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Model issues with a partial block


naturaGodhead

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Hi, I'm working on a block that has a shorter height than a normal block. I used the block_slab models as a base, and then changed the size and some of the faces to fit what I needed. However, when I load the model in the game, the texture on the side is stretched up and weird looking. Here's the model files, the block images, and a screenshot of what I mean so hopefully someone can figure it out.

 

base_power_hub.json

Spoiler

{   "parent": "block/block",
    "textures": {
        "particle": "#side"
    },
    "elements": [
        {   "from": [ 0, 0, 0 ],
            "to": [ 16, 12, 16 ],
            "faces": {
                "down":  { "uv": [ 0, 0, 16, 16 ], "texture": "#bottom", "cullface": "down" },
                "up":    { "uv": [ 0, 0, 16, 16 ], "texture": "#top" },
                "north": { "uv": [ 0, 12, 16, 16 ], "texture": "#front", "cullface": "north" },
                "south": { "uv": [ 0, 12, 16, 16 ], "texture": "#side", "cullface": "south" },
                "west":  { "uv": [ 0, 12, 16, 16 ], "texture": "#side", "cullface": "west" },
                "east":  { "uv": [ 0, 12, 16, 16 ], "texture": "#side", "cullface": "east" }
            }
        }
    ]
}

 

 

 

power_hub.json

Spoiler

{
    "parent": "minestuckarsenal:block/base_power_hub",
    "textures": {
        "bottom": "minestuckarsenal:blocks/power_hub_bottom",
		"top": "minestuckarsenal:blocks/power_hub_top",
		"front": "minestuckarsenal:blocks/power_hub_front",
        "side": "minestuckarsenal:blocks/power_hub_side"
    }
}

 

 

The images, enlarged for visibility.

 

 

I've tried having the texture file size at 12 height, 16 width just like the model's face, but minecraft won't load it as the aspect ratio is broken. I also tried filling in blank space on the 16x16.

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You changed the physical height of the block, but you didn't increase it's texture UV size. You, in fact, decreased it:

 

"uv": [ 0, 12, 16, 16 ]

 

This says "this face has UV coordinates from (0,12) to (16,16)." Or 16x4.

Edited by Draco18s

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52 minutes ago, Draco18s said:

You changed the physical height of the block, but you didn't increase it's texture UV size. You, in fact, decreased it:

 


"uv": [ 0, 12, 16, 16 ]

 

This says "this face has UV coordinates from (0,12) to (16,16)." Or 16x4.

Actually just wound up figuring that out after I opened it in block bench, thanks for the help though

Edited by naturaGodhead
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