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[1.12.2] item whit sub items where i star ?(SOLVED)


perromercenary00

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Days good

I'm updating mi mod to 1.12

more or less rebooting and redoing everything

 

stuck a little here trying to make and item whit sub items

in this case  i need to make two sub items for a potion,  Redstone dust in a bottle,  Redstone suspension,  and Redstone suspension activated

in the old times of 1.8 you just ned to add this.setHasSubtypes(true); to constructor and a pair of functions to add the items to mi custome tabs

thats not working any more

 

can someone point me to a guide where they explain how to make sub items and item texture ?

 

thanks for reading sorry for broken English

 

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	package modmercenario.items.materiales;
	//import modmercenario.Items.REDSTONE.suspensionderedstone;
	import java.util.List;
	import net.minecraft.block.Block;
import net.minecraft.block.properties.PropertyInteger;
import net.minecraft.block.state.IBlockState;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.monster.EntityZombie;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.init.Enchantments;
import net.minecraft.init.Items;
import net.minecraft.item.EnumAction;
import net.minecraft.item.IItemPropertyGetter;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ActionResult;
import net.minecraft.util.EnumActionResult;
import net.minecraft.util.EnumHand;
import net.minecraft.util.NonNullList;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraftforge.fml.common.registry.GameRegistry;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import modmercenario.init.Mitems;
import modmercenario.utilidades.chat;
import modmercenario.utilidades.objetoobjetivo;
import modmercenario.utilidades.util;
	//############################################################################################3
public class materialessuspensionderedstone extends materialBasico {
	    private static String name = "materialesSuspensionderedstone";
    public static final PropertyInteger LEVEL = PropertyInteger.create("level", 0, 3);
    public static ItemStack item1;
    public static ItemStack item2;
	    // ############################################################################################3
    public materialessuspensionderedstone(String name) {
        super(name);
        this.setCreativeTab(CreativeTabs.REDSTONE);
	        this.setHasSubtypes(true);
        this.maxStackSize = 1;
        
        item1 = new ItemStack(this);
        item1.setItemDamage(0);
        
        item2 = new ItemStack(this);
        item2.setItemDamage(1);
        
        this.addPropertyOverride(new ResourceLocation("shake"), new IItemPropertyGetter() {
            @SideOnly(Side.CLIENT)
            public float apply(ItemStack stack, World worldIn, EntityLivingBase entityIn) {
	                if ((entityIn != null) && (entityIn.isHandActive()) && (entityIn.getActiveItemStack() == stack)) {
	                    // System.out.println(" apply() Mundo="+worldIn.isRemote);
	                    return 1.0F;
                } else {
                    return 0.0F;
                }
	            }
        });
	    }// fin de contructor
    // ############################################################################################3    
    
    // ############################################################################################3
    @Override
    public String getUnlocalizedName(ItemStack stack) {
        // String name="suspensionderedstone";
	        switch (stack.getMetadata()) {
	        case 1:
            return name + "Activada";
        default:
            return name;
	        }
    }
	    // ############################################################################################3    
    //@SideOnly(Side.CLIENT)
    public void getSubItems(Item itemIn, CreativeTabs tab, List subItems) {
        
        //subItems.add(item1);
        //subItems.add(item2);
        
        
        subItems.add(new ItemStack(itemIn, 1, 0));
        subItems.add(new ItemStack(itemIn, 1, 1));
        subItems.add(new ItemStack(itemIn, 1, 2));
        
    }
	    @Override
    public void getSubItems (CreativeTabs tab, NonNullList<ItemStack> subItems)
      {
        if (getCreativeTab() != tab) return;
        super.getSubItems(tab, subItems);
        subItems.add(new ItemStack(this, 1, 0));
        subItems.add(new ItemStack(this, 1, 1));
        subItems.add(new ItemStack(this, 1, 2));
      }
    
    
    
    // #########################################################################3
    //@SideOnly(Side.CLIENT)
    public void addInformation(ItemStack suspencion, EntityPlayer playerIn, List list, boolean aBoolean) {
	        String lore = "";
        switch (suspencion.getMetadata()) {
        case 0:
            lore = "Hold RigthClick to shake";
            break;
	        case 1:
            lore = "Solucion Activada Ready to Use";
            break;
	        case 2:
            lore = "Add Watter and shake";
            break;
        }
        list.add(lore);
    }
    
    // ############################################################################################3
    // @Override
    public ActionResult<ItemStack> onItemRightClick(World worldIn, EntityPlayer playerIn, EnumHand handIn) {
        boolean sePudo = true;
        ItemStack stack = playerIn.getHeldItem(handIn);
        playerIn.setActiveHand(handIn);
	        // itemStackIn.setItemDamage(3);
	        if (stack.getMetadata() == 2) {
            if (!worldIn.isRemote && playerIn instanceof EntityPlayer) {
	                objetoobjetivo objetivo = new objetoobjetivo(worldIn, playerIn, 5, 1);
	                if (objetivo.getHayBloque()) {
	                    BlockPos targetPos = objetivo.getBloqueObjetivo();
                    IBlockState targetSt = worldIn.getBlockState(targetPos);
                    Block targetBlk = targetSt.getBlock();
	                    if (targetBlk == Blocks.CAULDRON) {
                        int level = ((Integer) targetSt.getValue(LEVEL)).intValue();
	                        chat.chatm(playerIn, "target cauldron l=" + level);
	                        if (level > 0) {
	                            ItemStack replaceItemStack = new ItemStack(Mitems.materialessuspensionderedstoneactivada, 1,
                                    0);
	                            // worldIn.playSoundAtEntity(playerIn,
                            // "modmercenario:extingir", 1.0F, 1.0F );
	                            Item comparationItem = Mitems.materialessuspensionderedstone;
	                            EnumHand ManoActiva = playerIn.getActiveHand();
	                            ItemStack leftHand = playerIn.getHeldItem(EnumHand.OFF_HAND);
                            ItemStack rightHand = playerIn.getHeldItem(EnumHand.MAIN_HAND);
	                            int handsl = playerIn.inventory.currentItem;
                            ItemStack itemstack = null;
	                            itemstack = playerIn.inventory.getStackInSlot(handsl);
	                            if (ManoActiva != null && ManoActiva == EnumHand.MAIN_HAND
                                    && itemstack.getItem() == comparationItem) {
	                                // chat.chatm(playerIn, "replacing the Item in
                                // MAIN_HAND");
                                rightHand.setItemDamage(0);
                            }
	                            itemstack = playerIn.inventory.getStackInSlot(40);
                            if (ManoActiva != null && ManoActiva == EnumHand.OFF_HAND
                                    && itemstack.getItem() == comparationItem) {
                                // chat.chatm(playerIn, "replacing the Item in
                                // OFF_HAND");
                                leftHand.setItemDamage(0);
	                            }
	                        }
                        level--;
	                        if (level < 0) {
                            level = 0;
                        }
	                        worldIn.setBlockState(targetPos, targetSt.withProperty(LEVEL, Integer.valueOf(level)));
	                    } else
                    // (meta == 2 && entityLiving instanceof EntityPlayer)
                    {
	                        chat.chatm((EntityPlayer) playerIn, "This is Just dry dust");
                        chat.chatm((EntityPlayer) playerIn, "add watter and try again");
	                        chat.chatm((EntityPlayer) playerIn, "Esto solo tiene polvo seco");
                        chat.chatm((EntityPlayer) playerIn, "Agreguele agua y vuelva a intentarlo");
	                    }
	                }
	            }
	            // playerIn.setActiveHand(hand);
        }
	        if (stack.getMetadata() < 1) {
	            playerIn.setActiveHand(handIn);
            return new ActionResult(EnumActionResult.SUCCESS, stack);
        } else {
            return new ActionResult(EnumActionResult.FAIL, stack);
        }
	    }
    // ############################################################################################3
	    /**
     * Called each tick as long the item is on a player inventory. Uses by maps to
     * check if is on a player hand and update it's contents.
     */
    @Override
    public void onUpdate(ItemStack stack, World worldIn, Entity entityIn, int itemSlot, boolean isSelected) {
	        if (isSelected && !worldIn.isRemote) {
	            if (entityIn instanceof EntityLivingBase) {
	                EntityLivingBase playerIn = (EntityLivingBase) entityIn;
	                EnumHand ManoActiva = playerIn.getActiveHand();
	            }
	        }
	    }
	    // ############################################################################################3
	    @Override
    public boolean onEntitySwing(EntityLivingBase entityLiving, ItemStack itemStackIn) {
	        World worldIn = entityLiving.world;
	        if (entityLiving instanceof EntityPlayer) {
            EntityPlayer playerIn = (EntityPlayer) entityLiving;
            EnumHand hand = playerIn.getActiveHand();
	            ItemStack offHand = playerIn.getHeldItem(EnumHand.OFF_HAND);
            ItemStack mainHand = playerIn.getHeldItem(EnumHand.MAIN_HAND);
	        }
	        return true;
    }
	    // ############################################################################################3
	    @Override
    public void onUsingTick(ItemStack stack, EntityLivingBase player, int count) {
        // World worldIn = player.worldObj;
	    }
	    // ############################################################################################3
    /**
     * Called when the player stops using an Item (stops holding the right mouse
     * button).
     */
    @Override
    public void onPlayerStoppedUsing(ItemStack stack, World worldIn, EntityLivingBase entityLiving, int timeLeft) {
    }
	    // ############################################################################################3
    @Override
    public ItemStack onItemUseFinish(ItemStack stack, World worldIn, EntityLivingBase entityLiving) {
	        if (!worldIn.isRemote) {
	            if (entityLiving instanceof EntityPlayer) {
	                int meta = stack.getMetadata();
	                // suspension de redstone ajitandose
                if (meta == 0) {
	                    System.out.println("(meta == 0)");
	                    ItemStack replaceItemStack = new ItemStack(Mitems.materialessuspensionderedstoneactivada, 1, 0);
                    Item comparationItem = Mitems.materialessuspensionderedstone;
	                    EntityPlayer playerIn = (EntityPlayer) entityLiving;
                    EnumHand ManoActiva = playerIn.getActiveHand();
	                    ItemStack leftHand = playerIn.getHeldItem(EnumHand.OFF_HAND);
                    ItemStack rightHand = playerIn.getHeldItem(EnumHand.MAIN_HAND);
	                    int hand = playerIn.inventory.currentItem;
                    ItemStack itemstack = null;
	                    itemstack = playerIn.inventory.getStackInSlot(hand);
                    if (ManoActiva != null && ManoActiva == EnumHand.MAIN_HAND
                            && itemstack.getItem() == comparationItem) {
	                        // chat.chatm(playerIn, "replacing the Item in
                        // MAIN_HAND");
	                        rightHand.setItemDamage(1);
	                        // playerIn.inventory.markDirty();
                    }
	                    itemstack = playerIn.inventory.getStackInSlot(40);
                    if (ManoActiva != null && ManoActiva == EnumHand.OFF_HAND
                            && itemstack.getItem() == comparationItem) {
                        // chat.chatm(playerIn, "replacing the Item in
                        // OFF_HAND");
	                        leftHand.setItemDamage(1);
	                    }
	                    int playerInvZise = playerIn.inventory.getSizeInventory();
	                    for (int i = 0; i < playerInvZise; ++i) {
                        itemstack = playerIn.inventory.getStackInSlot(i);
	                        if (itemstack != null) {
                            System.out.println("SLOT[" + i + "]=" + itemstack.getUnlocalizedName());
                        }
                    }
	                }
	            }
	        }
	        return stack;
    }
	    // ############################################################################################3
    @Override
    public int getMaxItemUseDuration(ItemStack stack) {
        return 60;
    }
	    // ############################################################################################3
    @Override
    public EnumAction getItemUseAction(ItemStack stack) {
        return EnumAction.NONE;
    }
	    // #########################################################################3
    @Override
    public boolean shouldCauseReequipAnimation(ItemStack oldStack, ItemStack newStack, boolean slotChanged) {
	        return !ItemStack.areItemStacksEqual(oldStack, newStack);
	    }
	    // ############################################################################################3
}// fin de la classe
	 
	

 

 

 

 

 

Edited by perromercenary00
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7 minutes ago, perromercenary00 said:

this.setHasSubtypes(true);

this is still the case.

 

8 minutes ago, perromercenary00 said:

and a pair of funtions to add the items to creaative tabs

This was never the case. You needed to override Item#getSubItems and manually add new item stacks to the list.

 

Apart from that - you have provided zero code so I can't tell you what you are doing wrong.

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9 minutes ago, V0idWa1k3r said:

jummm

i alredy try  something

this must spaw the items in my materials tab

but no luck

	    // ############################################################################################3    
    //@SideOnly(Side.CLIENT)
    public void getSubItems(Item itemIn, CreativeTabs tab, List subItems) {
        
        subItems.add(item1);
        subItems.add(item2);
               
        //subItems.add(new ItemStack(itemIn, 1, 0));
        //subItems.add(new ItemStack(itemIn, 1, 1));
        //subItems.add(new ItemStack(itemIn, 1, 2));
        
    }
	    @Override
    public void getSubItems (CreativeTabs tab, NonNullList<ItemStack> subItems)
      {
        if (getCreativeTab() != tab) return;
        super.getSubItems(tab, subItems);
        subItems.add(new ItemStack(this, 1, 0));
        subItems.add(new ItemStack(this, 1, 1));
        subItems.add(new ItemStack(this, 1, 2));
      }
   
	

 

 

 

 

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ya i got it also the textures i have to change mi items class to declare the textures accordantly

 

    @Override
    public void getSubItems (CreativeTabs tab, NonNullList<ItemStack> subItems)
      {
        if (getCreativeTab() != tab) return;
        super.getSubItems(tab, subItems);
        //subItems.add(new ItemStack(this, 1, 0));
        subItems.add(new ItemStack(this, 1, 1));
        subItems.add(new ItemStack(this, 1, 2));
        subItems.add(new ItemStack(this, 1, 3));
        subItems.add(new ItemStack(this, 1, 4));
        subItems.add(new ItemStack(this, 1, 5));
      }

 

and the textures

 

        ModelLoader.setCustomModelResourceLocation(materialessuspensionderedstone, 1, new ModelResourceLocation( "modmercenario:materiales/materialessuspensionderedstone", "inventory"));
        ModelLoader.setCustomModelResourceLocation(materialessuspensionderedstone, 2, new ModelResourceLocation( "modmercenario:materiales/materialessuspensionderedstone", "inventory"));
        ModelLoader.setCustomModelResourceLocation(materialessuspensionderedstone, 3, new ModelResourceLocation( "modmercenario:materiales/materialessuspensionderedstone", "inventory"));
        ModelLoader.setCustomModelResourceLocation(materialessuspensionderedstone, 4, new ModelResourceLocation( "modmercenario:materiales/materialessuspensionderedstone", "inventory"));
        ModelLoader.setCustomModelResourceLocation(materialessuspensionderedstone, 5, new ModelResourceLocation( "modmercenario:materiales/materialessuspensionderedstone", "inventory"));
       

Thanks for guidance now i

gonna mark this as solved and continue whit the next

 

 

 

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