Schauweg Posted May 24, 2018 Share Posted May 24, 2018 Hi, I already asked on a Discord Server how to do it and they told me to override the isFullCube boolean and return it with false, but I already did this because my block is not a full block in the first place. But it's still not working. This is the code for this block. package com.schauweg.kruscht.objects.blocks; import net.minecraft.block.SoundType; import net.minecraft.block.material.Material; import net.minecraft.block.state.IBlockState; import net.minecraft.util.math.AxisAlignedBB; import net.minecraft.util.math.BlockPos; import net.minecraft.world.IBlockAccess; public class BlockCorrugatedIron extends HorizontalBase { protected static final AxisAlignedBB BOUNDING_BOX = new AxisAlignedBB(0.0D, 0.0D, 0.0D, 1.0D, 0.1875D, 1.0D); public BlockCorrugatedIron(String name, Material material) { super(name, material); setSoundType(SoundType.METAL); setHardness(1F); setResistance(15F); setHarvestLevel("pickaxe", 2); } @Override public boolean isFullCube(IBlockState state) { return false; } @Override public boolean isOpaqueCube(IBlockState state) { return false; } @Override public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos) { return BOUNDING_BOX; } } Quote Link to comment Share on other sites More sharing options...
moonlyer Posted May 24, 2018 Share Posted May 24, 2018 (edited) @Override public BlockFaceShape getBlockFaceShape(IBlockAccess worldIn, IBlockState state, BlockPos pos, EnumFacing face) { return BlockFaceShape.UNDEFINED; } I think this should do the trick. Edited May 24, 2018 by moonlyer Quote Link to comment Share on other sites More sharing options...
Schauweg Posted May 24, 2018 Author Share Posted May 24, 2018 1 hour ago, moonlyer said: @Override public BlockFaceShape getBlockFaceShape(IBlockAccess worldIn, IBlockState state, BlockPos pos, EnumFacing face) { return BlockFaceShape.UNDEFINED; } I think this should do the trick. Yes, it worked. Thank you a lot Quote Link to comment Share on other sites More sharing options...
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