Jump to content

Non-Square multiblock


jmilthedude

Recommended Posts

Hello, I have searched thoroughly on this and have so far come up with nothing. I would like to make a multiblock structure that has an odd shape. You can see what I mean in the image attached. 
I have been thinking of approaching this two ways. One would be utilizing a few different blocks that need to be placed a certain way, and then an item to activate the multiblock, which would change how it is rendered into one uniform model. The other approach is to have a tile entity that has a java model and is in essence a single block with a bounding box extending past the single block space.

 

The structure is going to be a table that is 3 wide and 2 deep, with 3 buckets along the back half. Thus a semi complicated model I think and I can't recall another structure out there that I can reference.

image.png

Link to comment
Share on other sites

43 minutes ago, jmilthedude said:

The other approach is to have a tile entity that has a java model and is in essence a single block with a bounding box extending past the single block space.

You cannot do this. If it was even allowed, programmatically (it is not), it would play havoc on the AI pathfinding and "can the entity be here" checks.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

Alright then I need to have each piece of the multiblock have its own block and model (9 blocks total). Perhaps I can have the player place particular blocks and then their model changes when the multiblock is formed? I really don't know how to approach this. I suppose I should look at immersive engineering in how they form the coal coke furnace and apply one texture to the whole 3x3 side of it.

To determine what blocks are where I am thinking I can use a 3 dimensional array.. 

Link to comment
Share on other sites

Pretty much. You can use blockstates to determine which textures to show, and have some manner by which you detect that the multiblock is complete.

Usually a central block that looks at the other positions around itself and if it finds them all, it says "hooray!" and the structure is built. Then when any of the blocks is broken, alert the central one and say "recheck!"

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

Approach 1) You can basically do what doors and fences and beds do. Basically they sort of figure out what their neighbors are and the orientation and render accordingly.

 

Approach 2) If you want to allow the player to place it all at once, then you can just check when block placed (using event) and place all the blocks for the structure accordingly. Similarly, you can handle the breaking block event and break them all. That is if you really want it to be a single thing that gets placed and/or destroyed all at once.

Check out my tutorials here: http://jabelarminecraft.blogspot.com/

Link to comment
Share on other sites

So, approach 2. This works, but I feel like there has to be a better way.. Seems excessive to me, the way I've done it.

	public static void onMiniPlaced(World worldIn, BlockPos pos, IBlockState state, EntityLivingBase placer, ItemStack stack) {
		String facing = placer.getHorizontalFacing().toString();

		if (facing == "north") {
			worldIn.setBlockState(pos.add(-1, 0, 0), ModBlocks.BLOCK_FRONT_LEFT.getDefaultState());
			worldIn.setBlockState(pos.add(0, 0, 0), ModBlocks.BLOCK_FRONT_CENTER.getDefaultState());
			worldIn.setBlockState(pos.add(1, 0, 0), ModBlocks.BLOCK_FRONT_RIGHT.getDefaultState());
			worldIn.setBlockState(pos.add(-1, 0, -1), ModBlocks.BLOCK_BACK_LEFT.getDefaultState());
			worldIn.setBlockState(pos.add(0, 0, -1), ModBlocks.BLOCK_BACK_CENTER.getDefaultState());
			worldIn.setBlockState(pos.add(1, 0, -1), ModBlocks.BLOCK_BACK_RIGHT.getDefaultState());
			worldIn.setBlockState(pos.add(1, 1, -1), ModBlocks.BLOCK_TOP_LEFT.getDefaultState());
			worldIn.setBlockState(pos.add(0, 1, -1), ModBlocks.BLOCK_TOP_CENTER.getDefaultState());
			worldIn.setBlockState(pos.add(-1, 1, -1), ModBlocks.BLOCK_TOP_RIGHT.getDefaultState());
		} else if (facing == "east") {
			worldIn.setBlockState(pos.add(0, 0, -1), ModBlocks.BLOCK_FRONT_LEFT.getDefaultState());
			worldIn.setBlockState(pos.add(0, 0, 0), ModBlocks.BLOCK_FRONT_CENTER.getDefaultState());
			worldIn.setBlockState(pos.add(0, 0, 1), ModBlocks.BLOCK_FRONT_RIGHT.getDefaultState());
			worldIn.setBlockState(pos.add(1, 0, -1), ModBlocks.BLOCK_BACK_LEFT.getDefaultState());
			worldIn.setBlockState(pos.add(1, 0, 0), ModBlocks.BLOCK_BACK_CENTER.getDefaultState());
			worldIn.setBlockState(pos.add(1, 0, 1), ModBlocks.BLOCK_BACK_RIGHT.getDefaultState());
			worldIn.setBlockState(pos.add(1, 1, -1), ModBlocks.BLOCK_TOP_LEFT.getDefaultState());
			worldIn.setBlockState(pos.add(1, 1, 0), ModBlocks.BLOCK_TOP_CENTER.getDefaultState());
			worldIn.setBlockState(pos.add(1, 1, 1), ModBlocks.BLOCK_TOP_RIGHT.getDefaultState());
		} else if (facing == "south") {
			worldIn.setBlockState(pos.add(1, 0, 0), ModBlocks.BLOCK_FRONT_LEFT.getDefaultState());
			worldIn.setBlockState(pos.add(0, 0, 0), ModBlocks.BLOCK_FRONT_CENTER.getDefaultState());
			worldIn.setBlockState(pos.add(-1, 0, 0), ModBlocks.BLOCK_FRONT_RIGHT.getDefaultState());
			worldIn.setBlockState(pos.add(1, 0, 1), ModBlocks.BLOCK_BACK_LEFT.getDefaultState());
			worldIn.setBlockState(pos.add(0, 0, 1), ModBlocks.BLOCK_BACK_CENTER.getDefaultState());
			worldIn.setBlockState(pos.add(-1, 0, 1), ModBlocks.BLOCK_BACK_RIGHT.getDefaultState());
			worldIn.setBlockState(pos.add(-1, 1, 1), ModBlocks.BLOCK_TOP_LEFT.getDefaultState());
			worldIn.setBlockState(pos.add(0, 1, 1), ModBlocks.BLOCK_TOP_CENTER.getDefaultState());
			worldIn.setBlockState(pos.add(1, 1, 1), ModBlocks.BLOCK_TOP_RIGHT.getDefaultState());
		} else if (facing == "west") {
			worldIn.setBlockState(pos.add(0, 0, 1), ModBlocks.BLOCK_FRONT_LEFT.getDefaultState());
			worldIn.setBlockState(pos.add(0, 0, 0), ModBlocks.BLOCK_FRONT_CENTER.getDefaultState());
			worldIn.setBlockState(pos.add(0, 0, -1), ModBlocks.BLOCK_FRONT_RIGHT.getDefaultState());
			worldIn.setBlockState(pos.add(-1, 0, 1), ModBlocks.BLOCK_BACK_LEFT.getDefaultState());
			worldIn.setBlockState(pos.add(-1, 0, 0), ModBlocks.BLOCK_BACK_CENTER.getDefaultState());
			worldIn.setBlockState(pos.add(-1, 0, -1), ModBlocks.BLOCK_BACK_RIGHT.getDefaultState());
			worldIn.setBlockState(pos.add(-1, 1, 1), ModBlocks.BLOCK_TOP_LEFT.getDefaultState());
			worldIn.setBlockState(pos.add(-1, 1, 0), ModBlocks.BLOCK_TOP_CENTER.getDefaultState());
			worldIn.setBlockState(pos.add(-1, 1, -1), ModBlocks.BLOCK_TOP_RIGHT.getDefaultState());
		}

	}

 

Link to comment
Share on other sites

1 hour ago, jmilthedude said:

Seems excessive to me, the way I've done it.

You could try implementing some kind of for loop. That should make your code cleaner, also you don't need to turn EntityPlayer#getHorizontalFacing into a string, it is an enum, and comparing strings with == will not work.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • https://youtube.com/shorts/gqLTSMymgUg?si=5QOeSvA4TTs-bL46
    • CubeHaven is a SMP server with unique features that can't be found on the majority of other servers! Java: MC.CUBEHAVEN.NET Bedrock: MC.CUBEHAVEN.NET:19132 3 different stores: - CubeHaven Store: Our store to purchase using real money. - Bitcoin Store: Store for Bitcoin. Bitcoin can be earned from playing the server. Giving options for players if they want to spend real money or grind to obtain exclusive packages. - Black Market: A hidden store for trading that operates outside our traditional stores, like custom enchantments, exclusive items and more. Some of our features include: Rank Up: Progress through different ranks to unlock new privileges and perks. 📈 Skills: RPG-style skill system that enhances your gaming experience! 🎮 Leaderboards: Compete and shine! Top players are rewarded weekly! 🏆 Random Teleporter: Travel instantly across different worlds with a click! 🌐 Custom World Generation: Beautifully generated world. 🌍 Dungeons: Explore challenging and rewarding dungeons filled with treasures and monsters. 🏰 Kits: Unlock ranks and gain access to various kits. 🛠️ Fishing Tournament: Compete in a friendly fishing tournament! 🎣 Chat Games: Enjoy games right within the chat! 🎲 Minions: Get some help from your loyal minions. 👥 Piñata Party: Enjoy a festive party with Piñatas! 🎉 Quests: Over 1000 quests that you can complete! 📜 Bounty Hunter: Set a bounty on a player's head. 💰 Tags: Displayed on nametags, in the tab list, and in chat. 🏷️ Coinflip: Bet with other players on coin toss outcomes, victory, or defeat! 🟢 Invisible & Glowing Frames: Hide your frames for a cleaner look or apply a glow to it for a beautiful look. 🔲✨[ Player Warp: Set your own warp points for other players to teleport to. 🌟 Display Shop: Create your own shop and sell to other players! 🛒 Item Skins: Customize your items with unique skins. 🎨 Pets: Your cute loyal companion to follow you wherever you go! 🐾 Cosmetics: Enhance the look of your character with beautiful cosmetics! 💄 XP-Bottle: Store your exp safely in a bottle for later use! 🍶 Chest & Inventory Sorting: Keep your items neatly sorted in your inventory or chest! 📦 Glowing: Stand out from other players with a colorful glow! ✨ Player Particles: Over 100 unique particle effects to show off. 🎇 Portable Inventories: Over virtual inventories with ease. 🧳 And a lot more! Become part of our growing community today! Discord: https://cubehaven.net/discord Java: MC.CUBEHAVEN.NET Bedrock: MC.CUBEHAVEN.NET:19132
    • # Problematic frame: # C [libopenal.so+0x9fb4d] It is always the same issue - this refers to the Linux OS - so your system may prevent Java from working   I am not familiar with Linux - check for similar/related issues  
    • Create a new instance and start with Embeddium/Oculus and Valkyrien Skies Try different builds of Embeddium/Valkyrien Skies until you find a working combination - then add the rest of your mods one by one or in groups
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.