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Item needs to spawn an entity but it only gives the animation for using the item.


witherlord00

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Alright guys one more problem don't get tired of me just yet. I have a problem with an item and I am wanting to spawn a Mob or Entity from said Item, but it ain't quite working.

I used the Egg item's class as a base but I am sure I am missing a detail or two...

 

 FUiiP9U.gif

 

The code as presented-

package mod.teamfusion.fuziongearz.items;

import mod.teamfusion.fuziongearz.entities.models.EntityAirPaladin; 
import mod.teamfusion.fuziongearz.entities.models.EntityEarthPaladin;
import mod.teamfusion.fuziongearz.entities.models.EntityFirePaladin;
import mod.teamfusion.fuziongearz.entities.models.EntityWaterPaladin;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityList;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.monster.EntityCreeper;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.projectile.EntityEgg;
import net.minecraft.item.EnumAction;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.ActionResult;
import net.minecraft.util.EnumActionResult;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.MathHelper;
import net.minecraft.world.World;

public class ItemElementsCall extends BasicItem { 

	public ItemElementsCall() {
		super("element_caller");	
	}
	@Override
	 public ActionResult<ItemStack> onItemRightClick(World worldIn, EntityPlayer playerIn, EnumHand handIn)
	    {
	        ItemStack itemstack = playerIn.getHeldItem(handIn);
	        
	        
	        if (!worldIn.isRemote)
	        {
	           
	            EntityEarthPaladin entity = new EntityEarthPaladin(worldIn);
	            
	        			    worldIn.spawnEntity(entity); 
	     
	        			    
	
}
	        return new ActionResult<ItemStack>(EnumActionResult.SUCCESS, itemstack);}
    
	    
	

}

 

 

Edited by witherlord00
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6 minutes ago, witherlord00 said:

The code as presented

You never set the entities position.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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4 minutes ago, witherlord00 said:

What is the class for an Armor Stand maybe I can pull an entity position from it?

EntityArmorStand, but you are not gonna be able to pull an entity position from it. Just call setPostion on your instance of EntityEarthPaladin and pass in the appropriate x, y, z postion.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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This still not be working

package mod.teamfusion.fuziongearz.items;

import mod.teamfusion.fuziongearz.entities.models.EntityAirPaladin; 
import mod.teamfusion.fuziongearz.entities.models.EntityEarthPaladin;
import mod.teamfusion.fuziongearz.entities.models.EntityFirePaladin;
import mod.teamfusion.fuziongearz.entities.models.EntityWaterPaladin;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityList;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.monster.EntityCreeper;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.projectile.EntityEgg;
import net.minecraft.item.EnumAction;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.ActionResult;
import net.minecraft.util.EnumActionResult;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.MathHelper;
import net.minecraft.world.World;

public class ItemElementsCall extends BasicItem { 

	
	public ItemElementsCall() {
		super("element_caller");	
		  
	}
	public ActionResult<ItemStack> onItemRightClick(World worldIn, EntityPlayer playerIn, EnumHand handIn, int x, int y, int z)
	    {
	        ItemStack itemstack = playerIn.getHeldItem(handIn);
	        
	        
	        if (!worldIn.isRemote)
	        {
	           
	            EntityEarthPaladin entity = new EntityEarthPaladin (worldIn);
	            
	            
	        			    worldIn.spawnEntity(entity); 
	        			    entity.setPosition(x, y, z);
	        			    
	
}
	        return new ActionResult<ItemStack>(EnumActionResult.SUCCESS, itemstack);}
    
	
	

}

I think it's missing something.

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3 minutes ago, witherlord00 said:

I think it's missing something.

Do you know Java?

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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1 hour ago, witherlord00 said:

Basic Java

Then you should know what @Override means and why you should have it on your methods.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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2 minutes ago, diesieben07 said:

Saying "not to be rude" does not make your post polite. No, I will not just "get off your back" if you post copyrighted code on this forum. Please do not do it again and try to understand why it is a bad thing.

 

Post updated code.

package mod.teamfusion.fuziongearz.items;

import mod.teamfusion.fuziongearz.entities.models.EntityAirPaladin; 
import mod.teamfusion.fuziongearz.entities.models.EntityEarthPaladin;
import mod.teamfusion.fuziongearz.entities.models.EntityFirePaladin;
import mod.teamfusion.fuziongearz.entities.models.EntityWaterPaladin;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityList;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.monster.EntityCreeper;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.projectile.EntityEgg;
import net.minecraft.item.EnumAction;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.ActionResult;
import net.minecraft.util.EnumActionResult;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.MathHelper;
import net.minecraft.world.World;

public class ItemElementsCall extends BasicItem { 

	
	public ItemElementsCall() {
		super("element_caller");	
		  
	}
	@Override
	public ActionResult<ItemStack> onItemRightClick(World worldIn, EntityPlayer playerIn, EnumHand handIn, int x, int y, int z)
	    {
	        ItemStack itemstack = playerIn.getHeldItem(handIn);
	        
	        
	        if (!worldIn.isRemote)
	        {
	           
	            EntityEarthPaladin entity = new EntityEarthPaladin (worldIn);
	            
	          entity.setPosition(x, y, z);
	            
	        			   worldIn.spawnEntity(entity); 
	          
	        			    
	
}
	        return new ActionResult<ItemStack>(EnumActionResult.SUCCESS, itemstack);}
    
	
	

}

 

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@witherlord00 You did not fix the override error. Item#onItemRightClick doesn't have x, y, z parameters.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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package mod.teamfusion.fuziongearz.entities.models;

import javax.annotation.Nullable;

import mod.teamfusion.fuziongearz.init.FusionBlocks;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityCreature;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.ai.EntityAIAttackMelee;
import net.minecraft.entity.ai.EntityAIHurtByTarget;
import net.minecraft.entity.ai.EntityAILookIdle;
import net.minecraft.entity.ai.EntityAIMoveThroughVillage;
import net.minecraft.entity.ai.EntityAIMoveTowardsRestriction;
import net.minecraft.entity.ai.EntityAIMoveTowardsTarget;
import net.minecraft.entity.ai.EntityAINearestAttackableTarget;
import net.minecraft.entity.ai.EntityAISwimming;
import net.minecraft.entity.ai.EntityAIWander;
import net.minecraft.entity.ai.EntityAIWanderAvoidWater;
import net.minecraft.entity.ai.EntityAIWatchClosest;
import net.minecraft.entity.ai.EntityAIZombieAttack;
import net.minecraft.entity.item.EntityXPOrb;
import net.minecraft.entity.monster.EntityBlaze;
import net.minecraft.entity.monster.EntityGuardian;
import net.minecraft.entity.monster.EntityIronGolem;
import net.minecraft.entity.monster.EntityMob;
import net.minecraft.entity.monster.EntityPigZombie;
import net.minecraft.entity.monster.EntitySnowman;
import net.minecraft.entity.passive.EntityVillager;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.init.SoundEvents;
import net.minecraft.item.EnumAction;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.DamageSource;
import net.minecraft.util.EntityDamageSourceIndirect;
import net.minecraft.util.EnumParticleTypes;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.SoundEvent;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.MathHelper;
import net.minecraft.world.BossInfo;
import net.minecraft.world.BossInfoServer;
import net.minecraft.world.World;
import net.minecraft.world.storage.loot.LootTableList;
import net.minecraftforge.event.entity.living.LivingDeathEvent;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;

public class EntityEarthPaladin extends EntityMob {  

	
	
	public EntityEarthPaladin(World p_i1738_1_) {
		super(p_i1738_1_);
		//width  //height
		this.setSize(0.9F, 1.9F);
		
	}
	  @Override
	    protected void initEntityAI() {
		  this.tasks.addTask(6, new EntityAIWanderAvoidWater(this, 1.0D));
	        this.tasks.addTask(2, new EntityAIAttackMelee(this, 1.0D, false));
	        this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
	        this.tasks.addTask(8, new EntityAILookIdle(this));
	        this.tasks.addTask(7, new EntityAIWander(this, 1.0D));
	        this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
	        this.applyEntityAI();}
	        
	  public static final ResourceLocation LOOT_TABLE = new ResourceLocation("fusiongears" + ":" + "earth_paladin");
	        
	        private void applyEntityAI(){
	            this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
	           
	         
}   
	        
	        
	  @Override
	    protected void applyEntityAttributes() {
    super.applyEntityAttributes();
    this.getEntityAttribute(SharedMonsterAttributes.MAX_HEALTH).setBaseValue(200.0D);
    this.getEntityAttribute(SharedMonsterAttributes.MOVEMENT_SPEED).setBaseValue(0.25D);
    this.getEntityAttribute(SharedMonsterAttributes.ATTACK_DAMAGE).setBaseValue(6.0D);
    this.getEntityAttribute(SharedMonsterAttributes.KNOCKBACK_RESISTANCE).setBaseValue(2.0D);

	 
		}
		 public boolean attackEntityAsMob(Entity entityIn)
		    {
		      
		        this.world.setEntityState(this, (byte)4);
		        boolean flag = entityIn.attackEntityFrom(DamageSource.causeMobDamage(this), (float)(7 + this.rand.nextInt(15)));

		       

		        this.playSound(SoundEvents.ENTITY_PLAYER_ATTACK_SWEEP, 1.0F, 1.0F);
		        return flag;
}
		
	    
	    
	     protected SoundEvent getHurtSound()
	        {
	            return SoundEvents.ITEM_SHIELD_BLOCK;
	        }
	    
	       
	        protected SoundEvent getDeathSound()
	        {
	            return SoundEvents.ITEM_SHIELD_BREAK;
	        }

	        protected void playStepSound(BlockPos pos, Block blockIn)
	        {
	            this.playSound(SoundEvents.ENTITY_IRONGOLEM_STEP, 1.0F, 1.0F);
	            
	        } 
	        @Override
	    	public boolean attackEntityFrom(DamageSource source, float damage) {
	    		if (source instanceof EntityDamageSourceIndirect)
	    			return false;
	    		return super.attackEntityFrom(source, damage);
	    	}
	    	@Override
	        public int getTotalArmorValue() {
	            return 10;}  
	    	
	    	@Override
	        protected ResourceLocation getLootTable()
	        {
	               return LOOT_TABLE;
	           }
	    	 
	    	    
}

EntityEarthPaladin Class^^^

 

 

package mod.teamfusion.fuziongearz.entities.models;

import mod.teamfusion.fuziongearz.Main;
import net.minecraft.entity.EnumCreatureType;
import net.minecraft.init.Biomes;
import net.minecraft.util.ResourceLocation;
import net.minecraft.world.storage.loot.LootTableList;
import net.minecraftforge.fml.client.registry.RenderingRegistry;
import net.minecraftforge.fml.common.registry.EntityRegistry;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;

public class ModEntities {

    public static void init() { 
        
        int id = 1;//primary secondary
        EntityRegistry.registerModEntity(new ResourceLocation("fusiongears" + ":" + "earth_paladin"),EntityEarthPaladin.class, "earth_paladin", id++, Main.instance, 64, 3, true, 0x3CFF00, 0x33CC00);//real egg colors- 0x3CFF00 by 0x33CC00 
        EntityRegistry.registerModEntity(new ResourceLocation("fusiongears" + ":" + "fire_paladin"),EntityFirePaladin.class, "fire_paladin", id++, Main.instance, 64, 3, true, 0xEF7C38, 0xBC6E2F);//real egg colors- 0xEF7C38, 0xBC6E2F 
        EntityRegistry.registerModEntity(new ResourceLocation("fusiongears" + ":" + "water_paladin"),EntityWaterPaladin.class, "water_paladin", id++, Main.instance, 64, 3, true, 0x388DEF, 0x2F65BC);//real egg colors-0x388DEF, 0x2F65BC
        EntityRegistry.registerModEntity(new ResourceLocation("fusiongears" + ":" + "air_paladin"),EntityAirPaladin.class, "air_paladin", id++, Main.instance, 64, 3, true, 0xA4A4A4, 0x838383);//real egg colors- 0xA4A4A4, 0x838383

        
        
        
        

    }

    @SideOnly(Side.CLIENT)
    public static void initModels() {
       RenderingRegistry.registerEntityRenderingHandler(EntityEarthPaladin.class, RenderEarthPaladin.FACTORY);
       RenderingRegistry.registerEntityRenderingHandler(EntityFirePaladin.class, RenderFirePaladin.FACTORY);
       RenderingRegistry.registerEntityRenderingHandler(EntityWaterPaladin.class, RenderWaterPaladin.FACTORY);
       RenderingRegistry.registerEntityRenderingHandler(EntityAirPaladin.class, RenderAirPaladin.FACTORY);
       
    }
}

ModEntities(registry class)

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