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[1.12.2] Prevent buttons and torches from being placed on my block


Schauweg

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Hi, 

I already asked on a Discord Server how to do it and they told me to override the isFullCube boolean and return it with false, but I already did this because my block is not a full block in the first place.

But it's still not working.

 

This is the code for this block.

package com.schauweg.kruscht.objects.blocks;

import net.minecraft.block.SoundType;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;

public class BlockCorrugatedIron extends HorizontalBase
{
    protected static final AxisAlignedBB BOUNDING_BOX = new AxisAlignedBB(0.0D, 0.0D, 0.0D, 1.0D, 0.1875D, 1.0D);

    public BlockCorrugatedIron(String name, Material material) {
        super(name, material);
        setSoundType(SoundType.METAL);
        setHardness(1F);
        setResistance(15F);
        setHarvestLevel("pickaxe", 2);

    }

    @Override
    public boolean isFullCube(IBlockState state)
    {
        return false;
    }

    @Override
    public boolean isOpaqueCube(IBlockState state)
    {
        return false;
    }

    @Override
    public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos)
    {
        return BOUNDING_BOX;
    }
}

 

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@Override
public BlockFaceShape getBlockFaceShape(IBlockAccess worldIn, IBlockState state, BlockPos pos, EnumFacing face)
    {
        return BlockFaceShape.UNDEFINED;
    }

I think this should do the trick.

Edited by moonlyer
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1 hour ago, moonlyer said:

@Override
public BlockFaceShape getBlockFaceShape(IBlockAccess worldIn, IBlockState state, BlockPos pos, EnumFacing face)
    {
        return BlockFaceShape.UNDEFINED;
    }

I think this should do the trick.

Yes, it worked. Thank you a lot :D

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