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[ 1.12.2 ] Where are the chest models??


MairwunNx

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Maybe, it's i stupid, but i don't find chest models in minecraft sources :(

 

Blockstates - none, Models\blocks - none, Models\items - exists, but it only for inventory.

 

I also find links on other models, but where is?

 

 "parent": "builtin/entity",

 

 

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Just now, MairwunNx said:

Maybe, it's i stupid, but i don't find chest models in minecraft sources :(

 

Blockstates - none, Models\blocks - none, Models\items - exists, but it only for inventory.

 

I also find links on other models, but where is?

 


 "parent": "builtin/entity",

 

 

The Chest is rendered in a TESR not a normal block model.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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1 minute ago, MairwunNx said:

what it use? or exists more simple variants? 

The Chest is rendered in a TESR, which is called TileEntityChestRenderer.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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4 minutes ago, MairwunNx said:

but exists more simple variants?

It depends, do you want the top to be animated?

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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3 minutes ago, MairwunNx said:

I don't care, I thing that the chest is opened, worked fine, was the slots size as a double chest, but not digested.

I don't quite understand what you are saying.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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47 minutes ago, Animefan8888 said:

I don't quite understand what you are saying.

Ok, i try write so simple :)

 

requirements: simple chest. Without animations, but to be seen that it is open :). slots and not ability connecting chest to double i already make.

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Just now, MairwunNx said:

yes, but without connection (I've already cut the connection code for the chests.)

Just use a JSON modeler program to make a model with the textures.

Here is the ChestModel class:

@SideOnly(Side.CLIENT)
public class ModelChest extends ModelBase
{
    /** The chest lid in the chest's model. */
    public ModelRenderer chestLid = (new ModelRenderer(this, 0, 0)).setTextureSize(64, 64);
    /** The model of the bottom of the chest. */
    public ModelRenderer chestBelow;
    /** The chest's knob in the chest model. */
    public ModelRenderer chestKnob;

    public ModelChest()
    {
        this.chestLid.addBox(0.0F, -5.0F, -14.0F, 14, 5, 14, 0.0F);
        this.chestLid.rotationPointX = 1.0F;
        this.chestLid.rotationPointY = 7.0F;
        this.chestLid.rotationPointZ = 15.0F;
        this.chestKnob = (new ModelRenderer(this, 0, 0)).setTextureSize(64, 64);
        this.chestKnob.addBox(-1.0F, -2.0F, -15.0F, 2, 4, 1, 0.0F);
        this.chestKnob.rotationPointX = 8.0F;
        this.chestKnob.rotationPointY = 7.0F;
        this.chestKnob.rotationPointZ = 15.0F;
        this.chestBelow = (new ModelRenderer(this, 0, 19)).setTextureSize(64, 64);
        this.chestBelow.addBox(0.0F, 0.0F, 0.0F, 14, 10, 14, 0.0F);
        this.chestBelow.rotationPointX = 1.0F;
        this.chestBelow.rotationPointY = 6.0F;
        this.chestBelow.rotationPointZ = 1.0F;
    }

    /**
     * This method renders out all parts of the chest model.
     */
    public void renderAll()
    {
        this.chestKnob.rotateAngleX = this.chestLid.rotateAngleX;
        this.chestLid.render(0.0625F);
        this.chestKnob.render(0.0625F);
        this.chestBelow.render(0.0625F);
    }
}

Chest textures are stored at textures/entity/chest.

 

You gotta do most things yourself though.

Good luck!

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1 hour ago, Big_Bad_E said:

Just use a JSON modeler program to make a model with the textures.

Here is the ChestModel class:


@SideOnly(Side.CLIENT)
public class ModelChest extends ModelBase
{
    /** The chest lid in the chest's model. */
    public ModelRenderer chestLid = (new ModelRenderer(this, 0, 0)).setTextureSize(64, 64);
    /** The model of the bottom of the chest. */
    public ModelRenderer chestBelow;
    /** The chest's knob in the chest model. */
    public ModelRenderer chestKnob;

    public ModelChest()
    {
        this.chestLid.addBox(0.0F, -5.0F, -14.0F, 14, 5, 14, 0.0F);
        this.chestLid.rotationPointX = 1.0F;
        this.chestLid.rotationPointY = 7.0F;
        this.chestLid.rotationPointZ = 15.0F;
        this.chestKnob = (new ModelRenderer(this, 0, 0)).setTextureSize(64, 64);
        this.chestKnob.addBox(-1.0F, -2.0F, -15.0F, 2, 4, 1, 0.0F);
        this.chestKnob.rotationPointX = 8.0F;
        this.chestKnob.rotationPointY = 7.0F;
        this.chestKnob.rotationPointZ = 15.0F;
        this.chestBelow = (new ModelRenderer(this, 0, 19)).setTextureSize(64, 64);
        this.chestBelow.addBox(0.0F, 0.0F, 0.0F, 14, 10, 14, 0.0F);
        this.chestBelow.rotationPointX = 1.0F;
        this.chestBelow.rotationPointY = 6.0F;
        this.chestBelow.rotationPointZ = 1.0F;
    }

    /**
     * This method renders out all parts of the chest model.
     */
    public void renderAll()
    {
        this.chestKnob.rotateAngleX = this.chestLid.rotateAngleX;
        this.chestLid.render(0.0625F);
        this.chestKnob.render(0.0625F);
        this.chestBelow.render(0.0625F);
    }
}

Chest textures are stored at textures/entity/chest.

 

You gotta do most things yourself though.

Good luck!

THX DUDE!) I try it, if i get errors i write here :)

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1 hour ago, Big_Bad_E said:

Just use a JSON modeler program to make a model with the textures.

Here is the ChestModel class:


@SideOnly(Side.CLIENT)
public class ModelChest extends ModelBase
{
    /** The chest lid in the chest's model. */
    public ModelRenderer chestLid = (new ModelRenderer(this, 0, 0)).setTextureSize(64, 64);
    /** The model of the bottom of the chest. */
    public ModelRenderer chestBelow;
    /** The chest's knob in the chest model. */
    public ModelRenderer chestKnob;

    public ModelChest()
    {
        this.chestLid.addBox(0.0F, -5.0F, -14.0F, 14, 5, 14, 0.0F);
        this.chestLid.rotationPointX = 1.0F;
        this.chestLid.rotationPointY = 7.0F;
        this.chestLid.rotationPointZ = 15.0F;
        this.chestKnob = (new ModelRenderer(this, 0, 0)).setTextureSize(64, 64);
        this.chestKnob.addBox(-1.0F, -2.0F, -15.0F, 2, 4, 1, 0.0F);
        this.chestKnob.rotationPointX = 8.0F;
        this.chestKnob.rotationPointY = 7.0F;
        this.chestKnob.rotationPointZ = 15.0F;
        this.chestBelow = (new ModelRenderer(this, 0, 19)).setTextureSize(64, 64);
        this.chestBelow.addBox(0.0F, 0.0F, 0.0F, 14, 10, 14, 0.0F);
        this.chestBelow.rotationPointX = 1.0F;
        this.chestBelow.rotationPointY = 6.0F;
        this.chestBelow.rotationPointZ = 1.0F;
    }

    /**
     * This method renders out all parts of the chest model.
     */
    public void renderAll()
    {
        this.chestKnob.rotateAngleX = this.chestLid.rotateAngleX;
        this.chestLid.render(0.0625F);
        this.chestKnob.render(0.0625F);
        this.chestBelow.render(0.0625F);
    }
}

Chest textures are stored at textures/entity/chest.

 

You gotta do most things yourself though.

Good luck!

ok, i make, but what it class connect to my chest or register on chest? 

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21 hours ago, MairwunNx said:

ok, i make, but what it class connect to my chest or register on chest? 

Are you asking how to register the model to your block? If so, here's some registry code that should be in your registry class

@SubscribeEvent
    public static void registerModels(ModelRegistryEvent event) {
        for (Block block : blocks) {
            ModelLoader.setCustomModelResourceLocation(Item.getItemFromBlock(block), 0, new ModelResourceLocation(block.getRegistryName(), "inventory"));
        }
    }

Where the block variable is the instance of your chest block

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4 hours ago, Big_Bad_E said:

Are you asking how to register the model to your block? If so, here's some registry code that should be in your registry class


@SubscribeEvent
    public static void registerModels(ModelRegistryEvent event) {
        for (Block block : blocks) {
            ModelLoader.setCustomModelResourceLocation(Item.getItemFromBlock(block), 0, new ModelResourceLocation(block.getRegistryName(), "inventory"));
        }
    }

Where the block variable is the instance of your chest block

thx dude, i try it :)

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On 8/11/2018 at 6:54 PM, Big_Bad_E said:

Are you asking how to register the model to your block? If so, here's some registry code that should be in your registry class


@SubscribeEvent
    public static void registerModels(ModelRegistryEvent event) {
        for (Block block : blocks) {
            ModelLoader.setCustomModelResourceLocation(Item.getItemFromBlock(block), 0, new ModelResourceLocation(block.getRegistryName(), "inventory"));
        }
    }

Where the block variable is the instance of your chest block

Ok, i was try it. But, what texture and model i needed put? and and in what folder?

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3 hours ago, MairwunNx said:

I maybe try use model and texture from furnace, it's true?

 

3 hours ago, MairwunNx said:

Ok, i was try it. But, what texture and model i needed put? and and in what folder?

Texture is in minecraft:textures/entity/chest/

You have to create your own model

Here's a good tool:

https://mrcrayfish.com/tools?id=mc

Put the model in yourmodid:models/blocks/blockname.json

Create a blockstate for it, and an item model.

Then register it, and it's model, Override blockActivated in the block class, and then put the code:

playerIn.openGui(mod instance, 1, worldIn, pos.getX(), pos.getY(), pos.getZ());

where pos is the block's pos and mod instance is the instance of your main class.

Then make a TileEntity, GUI, Container, and GuiHandler.

Look things up or feel free to ask me about how to do anything I mentioned.

Also, is English not you'r first language? If not please use a translator service (like google translate), it is hard to understand you sometimes.

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21 minutes ago, Big_Bad_E said:

 

Texture is in minecraft:textures/entity/chest/

You have to create your own model

Here's a good tool:

https://mrcrayfish.com/tools?id=mc

Put the model in yourmodid:models/blocks/blockname.json

Create a blockstate for it, and an item model.

Then register it, and it's model, Override blockActivated in the block class, and then put the code:


playerIn.openGui(mod instance, 1, worldIn, pos.getX(), pos.getY(), pos.getZ());

where pos is the block's pos and mod instance is the instance of your main class.

Then make a TileEntity, GUI, Container, and GuiHandler.

Look things up or feel free to ask me about how to do anything I mentioned.

Also, is English not you'r first language? If not please use a translator service (like google translate), it is hard to understand you sometimes.

I recommend BlockBench over mr crayfish’s Model creator

About Me

Spoiler

My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

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[MineStrator Daemon]: Finished pulling Docker container image container@pterodactyl~ java -version openjdk version "17.0.10" 2024-01-16 OpenJDK Runtime Environment Temurin-17.0.10+7 (build 17.0.10+7) OpenJDK 64-Bit Server VM Temurin-17.0.10+7 (build 17.0.10+7, mixed mode, sharing) container@pterodactyl~ java -Xms128M -Xmx6302M -Dterminal.jline=false -Dterminal.ansi=true -Djline.terminal=jline.UnsupportedTerminal -p libraries/cpw/mods/bootstraplauncher/1.1.2/bootstraplauncher-1.1.2.jar:libraries/cpw/mods/securejarhandler/2.1.4/securejarhandler-2.1.4.jar:libraries/org/ow2/asm/asm-commons/9.5/asm-commons-9.5.jar:libraries/org/ow2/asm/asm-util/9.5/asm-util-9.5.jar:libraries/org/ow2/asm/asm-analysis/9.5/asm-analysis-9.5.jar:libraries/org/ow2/asm/asm-tree/9.5/asm-tree-9.5.jar:libraries/org/ow2/asm/asm/9.5/asm-9.5.jar:libraries/net/minecraftforge/JarJarFileSystems/0.3.16/JarJarFileSystems-0.3.16.jar --add-modules ALL-MODULE-PATH --add-opens java.base/java.util.jar=cpw.mods.securejarhandler --add-opens java.base/java.lang.invoke=cpw.mods.securejarhandler --add-exports java.base/sun.security.util=cpw.mods.securejarhandler --add-exports jdk.naming.dns/com.sun.jndi.dns=java.naming -Djava.net.preferIPv6Addresses=system -DignoreList=bootstraplauncher-1.1.2.jar,securejarhandler-2.1.4.jar,asm-commons-9.5.jar,asm-util-9.5.jar,asm-analysis-9.5.jar,asm-tree-9.5.jar,asm-9.5.jar,JarJarFileSystems-0.3.16.jar -DlibraryDirectory=libraries -DlegacyClassPath=libraries/cpw/mods/securejarhandler/2.1.4/securejarhandler-2.1.4.jar:libraries/org/ow2/asm/asm/9.5/asm-9.5.jar:libraries/org/ow2/asm/asm-commons/9.5/asm-commons-9.5.jar:libraries/org/ow2/asm/asm-tree/9.5/asm-tree-9.5.jar:libraries/org/ow2/asm/asm-util/9.5/asm-util-9.5.jar:libraries/org/ow2/asm/asm-analysis/9.5/asm-analysis-9.5.jar:libraries/net/minecraftforge/accesstransformers/8.0.4/accesstransformers-8.0.4.jar:libraries/org/antlr/antlr4-runtime/4.9.1/antlr4-runtime-4.9.1.jar:libraries/net/minecraftforge/eventbus/6.0.3/eventbus-6.0.3.jar:libraries/net/minecraftforge/forgespi/6.0.0/forgespi-6.0.0.jar:libraries/net/minecraftforge/coremods/5.0.1/coremods-5.0.1.jar:libraries/cpw/mods/modlauncher/10.0.8/modlauncher-10.0.8.jar:libraries/net/minecraftforge/unsafe/0.2.0/unsafe-0.2.0.jar:libraries/com/electronwill/night-config/core/3.6.4/core-3.6.4.jar:libraries/com/electronwill/night-config/toml/3.6.4/toml-3.6.4.jar:libraries/org/apache/maven/maven-artifact/3.8.5/maven-artifact-3.8.5.jar:libraries/net/jodah/typetools/0.8.3/typetools-0.8.3.jar:libraries/net/minecrell/terminalconsoleappender/1.2.0/terminalconsoleappender-1.2.0.jar:libraries/org/jline/jline-reader/3.12.1/jline-reader-3.12.1.jar:libraries/org/jline/jline-terminal/3.12.1/jline-terminal-3.12.1.jar:libraries/org/spongepowered/mixin/0.8.5/mixin-0.8.5.jar:libraries/org/openjdk/nashorn/nashorn-core/15.3/nashorn-core-15.3.jar:libraries/net/minecraftforge/JarJarSelector/0.3.16/JarJarSelector-0.3.16.jar:libraries/net/minecraftforge/JarJarMetadata/0.3.16/JarJarMetadata-0.3.16.jar:libraries/net/minecraftforge/fmlloader/1.19.2-43.3.0/fmlloader-1.19.2-43.3.0.jar:libraries/net/minecraft/server/1.19.2-20220805.130853/server-1.19.2-20220805.130853-extra.jar:libraries/com/github/oshi/oshi-core/5.8.5/oshi-core-5.8.5.jar:libraries/com/google/code/gson/gson/2.8.9/gson-2.8.9.jar:libraries/com/google/guava/failureaccess/1.0.1/failureaccess-1.0.1.jar:libraries/com/google/guava/guava/31.0.1-jre/guava-31.0.1-jre.jar:libraries/com/mojang/authlib/3.11.49/authlib-3.11.49.jar:libraries/com/mojang/brigadier/1.0.18/brigadier-1.0.18.jar:libraries/com/mojang/datafixerupper/5.0.28/datafixerupper-5.0.28.jar:libraries/com/mojang/javabridge/1.2.24/javabridge-1.2.24.jar:libraries/com/mojang/logging/1.0.0/logging-1.0.0.jar:libraries/commons-io/commons-io/2.11.0/commons-io-2.11.0.jar:libraries/io/netty/netty-buffer/4.1.77.Final/netty-buffer-4.1.77.Final.jar:libraries/io/netty/netty-codec/4.1.77.Final/netty-codec-4.1.77.Final.jar:libraries/io/netty/netty-common/4.1.77.Final/netty-common-4.1.77.Final.jar:libraries/io/netty/netty-handler/4.1.77.Final/netty-handler-4.1.77.Final.jar:libraries/io/netty/netty-resolver/4.1.77.Final/netty-resolver-4.1.77.Final.jar:libraries/io/netty/netty-transport/4.1.77.Final/netty-transport-4.1.77.Final.jar:libraries/io/netty/netty-transport-classes-epoll/4.1.77.Final/netty-transport-classes-epoll-4.1.77.Final.jar:libraries/io/netty/netty-transport-native-epoll/4.1.77.Final/netty-transport-native-epoll-4.1.77.Final-linux-x86_64.jar:libraries/io/netty/netty-transport-native-epoll/4.1.77.Final/netty-transport-native-epoll-4.1.77.Final-linux-aarch_64.jar:libraries/io/netty/netty-transport-native-unix-common/4.1.77.Final/netty-transport-native-unix-common-4.1.77.Final.jar:libraries/it/unimi/dsi/fastutil/8.5.6/fastutil-8.5.6.jar:libraries/net/java/dev/jna/jna/5.10.0/jna-5.10.0.jar:libraries/net/java/dev/jna/jna-platform/5.10.0/jna-platform-5.10.0.jar:libraries/net/sf/jopt-simple/jopt-simple/5.0.4/jopt-simple-5.0.4.jar:libraries/org/apache/commons/commons-lang3/3.12.0/commons-lang3-3.12.0.jar:libraries/org/apache/logging/log4j/log4j-api/2.17.0/log4j-api-2.17.0.jar:libraries/org/apache/logging/log4j/log4j-core/2.17.0/log4j-core-2.17.0.jar:libraries/org/apache/logging/log4j/log4j-slf4j18-impl/2.17.0/log4j-slf4j18-impl-2.17.0.jar:libraries/org/slf4j/slf4j-api/1.8.0-beta4/slf4j-api-1.8.0-beta4.jar cpw.mods.bootstraplauncher.BootstrapLauncher --launchTarget forgeserver --fml.forgeVersion 43.3.0 --fml.mcVersion 1.19.2 --fml.forgeGroup net.minecraftforge --fml.mcpVersion 20220805.130853 [00:02:42] [main/INFO] [cp.mo.mo.Launcher/MODLAUNCHER]: ModLauncher running: args [--launchTarget, forgeserver, --fml.forgeVersion, 43.3.0, --fml.mcVersion, 1.19.2, --fml.forgeGroup, net.minecraftforge, --fml.mcpVersion, 20220805.130853] [00:02:42] [main/INFO] [cp.mo.mo.Launcher/MODLAUNCHER]: ModLauncher 10.0.8+10.0.8+main.0ef7e830 starting: java version 17.0.10 by Eclipse Adoptium; OS Linux arch amd64 version 6.1.0-12-amd64 [00:02:43] [main/INFO] [mixin/]: SpongePowered MIXIN Subsystem Version=0.8.5 Source=union:/home/container/libraries/org/spongepowered/mixin/0.8.5/mixin-0.8.5.jar%2363!/ Service=ModLauncher Env=SERVER [00:02:43] [main/WARN] [ne.mi.fm.lo.mo.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/fmlcore/1.19.2-43.3.0/fmlcore-1.19.2-43.3.0.jar is missing mods.toml file [00:02:43] [main/WARN] [ne.mi.fm.lo.mo.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/javafmllanguage/1.19.2-43.3.0/javafmllanguage-1.19.2-43.3.0.jar is missing mods.toml file [00:02:43] [main/WARN] [ne.mi.fm.lo.mo.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/lowcodelanguage/1.19.2-43.3.0/lowcodelanguage-1.19.2-43.3.0.jar is missing mods.toml file [00:02:43] [main/WARN] [ne.mi.fm.lo.mo.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/mclanguage/1.19.2-43.3.0/mclanguage-1.19.2-43.3.0.jar is missing mods.toml file [00:02:44] [main/WARN] [ne.mi.ja.se.JarSelector/]: Attempted to select two dependency jars from JarJar which have the same identification: Mod File: and Mod File: . Using Mod File: [00:02:44] [main/WARN] [ne.mi.ja.se.JarSelector/]: Attempted to select a dependency jar for JarJar which was passed in as source: resourcefullib. Using Mod File: /home/container/mods/resourcefullib-forge-1.19.2-1.1.24.jar [00:02:44] [main/INFO] [ne.mi.fm.lo.mo.JarInJarDependencyLocator/]: Found 13 dependencies adding them to mods collection Latest log [29Mar2024 00:02:42.803] [main/INFO] [cpw.mods.modlauncher.Launcher/MODLAUNCHER]: ModLauncher running: args [--launchTarget, forgeserver, --fml.forgeVersion, 43.3.0, --fml.mcVersion, 1.19.2, --fml.forgeGroup, net.minecraftforge, --fml.mcpVersion, 20220805.130853] [29Mar2024 00:02:42.805] [main/INFO] [cpw.mods.modlauncher.Launcher/MODLAUNCHER]: ModLauncher 10.0.8+10.0.8+main.0ef7e830 starting: java version 17.0.10 by Eclipse Adoptium; OS Linux arch amd64 version 6.1.0-12-amd64 [29Mar2024 00:02:43.548] [main/INFO] [mixin/]: SpongePowered MIXIN Subsystem Version=0.8.5 Source=union:/home/container/libraries/org/spongepowered/mixin/0.8.5/mixin-0.8.5.jar%2363!/ Service=ModLauncher Env=SERVER [29Mar2024 00:02:43.876] [main/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/fmlcore/1.19.2-43.3.0/fmlcore-1.19.2-43.3.0.jar is missing mods.toml file [29Mar2024 00:02:43.877] [main/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/javafmllanguage/1.19.2-43.3.0/javafmllanguage-1.19.2-43.3.0.jar is missing mods.toml file [29Mar2024 00:02:43.877] [main/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/lowcodelanguage/1.19.2-43.3.0/lowcodelanguage-1.19.2-43.3.0.jar is missing mods.toml file [29Mar2024 00:02:43.878] [main/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/mclanguage/1.19.2-43.3.0/mclanguage-1.19.2-43.3.0.jar is missing mods.toml file [29Mar2024 00:02:44.033] [main/WARN] [net.minecraftforge.jarjar.selection.JarSelector/]: Attempted to select two dependency jars from JarJar which have the same identification: Mod File: and Mod File: . Using Mod File: [29Mar2024 00:02:44.034] [main/WARN] [net.minecraftforge.jarjar.selection.JarSelector/]: Attempted to select a dependency jar for JarJar which was passed in as source: resourcefullib. Using Mod File: /home/container/mods/resourcefullib-forge-1.19.2-1.1.24.jar [29Mar2024 00:02:44.034] [main/INFO] [net.minecraftforge.fml.loading.moddiscovery.JarInJarDependencyLocator/]: Found 13 dependencies adding them to mods collection
    • I am unable to do that. Brigadier is a mojang library that parses commands.
    • Hi, i appreciate the answer. I would love to do that, but we have active players with all their belongings in SSN. Also this mod is really handy and they would be mad if we removed it. Are you really certain that SSN is causing this? It would require lots of work to test it and SSN was not really an issue before we removed Fast Suite. Can it be related somehow? I will provide you with log before removing FS. PasteBin: https://pastebin.com/Y5EpLpNe (crash before removing Fast Suite, which I suspected to be a problem from some crash before)
    • Backup the world and make a test without storagenetwork
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