Jump to content

[1.12] LivingDeathEvent not firing


TheGoldenProof

Recommended Posts

I'm trying to do something whenever I kill the Wither boss using LivingDeathEvents and as far as I can tell, the wither boss is an EntityLivingBase, but the event never fires.

@SubscribeEvent
public static void onLivingDeath(LivingDeathEvent event) {
	if (event.getEntity() instanceof EntityWither || event.getEntityLiving() instanceof EntityWither) {
		SAOM.info("IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII"); //Testing if its firing when I kill it, prints to the console
	}
}

Also, I'm not sure the difference between event.getEntity() and event.getEntityLiving(). Is one the thing that killed it and one the thing that was killed, or are they both the same thing?

Link to comment
Share on other sites

If you're sure the event itself is not firing, maybe your class isn't registered on the event bus?  My preferred method is to put this line in the constructor of my class:

MinecraftForge.EVENT_BUS.register(YourClassNameHere.class);

But there is also a tag that does the same thing.  I just can't remember what it is right now.

 

To make absolutely sure you know whether the event is even firing or not (it should fire any time something dies, not just the wither, as you seem to understand already), maybe add a println before your if statement and see if it outputs to console when you kill eg. a pig (if you haven't already tested this)

Link to comment
Share on other sites

They’ve got “public static void” so I assume they’re correctly using the @Mod.EventBusSubscriber annotation. Check your imports (its highly unlikely that there’s another LivingDeathEvent, but it’s possible)

About Me

Spoiler

My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)

Link to comment
Share on other sites

21 hours ago, TheGoldenProof said:

Also, I'm not sure the difference between event.getEntity() and event.getEntityLiving(). Is one the thing that killed it and one the thing that was killed, or are they both the same thing?

I just started making a combat tagging mod, so I'm currently dealing with event.getEntity() and getEntityLiving().  I looked at the source code and, at least without other mods being involved somehow, they both return the exact same value (one returns a field named "entity" and the other a field named "entityLiving", and the "entityLiving" field is only set once, in a constructor, and is set to "entity", so they're redundant afaik).

 

Edit 1 ================================================================

I just realized the "entityLiving" field I mentioned is NOT directly being set to the same value as the "entity" field. It is being set by a CONSTRUCTOR ARGUMENT named "entity".  That being said, in my case, at least, they still both return the same thing.

Edited by Laike_Endaril
Link to comment
Share on other sites

24 minutes ago, Laike_Endaril said:

I just realized the "entityLiving" field I mentioned is NOT directly being set to the same value as the "entity" field. It is being set by a CONSTRUCTOR ARGUMENT named "entity".  That being said, in my case, at least, they still both return the same thing.

The thing is that it extends from the basic EntityEvent so it must have those methods, but since it only fires when a Living entity dies it also provides an EntityLiving(Base) this also makes it so you do not have to cast it yourself.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • This is a MacOs related issue: https://bugs.mojang.com/browse/MC-118506     Download this lib: https://libraries.minecraft.net/ca/weblite/java-objc-bridge/1.0.0/java-objc-bridge-1.0.0.jar and put it into ~/Library/Application Support/minecraft/libraries/ca/weblite/java-objc-bridge/1.0.0  
    • I use Bisect-Hosting, and I host a relatively modded server.  There is a mod I desperately want to have in a server. https://www.curseforge.com/minecraft/mc-mods/minehoplite This is MineHop. It's a mod that replicates the movement capabilities seen in Source Engine games, such as Half-Life, and such.  https://youtu.be/SbtLo7VbOvk - A video explaining the mod, if anyone is interested.  It is a clientside mod, meaning whoever is using it can change anything about the mod that they want, with no restrictions, even when they join a server with the same mod. They can change it to where they can go infinitely fast, or do some other overpowered thing. I don't want that to happen. So I just want to know if there is some way to force the SERVER'S configuration file, onto whoever is joining.  I'm not very savvy with all this modding stuff. There are two config files: minehop-common.txt, and minehop.txt I don't really know much about how each are different. I just know what the commands relating to acceleration and stuff mean.    
    • My journey into crypto trading began tentatively, with me dipping my toes into the waters by purchasing my first Bitcoin through a seasoned trader. With an initial investment of $5,000, I watched as my investment grew, proving to be both fruitful and lucrative. Encouraged by this success, I decided to increase my investment to $150,000, eager to capitalize on the growing popularity of cryptocurrency, However, as cryptocurrency gained mainstream attention, so too did the number of self-proclaimed "experts" in the field. Suddenly, everyone seemed to be a crypto guru, and more and more people were eager to jump on the bandwagon without fully understanding the intricacies of this complex world. With promises of quick and easy profits, these con artists preyed on the uninformed, luring them into schemes that often ended in disappointment and financial loss. Unfortunately, I fell victim to one such scheme. Seduced by the allure of easy money, I entrusted my hard-earned funds to a dubious trading platform, granting them access to my accounts in the hopes of seeing my investment grow. For a brief period, everything seemed to be going according to plan, with regular withdrawals and promising returns on my investment. However, my hopes were soon dashed when, without warning, communication from the platform ceased, and my Bitcoin holdings vanished into thin air. Feeling helpless and betrayed, I confided in a family member about my predicament. They listened sympathetically and offered a glimmer of hope in the form of a recommendation for Wizard Web Recovery. Intrigued by the possibility of reclaiming what I had lost, I decided to explore this option further. From the moment I reached out to Wizard Web Recovery, I was met with professionalism and empathy. They took the time to understand my situation and reassured me that I was not alone in my plight. With their guidance, I embarked on a journey to reclaim what was rightfully mine. Wizard Web Recovery's expertise and dedication were evident from the start. They meticulously analyzed the details of my case, uncovering crucial evidence that would prove invaluable in our quest for justice. With each step forward, they kept me informed and empowered, instilling in me a newfound sense of hope and determination. Through their tireless efforts and unwavering support, Wizard Web Recovery succeeded in recovering my lost Bitcoin holdings. It was a moment of triumph and relief, knowing that justice had been served and that I could finally put this chapter behind me. In conclusion, My experience with Wizard Web Recovery  was nothing short of transformative. Their professionalism, expertise, and unwavering commitment to their clients set them apart as true leaders in the field of cryptocurrency recovery. I am forever grateful for their assistance and would highly recommend their services to anyone in need of help navigating the treacherous waters of cryptocurrency scams. 
    • Ok so: Two things to note: It got stuck due to my dimension type. It was previously the same as the overworld dimension tpye but after changing it , it didn't freeze during spawn generation. ALSO, APPARENTLY, the way I'm doing things, the game can't have two extremely-rich dimensions or it will make the new chunk generation be veeery VEEERY slow. I'm doing the dimension file genreation all in the data generation step now, so it's all good. Mostly. If anybody has any tips regarding how can i more efficently generate a biome-rich dimension, im all ears.
    • https://mclo.gs/qTo3bUE  
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.