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Should I send packets to update entities positions?


Insane96MCP

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I've made a tile entity that pulls xp orbs towards it, sadly the ITickable#update runs on server only, so the client experiences 1 second only update for orbs.
Should I send xp orbs position every tick to update the xp orb position client-side?
If so, how can I send the entity?

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Make the client-side TE also move the xp orbs.

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Nevermind, world.isRemote calls it's both on client and server. The problem now is that the orbs don't move properly clientside

Seems like that changing TE NBT via /blockdata doesn't update the TE data on the client.

Edited by Insane96MCP
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But I'm having some huge problems now. The ITickable#update is called twice on server. The real problem is that once the upgrade is true, the other one is false. I really don't know now wtf I'm doing wrong.

System.out.println(world.isRemote + " " + hasPickUpUpgrade + " " + world.getTotalWorldTime());

 

Output:

[14:39:07] [Server thread/INFO] [STDOUT]: [net.insane96mcp.xpholder.tileentity.TileEntityXpHolder:update:82]: false false 42711
[14:39:07] [Server thread/INFO] [STDOUT]: [net.insane96mcp.xpholder.tileentity.TileEntityXpHolder:update:82]: false true 42711

 

Full code: https://github.com/Insane-96/XpHolder/blob/master/common/net/insane96mcp/xpholder/tileentity/TileEntityXpHolder.java#L82

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