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[Solved] 1.12| IBakedModel done, how to rotate using IModel & ICustomModelLoader?


CAS_ual_TY

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hello, itse me again.

Basically I setup a working "structure" in which Items have different attachments which are then rendered overlayed on to the item. These attachments have multiple json models and textures: The model and texture of the attachment itself and a model and texture for each item it can be put on to.

All IBakedModels are setup correctly and everything is working; except for the rotations, those are off. I have checked and this does not come from the json files (when not using IBakedModels then all rotations are fine, I also tested json+rotation+IBakedModel but the rotations there dont matter at all).

Now, I have already researched a bit, about using IModel and ICustomModelLoader but I have questions:

- Should I simply point ICustomModelLoader to a new IModel, which then just points to the IBakedModel and thats it?

- IBakedModel requires a lot of other models so that i works which are fetched from the ModelBakeEvent. How would I get those when using the ICustomModelLoader? Would I use the ::onResourceManagerReload function to get these models?

- Any examples out there I could take a look at?

- This is the solution(s) I found via google. Any better ones out there?

Edited by CAS_ual_TY
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22 hours ago, CAS_ual_TY said:

hello, itse me again.

Basically I setup a working "structure" in which Items have different attachments which are then rendered overlayed on to the item. These attachments have multiple json models and textures: The model and texture of the attachment itself and a model and texture for each item it can be put on to.

All IBakedModels are setup correctly and everything is working; except for the rotations, those are off. I have checked and this does not come from the json files (when not using IBakedModels then all rotations are fine, I also tested json+rotation+IBakedModel but the rotations there dont matter at all).

Now, I have already researched a bit, about using IModel and ICustomModelLoader but I have questions:

- Should I simply point ICustomModelLoader to a new IModel, which then just points to the IBakedModel and thats it?

- IBakedModel requires a lot of other models so that i works which are fetched from the ModelBakeEvent. How would I get those when using the ICustomModelLoader? Would I use the ::onResourceManagerReload function to get these models?

- Any examples out there I could take a look at?

- This is the solution(s) I found via google. Any better ones out there?

Can you restate your question more clearly? I can’t quite understand what your asking.

I don’t think that in-code model rotations are possible, won’t these be done inside the JSON?

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2 hours ago, Cadiboo said:

Can you restate your question more clearly? I can’t quite understand what your asking.

I don’t think that in-code model rotations are possible, won’t these be done inside the JSON?

Sorry, yes I should have asked more clearly but you nailed it. Rotation is what is off and I need to fix that in code. Basically in the IBakedModel different json models are simply combined and rendered together. Adding rotation inside these json models does not change anything, however.

I have googled and it seems that i have to work with ICustomModelLoader ahd IModel, but I have had these questions above about that.

Thanks in advance

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10 hours ago, CAS_ual_TY said:

Sorry, yes I should have asked more clearly but you nailed it. Rotation is what is off and I need to fix that in code. Basically in the IBakedModel different json models are simply combined and rendered together. Adding rotation inside these json models does not change anything, however.

I have googled and it seems that i have to work with ICustomModelLoader ahd IModel, but I have had these questions above about that.

Thanks in advance

What is wrong with your rotations? They should be defined in your json files and not modified by the code?

About Me

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My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

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14 hours ago, Cadiboo said:

What is wrong with your rotations? They should be defined in your json files and not modified by the code?

I have already said that I am in fact defining the rotations in the json models and that I do not modify them in code at all. Here is an example:

https://imgur.com/a/thAr5ET

 

Anyways, I have found the solution to the problem. The IBakedModel interface has default methods which are defining that. I have simply added

 

	@Override
	public ItemCameraTransforms getItemCameraTransforms()
	{
		return this.modelMain.getItemCameraTransforms();
	}
	
	@Override
	public boolean isAmbientOcclusion(IBlockState blockState)
	{
		return this.modelMain.isAmbientOcclusion(blockState);
	}
	
	@Override
	public Pair<? extends IBakedModel, Matrix4f> handlePerspective(TransformType transformType)
	{
		return this.modelMain.handlePerspective(transformType);
	}

 

to the class. The modelMain field is of course the model which previously is stored at the ModelResourceLocation before it is replaced at that exact location with this IBakedModel.

 

EDIT:

So I figured some more stuff out. You need to do this instead:

 

	@Override
	public Pair<? extends IBakedModel, Matrix4f> handlePerspective(TransformType transformType)
	{
		return Pair.of(this, this.modelMain.handlePerspective(transformType).getRight());
	}

 

Edited by CAS_ual_TY
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