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Getting lots of Time outs / disconnects


FreshChickenESL

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Hey,

I'm playing on a private Server with my friends. I'm using 227 Mods, my friend, only 226, because he doesn't use randompatches, as I tried it out and it doesn't seem to fix anything. I uploaded my log to GitHub (Latest.log: https://gist.githubusercontent.com/Chicken-DEV/8201941dab1838dc6775edc52600de25/raw/c5f4af5f5ab7baca0896ea4c645c518dc1c30334/latest.log ). Also, I uploaded the server log (https://gist.github.com/Chicken-DEV/9955af39cf30acb02e5ba182042b66a8). If anyone knows a way to fix the timeouts please let me know. By the way: My friend keeps on crashing, but I think its because he did not allocate enough RAM. I don't think there is a Forge log. If there is, tell me where I can find it.

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The forge log is called debug.log and should be sitting next to latest.log.

Unfortunately a lot of this is ambiguous, can I ask how the server is being hosted and how you and your friend are connecting to it?

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

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First of all: Thanks for responding that fast.

 

Server: It's a VPS, 16 GB RAM, 4 CPU Cores, 300 GB memory, 5 TB traffic, 100 MBit/s Uplink, 1x IPv4 & IPv6. The forge server itself has 15 GB RAM. The traffic has been used for under 1%. There is no lag (especially if I'm alone on the server).

 

Client: I can't use Github to upload my debug.log, it seems to be too big. I uploaded it to Google drive  (https://drive.google.com/file/d/10M9_bon1mQrESKf1KETZ5YmhlEBFwK76/view?usp=sharing). I noticed some other things that might help: I seem to disconnect either entering or leaving the nether( haven't tested other dimensions.) and I have to connect 5 times until I can actually join. I and my friend get those disconnects, trying to join ( IDK if he gets disconnected with that Nether thing.). I don't know if this helps but if for example, my friend joins I get his join message and his skin/player appears, I can hit him, but he gets no damage, then he disconnects and he is justing seeing that dirt screen and then he gets that Disconnected / Timeout message.

 

If you need something else or if you have a way I can upload that debug log to Github, message me.

 

EDIT: Forgot to mention the TPS is usually between 18 and 20 and I have a ping between 10 and 40.

Edited by FreshChickenESL
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2 hours ago, FreshChickenESL said:

I can't use Github to upload my debug.log, it seems to be too big.

I would try gist.github.com for that issue

Forge 1.8.9 and below are not supported in the forums anymore. Please upgrade to a later version.

 

My experimental mod: new GitHub page to be created... (Add your favorite TCGs in MC! [WIP])

 

When asking for assistance with modding or making mods, paste the log (located in .minecraft/logs folder for mod users or in the console for mod makers).

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