want to add a handful of Minecraft mods into my regime so any advice from the modding community would be immensely helpful. Again I appreciate any input and am so open for discussion and advice. Keep up the coding hustle -- it's the year of the piggy bank!

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Posted January 19

You might want to join the Forge or MMD (MinecraftModDevelopment) Discords https://discord.mcmoddev.com/

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    • Krevik
      [1.13.2] Registries limits?

      By Krevik · Posted 8 minutes ago

      BlockBase and ItemBase are used to register block and items easier, the code is easier to read, than vanilla one - aren't some conventions pointing that the code should be easy to read? Without them I would have to call Block.Properties.create, every time I create new Block. The code is pretty long then, so I created some more simple constructor.   They're all registred in RegistryHelper.
        @SubscribeEvent public static void registerBlocks(final RegistryEvent.Register<Block> event){ final IForgeRegistry<Block> registry = event.getRegistry(); for(Block block: KBlocks.blockRegistryList){ registry.register(block); } } @SubscribeEvent public static void registerItems(final RegistryEvent.Register<Item> event){ final IForgeRegistry<Item> registry = event.getRegistry(); for(ItemBlock itemBlock:KBlocks.itemBlocksRegistryList){ final Block block = itemBlock.getBlock(); final ResourceLocation registryName = Preconditions.checkNotNull(block.getRegistryName(), "Block %s has null registry name", block); ItemBlock itemBlock1 = (ItemBlock) new ItemBlock(block,new Item.Properties().group(itemBlock.getGroup())).setRegistryName(registryName); registry.register(itemBlock1); } for(Item item: KItems.itemsToRegister){ registry.register(item); } registry.register(new ItemBlock(KBlocks.KATHARIAN_PORTAL,new Item.Properties().group(KathairisItemGroups.kathairis_building_blocks)).setRegistryName(KBlocks.KATHARIAN_PORTAL.getRegistryName().toString())); } Yes, register method are being called, cause as I said most of blocks works, just some of them are skipped. Even if I try to register them manually, they're not succesfully registred
    • FlufffyDragon
      Has it become more tedious to mod in the latest updates?

      By FlufffyDragon · Posted 8 minutes ago

      No I meant minecraft may have made it more tedious.   Anyways thanks for clearing something up both of you. It's been a while and I've heard a few things from a few people, some wrong some right. Can't wait to actually start coding mods.
    • DavidM
      [1.13.2] Schedule Code to be Ran Later

      By DavidM · Posted 24 minutes ago

      Thanks.
    • DavidM
      Has it become more tedious to mod in the latest updates?

      By DavidM · Posted 25 minutes ago

      Developers don't update their libraries to make them "more tedious to use". New updates change many things, and due to this, people need to rewrite their mod, thus the complaining. Take the most recent 1.13.2 update for example. Some people complain that it "breaks" everything, making them having to rewrite everything; however, I'd say that the 1.13.2 update made everything a lot easier due to the code cleanup and rewrote.   So yeah, do update to the latest version. It is easier to work with than older versions (and older versions aren't supported on this forum).
    • V0idWa1k3r
      [1.13.2] Schedule Code to be Ran Later

      By V0idWa1k3r · Posted 28 minutes ago

      Is your TE ITickable? If is is then you can simply do these things on the first tick(have a boolean or something).  Otherwise you might be able to do it in TileEntity#setWorld, as far as I can tell it is called after the NBT was loaded. Just make sure you are on the server.
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