frank_2018 0 Report post Posted August 25, 2018 /entitydata @e[r=2] {engineType:1-4} Ive been using this command since Mr crayfish posted this on one of his youtube video, but then in the latest update its NOT working anymore, Ive asked in his post if it has been change or not and still got no reply.. can anyone tell me whats the new one or Im wrong on typing this coz im not good on commands and everytime i type this i always get error saying: "(my name in minecraft) is a player and not an entity" PLease help!!! Thanks soo much. Share this post Link to post Share on other sites
DaemonUmbra 146 Report post Posted August 25, 2018 @e selects entities, you are an entity. r= tells the command the radius in which to search for entities, again you are included in this search You have no filter in there to tell the command to look specifically for the vehicle, so it's just going to use every entity it finds. You can use/summon (requires cheats) to look up the actual entity type of the vehicle using the tab completions, once you have that you can use the type= filter for @e. Share this post Link to post Share on other sites
frank_2018 0 Report post Posted August 25, 2018 thanks, using this command I already tried riding on vehicle, and tried just facing it and also tried using command block just like what Mr Crayfish did in his video, first it is working but he just updated it a while ago i think, now its not working so how am I going to type it in, is it like: /entitydata @e:type= or please sorry i really dont know. for example one of the vehice "id:atv, so where do i insert it, do I still need to put = sign after entity name, and do i still need radius if i already specify the entity? please. is it likie this: /entitydata atv {engineType:4} hehehe i messed up I think Share this post Link to post Share on other sites
DaemonUmbra 146 Report post Posted August 25, 2018 The square brackets immediately following the @e are filters, separated by commas. Adding the type filter to your existing command would look like this: /entitydata @e[r=2,type=<whatever the entity type is>] {engineType:4} Share this post Link to post Share on other sites
frank_2018 0 Report post Posted August 25, 2018 ok I will try this thank soo much!! Share this post Link to post Share on other sites
frank_2018 0 Report post Posted August 25, 2018 (edited) now i got this: https://imgur.com/40a93573-22a6-44a8-83e7-92258a087b7f please help, I used this command: /entitydata @e[r=2,type=vehicle:mini_bike] {engineType:4} nothing happened but only got this on the screen.. What is going on??? Edited August 25, 2018 by frank_2018 Share this post Link to post Share on other sites
DaemonUmbra 146 Report post Posted August 25, 2018 When the entity data changes successfully it vomits all of the entity's NBT data into chat. I assume that's what's happened here but that link is a 404. Share this post Link to post Share on other sites
frank_2018 0 Report post Posted August 25, 2018 oh sorry for the link. I think that text is successfull right??? But im honestly sure the engine stays the same and so as the speed means it didnt change the engine, maybe it is the mods problem I think... well thanks anyway I should tell Mr Crayfish about this, and I hope Im not the only one have the problem... Share this post Link to post Share on other sites
DaemonUmbra 146 Report post Posted August 25, 2018 The thing is a lot of the tags are nested and case sensitive, for instance I see you using enginetype but elsewhere in the original data I see engineType, and I also see some other stats that are in the NBT that may or may not change when you change the engine using this method. Share this post Link to post Share on other sites
frank_2018 0 Report post Posted August 25, 2018 ugh! this going too hard now, so you mean i need to include NBT but how, well I will try summon the vehicle and change the engine before using it I think and try to hold a new engine that im going to insert in the vehicle in my hand. Maybe this will not affect the NBT i hope. Going back to the game... Share this post Link to post Share on other sites
frank_2018 0 Report post Posted August 25, 2018 (edited) here it shows the engine speed Not changing the engine yet. then i use this command now... after executing that command...speed still the same. can you tell me really how to make things right? if i use engineType and enginetype still got the txt but it didnt change the engine, in this case i didnt use the vehicle to save the NBT i hope. If thats the case how am I going to type that in? including NBT cases Edited August 25, 2018 by frank_2018 Share this post Link to post Share on other sites
DaemonUmbra 146 Report post Posted August 25, 2018 (edited) 37 minutes ago, DaemonUmbra said: I also see some other stats that are in the NBT that may or may not change when you change the engine using this method. I see these (spoiler because images are big): Spoiler And again I must mention that these are case-sensitive, so far I haven't seen a before and after with the correct capitalization used. Edited August 25, 2018 by DaemonUmbra Share this post Link to post Share on other sites
Postpunkmamma 1 Report post Posted September 12, 2018 On 8/24/2018 at 11:12 PM, DaemonUmbra said: I see these (spoiler because images are big): Reveal hidden contents And again I must mention that these are case-sensitive, so far I haven't seen a before and after with the correct capitalization used. Thanks for pointing this out, just taught my kid the importance of case sensitivity :) 1 Share this post Link to post Share on other sites