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Change hearts based on potion effect?


Insane96MCP

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You can see how minecraft does that in net.minecraftforge.client.GuiIngameForge#renderHealth. Basically the withered/poisoned hearts are a part of the hud texture and MC just changes the uvs when it detects a certain potion effect active. If you want to replicate that effect you would need to use a RenderGameOverlayEvent to cancel the default hearts rendering when you need it and render your hearts with a different texture.

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On 5/11/2018 at 12:38 PM, V0idWa1k3r said:

You can see how minecraft does that in net.minecraftforge.client.GuiIngameForge#renderHealth. Basically the withered/poisoned hearts are a part of the hud texture and MC just changes the uvs when it detects a certain potion effect active. If you want to replicate that effect you would need to use a RenderGameOverlayEvent to cancel the default hearts rendering when you need it and render your hearts with a different texture.

How do I use the rendering functions in the Event?

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