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  • [1.11.2] How to update chunk
The update for 1.13 is being worked on - please be patient. (Updated 02/19/19)
1.13 Update Notes for Mod Creators
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  • Posts

    • Drachenbauer
      how do i save animations of an entity-model in blockbench

      By Drachenbauer · Posted 2 minutes ago

      Hello i created my entities in Blockbench. It has a tab to create custom animations. But how can i save souch animations? If i just click save, and close the game, the animations will be deleted... What must i do to get them save?
    • DoctorLOGiQ
      [1.13.2] Example mod fails to launch

      By DoctorLOGiQ · Posted 11 minutes ago

      Mkay so... you're going to hate me, but trust me, none of this is my fault. After rinse-and-repeat clearing all files, re-extracting the mdk zip, doing the gradle command, importing the project and testing... a programmer's worst nightmare occurred: it just started working. I did not change anything, I don't know why it now works and why it didn't before, but... well, it's working now.   The Forge examplemod included in the ZIP has an incorrect version number, causing it to error during initialization, but that was an easy enough fix.   This would not have changed anything, the tasks were generated first time each time, that wasn't part of the problem.    The exact process I followed over and over and over (and over!) again is: Extract MDK ZIP Rename the folder (non important) Open Cmder, 'cd' to the folder Run 'gradlew eclipse' Wait Wait some more, until the task completes Close Cmder, open IDEA Open project, browse to and select the folder When prompted, 'import gradle project' Wait for indexing and project sync to complete Run Gradle task 'genIntellijRuns' Rename tasks because "runClient" and "runServer" are not very eyecandy-friendly (non important) Select the module under 'use classpath of module' for both server and client run tasks Alter mods.toml file to support version 1.13.2 instead of 1.13 Run This task has been the same each time. "Magical fix is magical" *DING!* I'm sorry I can't say what happened here, if only I knew. But there you go, I suppose something was missing and now isn't. I am still getting floods of errors about sound files being missing, however.   Mods: I don't know if this should be classed as resolved, on the one hand my development environment is (minimally) working, but on the other hand I do not know how or why the issue fixed itself.
    • Drachenbauer
      Error with block registration

      By Drachenbauer · Posted 57 minutes ago

      Here is the whole new error log   I added the registry name thing to all my blocks. what also goes wrong here?
    • gunnerwolf
      Thank you Forge Developers

      By gunnerwolf · Posted 1 hour ago

      Agreed. Forge is the vehicle that the modding community has driven to get as far as it has. There were solutions before, such as Risugami's Mod Loader, but they were just ways of applying multiple mods at once without conflicts, not actual APIs.

      Not only that, but it's my understanding that Forge makes some significant improvements and optimizations to Minecraft's code, and from status updates given in the past by Forge devs, I've seen several instances of devs not only taking their own free time to work on forge, but take time away from friends and family, and even time off work to help push Forge forwards.

      Thank you forge devs, for your hard work and dedication. I'm sure you guys have received a ton of hate from impatient people who don't understand how much work something like Forge is, so thank you for sticking with it.
    • wilechaote
      Local ForgeGradle build dependency caching

      By wilechaote · Posted 2 hours ago

      Quickly FTR, my working approach for this is to use the possibility to globally override the gradle properties: In build.gradle: In gradle.properties: These are then changed to a "file://" location in a local GIT repository containing the downloaded files. However, this might not yet be enough, as further resources appear to be loaded. More introspection needed here ;). [is there a way to move this thread to the ForgeGradle sub forum? I accidentally posted this here]?
  • Topics

    • Drachenbauer
      0
      how do i save animations of an entity-model in blockbench

      By Drachenbauer
      Started 1 minute ago

    • DoctorLOGiQ
      5
      [1.13.2] Example mod fails to launch

      By DoctorLOGiQ
      Started Monday at 01:23 PM

    • Drachenbauer
      10
      Error with block registration

      By Drachenbauer
      Started 22 hours ago

    • PoofyKittens
      1
      Thank you Forge Developers

      By PoofyKittens
      Started 18 hours ago

    • wilechaote
      1
      Local ForgeGradle build dependency caching

      By wilechaote
      Started Friday at 02:01 PM

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