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[SOLVED] applyBonemeal grass/flower in radius doesn't show in client


viveleroi

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I've designed a custom bonemeal item, which onItemUse calls "applyBonemeal":

 

@Override
    public EnumActionResult onItemUse(EntityPlayer player, World worldIn, BlockPos pos, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) {
        // Run only on logical server
        if (worldIn.isRemote) {
            return EnumActionResult.PASS;
        }

        // Copy the item so we give garbage to applyBonemeal - it does
        // things to the item damage we don't like
        ItemStack phantomBonemeal = player.getHeldItem(hand).copy();

        if (ItemDye.applyBonemeal(phantomBonemeal, worldIn, pos)) {
            player.getHeldItem(hand).damageItem(1, player);
        } else {
            player.sendMessage(new TextComponentTranslation("text.scroll.incorrect_poison"));

            // Curse them
            Curses.applyMinorPoisonCurse(player);
        }

        return EnumActionResult.FAIL;
    }

 

It works as intended, except when used on grass I've noticed that the client doesn't render all updated blocks. The clicked block updates fine (a grass/flower appears) but the grass/flowers which appear in a radius don't show up until I save and quit and re-open the game. 

 

I'm not sure if I've done something or there's an issue?

Edited by viveleroi
solved
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On 12/12/2018 at 4:58 PM, viveleroi said:

// Run only on logical server

 

On 12/12/2018 at 4:58 PM, viveleroi said:

the client doesn't render all updated blocks

?

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I thought that any world changes had to be made server-side and it would then update the client. The docs say "Applying game logic to the logical client can cause desynchronization issues" and running logic like this on both sides in another project lead to "doubling" of the all the logic which I was then directed to run on the logical server only.

 

The docs aren't clearly explaining why some things need to happen when the world isRemote. Clearly one block is sent to the client, but not the others? If I run this on the logical client too, how does the growth produce the same results?

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On 12/13/2018 at 1:58 AM, viveleroi said:

ItemDye.applyBonemeal(phantomBonemeal, worldIn, pos)

Use the overload that takes additional parameters - the player and the hand.

Don't return a FAIL/PASS action result - you did something, so tell the game that something happened.

Apart from that your code seems fine. Bonemeal growth only happens on the server anyway. 

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10 hours ago, viveleroi said:

I thought that any world changes had to be made server-side and it would then update the client. The docs say "Applying game logic to the logical client can cause desynchronization issues" and running logic like this on both sides in another project lead to "doubling" of the all the logic which I was then directed to run on the logical server only.

 

The docs aren't clearly explaining why some things need to happen when the world isRemote. Clearly one block is sent to the client, but not the others? If I run this on the logical client too, how does the growth produce the same results?

Often, when in doubt, the best bet is to consult the source and see how vanilla does it.  In this case, take a look atItemDye#onItemUse().  Looking at the code there, it appears that applyBonemeal() (the overload that V0idWa1k3r mentioned) gets called both on server and client.  Indeed, a perusal of ItemDye#applyBonemeal() shows some checks for server/client, so it's clearly intended to be called on both sides.

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Taking out the check for world.isRemote doesn't solve this either. The code runs twice, both on the logical client and server but the grass/flowers grown don't appear except for the single block clicked. I'll have to study the original further, something is missing or I'm doing it wrong. Even just simplifying it, using the other recommended method, etc.

 

@Override
    public EnumActionResult onItemUse(EntityPlayer player, World worldIn, BlockPos pos, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) {

        ItemDye.applyBonemeal(player.getHeldItem(hand), worldIn, pos, player, hand);
        
        return EnumActionResult.PASS;
    }

 

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15 hours ago, V0idWa1k3r said:

Don't return a FAIL/PASS action result - you did something, so tell the game that something happened.

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mods.toml file [00:02:43] [main/WARN] [ne.mi.fm.lo.mo.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/javafmllanguage/1.19.2-43.3.0/javafmllanguage-1.19.2-43.3.0.jar is missing mods.toml file [00:02:43] [main/WARN] [ne.mi.fm.lo.mo.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/lowcodelanguage/1.19.2-43.3.0/lowcodelanguage-1.19.2-43.3.0.jar is missing mods.toml file [00:02:43] [main/WARN] [ne.mi.fm.lo.mo.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/mclanguage/1.19.2-43.3.0/mclanguage-1.19.2-43.3.0.jar is missing mods.toml file [00:02:44] [main/WARN] [ne.mi.ja.se.JarSelector/]: Attempted to select two dependency jars from JarJar which have the same identification: Mod File: and Mod File: . Using Mod File: [00:02:44] [main/WARN] [ne.mi.ja.se.JarSelector/]: Attempted to select a dependency jar for JarJar which was passed in as source: resourcefullib. Using Mod File: /home/container/mods/resourcefullib-forge-1.19.2-1.1.24.jar [00:02:44] [main/INFO] [ne.mi.fm.lo.mo.JarInJarDependencyLocator/]: Found 13 dependencies adding them to mods collection Latest log [29Mar2024 00:02:42.803] [main/INFO] [cpw.mods.modlauncher.Launcher/MODLAUNCHER]: ModLauncher running: args [--launchTarget, forgeserver, --fml.forgeVersion, 43.3.0, --fml.mcVersion, 1.19.2, --fml.forgeGroup, net.minecraftforge, --fml.mcpVersion, 20220805.130853] [29Mar2024 00:02:42.805] [main/INFO] [cpw.mods.modlauncher.Launcher/MODLAUNCHER]: ModLauncher 10.0.8+10.0.8+main.0ef7e830 starting: java version 17.0.10 by Eclipse Adoptium; OS Linux arch amd64 version 6.1.0-12-amd64 [29Mar2024 00:02:43.548] [main/INFO] [mixin/]: SpongePowered MIXIN Subsystem Version=0.8.5 Source=union:/home/container/libraries/org/spongepowered/mixin/0.8.5/mixin-0.8.5.jar%2363!/ Service=ModLauncher Env=SERVER [29Mar2024 00:02:43.876] [main/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/fmlcore/1.19.2-43.3.0/fmlcore-1.19.2-43.3.0.jar is missing mods.toml file [29Mar2024 00:02:43.877] [main/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/javafmllanguage/1.19.2-43.3.0/javafmllanguage-1.19.2-43.3.0.jar is missing mods.toml file [29Mar2024 00:02:43.877] [main/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/lowcodelanguage/1.19.2-43.3.0/lowcodelanguage-1.19.2-43.3.0.jar is missing mods.toml file [29Mar2024 00:02:43.878] [main/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/mclanguage/1.19.2-43.3.0/mclanguage-1.19.2-43.3.0.jar is missing mods.toml file [29Mar2024 00:02:44.033] [main/WARN] [net.minecraftforge.jarjar.selection.JarSelector/]: Attempted to select two dependency jars from JarJar which have the same identification: Mod File: and Mod File: . Using Mod File: [29Mar2024 00:02:44.034] [main/WARN] [net.minecraftforge.jarjar.selection.JarSelector/]: Attempted to select a dependency jar for JarJar which was passed in as source: resourcefullib. Using Mod File: /home/container/mods/resourcefullib-forge-1.19.2-1.1.24.jar [29Mar2024 00:02:44.034] [main/INFO] [net.minecraftforge.fml.loading.moddiscovery.JarInJarDependencyLocator/]: Found 13 dependencies adding them to mods collection
    • I am unable to do that. Brigadier is a mojang library that parses commands.
    • Hi, i appreciate the answer. I would love to do that, but we have active players with all their belongings in SSN. Also this mod is really handy and they would be mad if we removed it. Are you really certain that SSN is causing this? It would require lots of work to test it and SSN was not really an issue before we removed Fast Suite. Can it be related somehow? I will provide you with log before removing FS. PasteBin: https://pastebin.com/Y5EpLpNe (crash before removing Fast Suite, which I suspected to be a problem from some crash before)
    • Backup the world and make a test without storagenetwork
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