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[1.12.2] Check if two items are equal [Closed]


Legenes

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Hi all!

 

I overrided a method, which didn't has the player (so I can't get the item in the mainhand), so I made this ugly line to get it:

worldIn.getClosestPlayer(pos.getX(), pos.getY(), pos.getZ(), 10, false).getHeldItemMainhand().equals(Items.SHEARS)

,but there's something wrong with it, that I can't figure out. Somebody can have a look at it?

(It's in a if statement, and without it works, but not how I want it to.)

 

Thanks!

Edited by Legenes
procedure WakeMeUp(Integer plusTime);
var
  I: Integer;
begin
  for I := 0 to plusTime do begin
    println('One more minute!');
    Sleep(1000);
  end;
  println('Okay, nothing to worry, I''m alive!');
  println('So... somebody can give me a coffee?');
  println('I know it''s Pascal, and not Java, but I love it :D.');
end;
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This won't work because the item you're comparing it to isn't the exact pair of shears Minecraft has in mind.

 

You could try using the keyword "instanceof", or there's probably a smarter, Forge-friendly way of doing it that I don't know about.

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2 minutes ago, mirk said:

This won't work because the item you're comparing it to isn't the exact pair of shears Minecraft has in mind.

 

You could try using the keyword "instanceof", or there's probably a smarter, Forge-friendly way of doing it that I don't know about.

This is not true, all Items are singletons(there is only one shears).

31 minutes ago, Legenes said:

Somebody can have a look at it?

You are comparing and ItemStack to an Item you need to call ItemStack#getItem on your getItemInMainHand

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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6 minutes ago, mirk said:

This won't work because the item you're comparing it to isn't the exact pair of shears Minecraft has in mind.

What? Items are singletons.

 

34 minutes ago, Legenes said:

worldIn.getClosestPlayer(pos.getX(), pos.getY(), pos.getZ(), 10, false).getHeldItemMainhand().equals(Items.SHEARS)

 

EntityPlayer#getHeldItemMainhand returns an ItemStack. Items.SHEARS is an Item. ItemStack != Item. Use ItemStack#getItem

EDIT: Animefan8888 was a second faster I guess :D

Edited by V0idWa1k3r
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1 minute ago, Animefan8888 said:

This is not true, all Items are singletons(there is only one shears).

You are comparing and ItemStack to an Item you need to call ItemStack#getItem on your getItemInMainHand

 

1 minute ago, V0idWa1k3r said:

What? Items are singletons.

 

EntityPlayer#getHeldItemMainhand returns an ItemStack. Items.SHEARS is an Item. ItemStack != Item.

Oh, my bad! I'm still very new to this. I'll stick to asking questions and lurking. ?

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Ok, thank you, it was my fault. But how can I show the help in the IDE? (I use Intellij Idea)

 

EDIT: Oh, I found it, thanks anyway :D.

Edited by Legenes
procedure WakeMeUp(Integer plusTime);
var
  I: Integer;
begin
  for I := 0 to plusTime do begin
    println('One more minute!');
    Sleep(1000);
  end;
  println('Okay, nothing to worry, I''m alive!');
  println('So... somebody can give me a coffee?');
  println('I know it''s Pascal, and not Java, but I love it :D.');
end;
Link to comment
Share on other sites

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