Jump to content

Where is the source code?


Delupara

Recommended Posts

Hi, I was wondering where the source code is (for minecraft and forge respectively). I only found one or two jars containing classes so I'm confused.

 

I need to learn how bows are implemented.

Edited by Delupara
Missing info.

When they say your code doesn't follow convention but ur edgy so u dont care

d-d-d-dab on them haterz

 

Link to comment
Share on other sites

What IDE are you using? How did you set up your workspace?

About Me

Spoiler

My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)

Link to comment
Share on other sites

56 minutes ago, Cadiboo said:

What IDE are you using? How did you set up your workspace?

Vim, using brain.

Edit: Vim, Arch Linux, terminal to build and setup

Quote

gradlew setupDecompWorkspace

 I Believe was the command
 

Why?

Edited by Delupara
missing details

When they say your code doesn't follow convention but ur edgy so u dont care

d-d-d-dab on them haterz

 

Link to comment
Share on other sites

If you use IntelliJ or Eclipse the Forge & minecraft code gets added to your workspace as a library so you can reference it. If you want to use VIM you can find the text versions of the code in your .gradle folder somewhere - note that these files are just normal files containing the source as text, so editing it won’t actually affect any of the minecraft or forge code.

Edited by Cadiboo

About Me

Spoiler

My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)

Link to comment
Share on other sites

8 hours ago, V0idWa1k3r said:

%user_home%\.gradle\caches\minecraft\net\minecraftforge\forge\%version%\snapshot\%snapshot_date%

My .gradle folder doesn't have caches. Also I specified that I wasn't in windows so %user_home% would just generate confusion.

21 hours ago, Cadiboo said:

If you use IntelliJ or Eclipse the Forge & minecraft code gets added to your workspace as a library so you can reference it. If you want to use VIM you can find the text versions of the code in your .gradle folder somewhere - note that these files are just normal files containing the source as text, so editing it won’t actually affect any of the minecraft or forge code.

I found what I think might be the source but it wasn't in the .gradle folder, it was in <mod root dir>/build/tmp/decompileMc/forge-***-srgBin.jar

But there's a problem, it's  obfuscated to death, I know theres a way to do this in a easier way...

Edited by Delupara
details...

When they say your code doesn't follow convention but ur edgy so u dont care

d-d-d-dab on them haterz

 

Link to comment
Share on other sites

3 hours ago, Delupara said:

My .gradle folder doesn't have caches. Also I specified that I wasn't in windows so %user_home% would just generate confusion.

 

On Unix-like systems, look in ~/.gradle rather than %USER_HOME%\.gradle for the Gradle caches.

Edited by Choonster

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Link to comment
Share on other sites

26 minutes ago, Choonster said:

 

On Unix-like systems, look in ~/.gradle rather than %USER_HOME\.gradle for the Gradle caches.

found it, found them, but I also found the source in the tmp folder which is unobfuscated. Thanks yall.

 

btw pls accept my friend request on warframe, lol.

Edited by Delupara
choonster add me dammit

When they say your code doesn't follow convention but ur edgy so u dont care

d-d-d-dab on them haterz

 

Link to comment
Share on other sites

6 minutes ago, Delupara said:

btw pls accept my friend request on warframe, lol.

 

I've never played Warframe, so that's not me.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Link to comment
Share on other sites

I know this has been solved and this is irrelevant but

6 hours ago, Delupara said:

Also I specified that I wasn't in windows so %user_home% would just generate confusion.

https://en.wikipedia.org/wiki/Home_directory#Default_home_directory_per_operating_system

The fact that you are using unix doesn't mean that you don't have a user home directory.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • I have done this now but have got the error:   'food(net.minecraft.world.food.FoodProperties)' in 'net.minecraft.world.item.Item.Properties' cannot be applied to                '(net.minecraftforge.registries.RegistryObject<net.minecraft.world.item.Item>)' public static final RegistryObject<Item> LEMON_JUICE = ITEMS.register( "lemon_juice", () -> new Item( new HoneyBottleItem.Properties().stacksTo(1).food( (new FoodProperties.Builder()) .nutrition(3) .saturationMod(0.25F) .effect(() -> new MobEffectInstance(MobEffects.DAMAGE_RESISTANCE, 1500), 0.01f ) .build() ) )); The code above is from the ModFoods class, the one below from the ModItems class. public static final RegistryObject<Item> LEMON_JUICE = ITEMS.register("lemon_juice", () -> new Item(new Item.Properties().food(ModFoods.LEMON_JUICE)));   I shall keep going between them to try and figure out the cause. I am sorry if this is too much for you to help with, though I thank you greatly for your patience and all the effort you have put in to help me.
    • I have been following these exact tutorials for quite a while, I must agree that they are amazing and easy to follow. I have registered the item in the ModFoods class, I tried to do it in ModItems (Where all the items should be registered) but got errors, I think I may need to revert this and figure it out from there. Once again, thank you for your help! 👍 Just looking back, I have noticed in your code you added ITEMS.register, which I am guessing means that they are being registered in ModFoods, I shall go through the process of trial and error to figure this out.
    • ♈+2349027025197ஜ Are you a pastor, business man or woman, politician, civil engineer, civil servant, security officer, entrepreneur, Job seeker, poor or rich Seeking how to join a brotherhood for protection and wealth here’s is your opportunity, but you should know there’s no ritual without repercussions but with the right guidance and support from this great temple your destiny is certain to be changed for the better and equally protected depending if you’re destined for greatness Call now for enquiry +2349027025197☎+2349027025197₩™ I want to join ILLUMINATI occult without human sacrificeGREATORLDRADO BROTHERHOOD OCCULT , Is The Club of the Riches and Famous; is the world oldest and largest fraternity made up of 3 Millions Members. We are one Family under one father who is the Supreme Being. In Greatorldrado BROTHERHOOD we believe that we were born in paradise and no member should struggle in this world. Hence all our new members are given Money Rewards once they join in order to upgrade their lifestyle.; interested viewers should contact us; on. +2349027025197 ۝ஐℰ+2349027025197 ₩Greatorldrado BROTHERHOOD OCCULT IS A SACRED FRATERNITY WITH A GRAND LODGE TEMPLE SITUATED IN G.R.A PHASE 1 PORT HARCOURT NIGERIA, OUR NUMBER ONE OBLIGATION IS TO MAKE EVERY INITIATE MEMBER HERE RICH AND FAMOUS IN OTHER RISE THE POWERS OF GUARDIANS OF AGE+. +2349027025197   SEARCHING ON HOW TO JOIN THE Greatorldrado BROTHERHOOD MONEY RITUAL OCCULT IS NOT THE PROBLEM BUT MAKE SURE YOU'VE THOUGHT ABOUT IT VERY WELL BEFORE REACHING US HERE BECAUSE NOT EVERYONE HAS THE HEART TO DO WHAT IT TAKES TO BECOME ONE OF US HERE, BUT IF YOU THINK YOU'RE SERIOUS MINDED AND READY TO RUN THE SPIRITUAL RACE OF LIFE IN OTHER TO ACQUIRE ALL YOU NEED HERE ON EARTH CONTACT SPIRITUAL GRANDMASTER NOW FOR INQUIRY +2349027025197   +2349027025197 Are you a pastor, business man or woman, politician, civil engineer, civil servant, security officer, entrepreneur, Job seeker, poor or rich Seeking how to join
    • Hi, I'm trying to use datagen to create json files in my own mod. This is my ModRecipeProvider class. public class ModRecipeProvider extends RecipeProvider implements IConditionBuilder { public ModRecipeProvider(PackOutput pOutput) { super(pOutput); } @Override protected void buildRecipes(Consumer<FinishedRecipe> pWriter) { ShapedRecipeBuilder.shaped(RecipeCategory.MISC, ModBlocks.COMPRESSED_DIAMOND_BLOCK.get()) .pattern("SSS") .pattern("SSS") .pattern("SSS") .define('S', ModItems.COMPRESSED_DIAMOND.get()) .unlockedBy(getHasName(ModItems.COMPRESSED_DIAMOND.get()), has(ModItems.COMPRESSED_DIAMOND.get())) .save(pWriter); ShapelessRecipeBuilder.shapeless(RecipeCategory.MISC, ModItems.COMPRESSED_DIAMOND.get(),9) .requires(ModBlocks.COMPRESSED_DIAMOND_BLOCK.get()) .unlockedBy(getHasName(ModBlocks.COMPRESSED_DIAMOND_BLOCK.get()), has(ModBlocks.COMPRESSED_DIAMOND_BLOCK.get())) .save(pWriter); ShapedRecipeBuilder.shaped(RecipeCategory.MISC, ModItems.COMPRESSED_DIAMOND.get()) .pattern("SSS") .pattern("SSS") .pattern("SSS") .define('S', Blocks.DIAMOND_BLOCK) .unlockedBy(getHasName(ModItems.COMPRESSED_DIAMOND.get()), has(ModItems.COMPRESSED_DIAMOND.get())) .save(pWriter); } } When I try to run the runData client, it shows an error:  Caused by: java.lang.IllegalStateException: Duplicate recipe compressed:compressed_diamond I know that it's caused by the fact that there are two recipes for the ModItems.COMPRESSED_DIAMOND. But I need both of these recipes, because I need a way to craft ModItems.COMPRESSED_DIAMOND_BLOCK and restore 9 diamond blocks from ModItems.COMPRESSED_DIAMOND. Is there a way to solve this?
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.