ChampionAsh5357 Posted October 29, 2018 Share Posted October 29, 2018 (edited) I recently started using nbt data to hold item variants. However, when using ModelLoader.setCustomMeshDefinition and ModelBakery.registerItemVariants, the textures do not render whatsoever. The text that says "modid:location#inventory" does not appear on the not rendered item either. Any help is much appreciated. Render register class: package com.championash5357.tabletop.event; import com.championash5357.tabletop.client.Namespace; import com.championash5357.tabletop.init.Items; import com.championash5357.tabletop.init.Items.ItemRegistration; import com.championash5357.tabletop.registry.CardType; import com.championash5357.tabletop.util.CardUtil; import net.minecraft.client.renderer.ItemMeshDefinition; import net.minecraft.client.renderer.block.model.ModelBakery; import net.minecraft.client.renderer.block.model.ModelResourceLocation; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.util.NonNullList; import net.minecraft.util.ResourceLocation; import net.minecraftforge.client.event.ModelBakeEvent; import net.minecraftforge.client.event.ModelRegistryEvent; import net.minecraftforge.client.model.ModelLoader; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.eventhandler.SubscribeEvent; import net.minecraftforge.fml.common.registry.GameRegistry; @Mod.EventBusSubscriber(modid = Namespace.ID) public class Events { @SubscribeEvent public static void registerModels(final ModelRegistryEvent event) { final NonNullList<Item> items = NonNullList.<Item>create(); items.addAll(ItemRegistration.ITEMS); for(Item item : items) ModelLoader.setCustomModelResourceLocation(item, 0, new ModelResourceLocation(item.getRegistryName(), "inventory")); ModelLoader.setCustomMeshDefinition(Items.CARD, new ItemMeshDefinition() { @Override public ModelResourceLocation getModelLocation(ItemStack stack) { String name = CardUtil.getRegistryNameFromNBT(stack); return new ModelResourceLocation(stack.getItem().getRegistryName() + "_" + name.split("\\.")[1], "inventory"); } }); } @SubscribeEvent public static void registerVariants(final ModelBakeEvent event) { for(CardType card : GameRegistry.findRegistry(CardType.class).getValuesCollection()) ModelBakery.registerItemVariants(Items.CARD, new ResourceLocation(Namespace.ID, "card_" + card.getRegistryName().getResourcePath().split("\\.")[1])); } } Edited October 29, 2018 by ChampionAsh5357 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.