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  • 1.7.10 Rockhounding tutorial
The update for 1.13 is being worked on - please be patient. (Updated 02/19/19)
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frank_2018

1.7.10 Rockhounding tutorial

Started by frank_2018, July 9, 2018

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frank_2018    0

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Posted July 9, 2018

Rockhounding 1.7.10 suggesting to pls if anyone can make a tutorial for this mod coz most of the online is not a tutorial but a spotlight and all are in higher version of minecraft, pls link if theres such thing as tutorial for this mod thanks

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_Cruelar_    13

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Posted July 9, 2018 (edited)

Rockhounding Mod Part 1 (don't know the version)

(If you had that already I can't help)

Not mine but one I've found

Edited July 9, 2018 by _Cruelar_
forgot something

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frank_2018    0

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Posted July 10, 2018

Thanks, but I think its not enough, i mean not all the stuff being told like how to replenish "timed amulets, rings, trinkets"? And like what materials is needed for the specific machines, Well anyway thanks at least it helped me somehow.

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DaemonUmbra    144

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Posted July 10, 2018

1.7.10 is no longer supported on this forum.

Please update.

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      I made a bowl food item called fruit_salad, but when eat it, it doesn't restore any hunger or saturation.   I have a class that i created to add food items to my mod called FoodBase.java (code for that file below)   package com.citrine.testmod.items.food; import com.citrine.testmod.Main; import com.citrine.testmod.init.ModItems; import com.citrine.testmod.util.IHasModel; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.item.ItemFood; public class FoodBase extends ItemFood implements IHasModel { public FoodBase(String name, int amount, float saturation, boolean isAnimalFood) /* * amount is shanks filled * saturation is saturation * isAnimalFood determines whether or not you can feed it to dogs * */ { super(amount, saturation, isAnimalFood); setUnlocalizedName(name); setRegistryName(name); setCreativeTab(CreativeTabs.FOOD); ModItems.ITEMS.add(this); } @Override public void registerModels() { Main.proxy.registerItemRenderer(this, 0, "inventory"); } }   I use this class for adding normal food in my ModItems.java class in the init package. I wanted to add bowl items, that can only stack to one, and return a bowl to the player's inventory when eaten, so i made a new class that extends FoodBase called SoupBase.java (code below)   package com.citrine.testmod.items.food; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.Items; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.world.World; import net.minecraftforge.items.ItemHandlerHelper; public class SoupBase extends FoodBase { private Item ReturnStack; public SoupBase(String name, int amount, float saturation, boolean isAnimalFood, Item item) { super(name, amount, saturation, isAnimalFood); this.setMaxStackSize(1); this.ReturnStack = item; } public ItemStack onItemUseFinish(ItemStack stack, World world, EntityLivingBase living) { super.onFoodEaten(stack, world, (EntityPlayer)living); return new ItemStack(ReturnStack); } }   Now that i did that, i added a new SoupBase item called fruit_salad in ModItems.java   public static final Item FRUIT_SALAD = new SoupBase("fruit_salad", 11, 6.6f, false, Items.BOWL);   Heres the full ModItems.java class:   package com.citrine.testmod.init; import java.util.ArrayList; import java.util.List; import com.citrine.testmod.items.ItemBase; import com.citrine.testmod.items.armor.ArmorBase; import com.citrine.testmod.items.food.FoodBase; import com.citrine.testmod.items.food.FoodEffectBase; import com.citrine.testmod.items.food.SoupBase; import com.citrine.testmod.items.tools.ToolAxe; import com.citrine.testmod.items.tools.ToolHoe; import com.citrine.testmod.items.tools.ToolPickaxe; import com.citrine.testmod.items.tools.ToolSpade; import com.citrine.testmod.items.tools.ToolSword; import com.citrine.testmod.util.Reference; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.Items; import net.minecraft.init.MobEffects; import net.minecraft.init.SoundEvents; import net.minecraft.inventory.EntityEquipmentSlot; import net.minecraft.item.Item; import net.minecraft.item.Item.ToolMaterial; import net.minecraft.item.ItemArmor.ArmorMaterial; import net.minecraft.item.ItemAxe; import net.minecraft.item.ItemHoe; import net.minecraft.item.ItemPickaxe; import net.minecraft.item.ItemSpade; import net.minecraft.item.ItemStack; import net.minecraft.item.ItemSword; import net.minecraft.potion.PotionEffect; import net.minecraft.world.World; import net.minecraftforge.common.util.EnumHelper; public class ModItems { public static final List<Item> ITEMS = new ArrayList<Item>(); //Materials public static final ToolMaterial MATERIAL_AQUAMARINE = EnumHelper.addToolMaterial("material_aquamarine", 3, 2124, 9.0f, 4.0f, 25); public static final ArmorMaterial ARMOR_MATERIAL_SUGILITE = EnumHelper.addArmorMaterial("armo r_material_sugilite", Reference.MOD_ID + ":sugilite", 15, new int[] {3, 7, 9, 4} , 10, SoundEvents.ITEM_ARMOR_EQUIP_DIAMOND, 0.0f); //add items public static final Item SUGILITE = new ItemBase("sugilite"); public static final Item URANIUM = new ItemBase("uranium"); public static final Item URANIUM_SUGILITE_FUSION = new ItemBase("uranium_sugilite_fusion"); public static final Item AQUAMARINE = new ItemBase("aquamarine"); //food //public static final Item BLUEBERRY = new FoodBase("blueberry", 3, 4.0f, false); (60*20 is one minute of ppotion effect) public static final Item BLUEBERRY = new FoodEffectBase ("blueberry", 3, 2.0f, false, new PotionEffect(MobEffects.SPEED, /*how long its lasts(3 seconds)*/(3*20),/*potion effect lvl*/ 2, /*whether or not it comes from a beacon*/false, /*shows whether or not particles are shown*/false)); public static final Item POO = new FoodEffectBase ("poo", 3, 0.0f, false, new PotionEffect(MobEffects.HUNGER, (12*20), 100, false, true)); public static final Item FISH_AND_CHIPS = new FoodBase("fish_and_chips", 10, 12.8f, false); public static final Item FRIED_EGG = new FoodBase("fried_egg", 5, 6, false); //public static final Item FRUIT_SALAD = new SoupBase("fruit_salad", 11, 6.6f, false), onFoodEaten(ItemStack stack, World worldIn, EntityPlayer player); public static final Item FRUIT_SALAD = new SoupBase("fruit_salad", 11, 6.6f, false, Items.BOWL); //Tools public static final ItemSword AQUAMARINE_SWORD = new ToolSword("aquamarine_sword", MATERIAL_AQUAMARINE); public static final ItemSpade AQUAMARINE_SHOVEL = new ToolSpade("aquamarine_shovel", MATERIAL_AQUAMARINE); public static final ItemPickaxe AQUAMARINE_PICKAXE = new ToolPickaxe("aquamarine_pickaxe", MATERIAL_AQUAMARINE); public static final ItemAxe AQUAMARINE_AXE = new ToolAxe("aquamarine_axe", MATERIAL_AQUAMARINE); public static final ItemHoe AQUAMARINE_HOE = new ToolHoe("aquamarine_hoe", MATERIAL_AQUAMARINE); //armor public static final Item SUGILITE_HELMET = new ArmorBase("sugilite_helmet", ARMOR_MATERIAL_SUGILITE, 1, EntityEquipmentSlot.HEAD); public static final Item SUGILITE_CHESTPLATE = new ArmorBase("sugilite_chestplate", ARMOR_MATERIAL_SUGILITE, 1, EntityEquipmentSlot.CHEST); public static final Item SUGILITE_LEGGINGS = new ArmorBase("sugilite_leggings", ARMOR_MATERIAL_SUGILITE, 2, EntityEquipmentSlot.LEGS); public static final Item SUGILITE_BOOTS = new ArmorBase("sugilite_boots", ARMOR_MATERIAL_SUGILITE, 1, EntityEquipmentSlot.FEET); }   When I run client and test out the mod, I can eat the fruit salad, it stacks to 1 like i wanted, and it returns a bowl when its eaten. 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