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Help Editing Vanilla Blocks and Items


xTekBlue

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You may have seen me on hear often, i am fairly new to Java and i have been working on a test mod with Minecraft to help self teach me like i have done in the past with other languages. I am trying to add a method to the Obsidian block but i have no idea where to start, i have created a class that has the method inside with a Override and it extends "BlockObsidian". The class on its own obviously does nothing but i don't know either where to run the code or what i need to do to replace the vanilla Obsidian. 

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Just because you extended the class doesn't mean you've replaced it. Minecraft vanilla (which is immutable) still calls new BlockObsidian(), not your class.

 

To create any block, you need to register it (I recommend reading the documentation), and if you do as Jabelar says, you can replace the vanilla entry, but this is due to how the registration system works and is not a standard feature of Java. I also recommend learning Java (or at least, some other object oriented language) before modding.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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package xtekblue.mod.objects.blocks;

import net.minecraft.block.BlockObsidian;
import net.minecraft.block.SoundType;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraftforge.oredict.OreDictionary;
import xtekblue.mod.init.ItemInit;

public class OBA extends BlockObsidian {
	
	public OBA(String name){
		setUnlocalizedName(name);
		setRegistryName(name);
		setHardness(50.0F);
		setResistance(2000.0F);
		setSoundType(SoundType.STONE);
	}

	@Override
	public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) {
		if(playerIn.getHeldItem(hand) == new ItemStack(ItemInit.ENCHANTED_SAW)) {
			worldIn.destroyBlock(pos, false);
			playerIn.addItemStackToInventory(new ItemStack(ItemInit.OBSIDIAN_INGOT, 2));
			return true;
		}else if(playerIn.getHeldItem(hand) == new ItemStack(ItemInit.INGOT_SAW, 1, OreDictionary.WILDCARD_VALUE)) {
			if(playerIn.getHeldItem(hand).getMaxDamage() == playerIn.getHeldItem(hand).getItemDamage()) {
				playerIn.inventory.deleteStack(playerIn.getHeldItem(hand));
				worldIn.destroyBlock(pos, false);
				playerIn.addItemStackToInventory(new ItemStack(ItemInit.OBSIDIAN_INGOT, 2));
				return true;
			}else {
				playerIn.getHeldItem(hand).setItemDamage(playerIn.getHeldItem(hand).getItemDamage() + 1);
				worldIn.destroyBlock(pos, false);
				playerIn.addItemStackToInventory(new ItemStack(ItemInit.OBSIDIAN_INGOT, 2));
				return true;
			}
		}else
		return false;
	}
}

This is my custom class that takes from obsidian and adds onBlockActivated() to the class.

package xtekblue.mod.init;

import java.util.ArrayList;
import java.util.List;

import net.minecraft.block.Block;
import net.minecraft.block.BlockDirt;
import net.minecraft.block.SoundType;
import net.minecraft.block.material.Material;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.init.Blocks;
import xtekblue.mod.objects.blocks.BlockBase;
import xtekblue.mod.objects.blocks.BlockMud;
import xtekblue.mod.objects.blocks.OBA;
import xtekblue.mod.objects.blocks.OreBase;
import xtekblue.mod.objects.blocks.SmoothObsidian;
import xtekblue.mod.objects.blocks.RGBlock;

public class BlockInit {

	public static final List<Block> BLOCKS = new ArrayList<Block>();
	
	//Basic Blocks
	public static final Block SMOOTH_OBSIDIAN = new SmoothObsidian("smooth_obsidian", Material.ROCK);
	public static final Block MUD_BRICK = new BlockMud("mud_brick", Material.CLAY, SoundType.STONE);
	public static final Block REDSTONE_GLOWSTONE = new RGBlock("redstone_glowstone", false);
	public static final Block REDSTONE_GLOWSTONE_LIT = new RGBlock("redstone_glowstone_lit", true);
	public static final Block OBSIDIAN = new OBA("obsidian");
	
	//Ore Gen Blocks
	public static final Block ORE_OVERWORLD = new OreBase("ore_overworld", "overworld");	
	public static final Block MUD_BLOCK = new BlockMud("mud_block", Material.CLAY, SoundType.GROUND);
	//public static final Block BLOCK_REDSTONE_GLOWSTONE = new BlockRG("block_redstone_glowstone", false).setCreativeTab(CreativeTabs.REDSTONE);
	//public static final Block BLOCK_REDSTONE_GLOWSTONE_LIT = new BlockRG("block_redstone_glowstone_lit", true);
	//public static final Block TROPHY = new BlockTrophy("trophy");
	//public static final Block BLOCK_REDSTONE_GLOWSTONE = new BlockBase("block_redstone_glowstone", Material.GLASS);
	
	//public static final Block BLOCK_REDSTONE_GLOWSTONE_LIT = new BlockRGLit("block_redstone_glowstone_lit");
}

As you can see i have OBSIDIAN registered under that new class i created. My handler should run it like normal but it still seems to do nothing. Im sure im doing something wrong i just cant figure it out still.

This is my registry handler.

package xtekblue.mod.util.handlers;

import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.item.crafting.Ingredient;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.client.event.ModelRegistryEvent;
import net.minecraftforge.event.RegistryEvent;
import net.minecraftforge.fml.common.Mod.EventBusSubscriber;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.common.registry.GameRegistry;
import net.minecraftforge.oredict.OreDictionary;
import xtekblue.mod.init.BlockInit;
import xtekblue.mod.init.ItemInit;
import xtekblue.mod.util.IHasModel;
import xtekblue.mod.world.gen.WorldGenCustomOres;

@EventBusSubscriber
public class RegistryHandler {

	@SubscribeEvent
	public static void onItemRegister(RegistryEvent.Register<Item> event) {
		
		event.getRegistry().registerAll(ItemInit.ITEMS.toArray(new Item[0]));
	}
	
	@SubscribeEvent
	public static void onBlockRegister(RegistryEvent.Register<Block> event) {
		
		event.getRegistry().registerAll(BlockInit.BLOCKS.toArray(new Block[0]));
	}
	
	@SubscribeEvent
	public static void onModelRegister(ModelRegistryEvent event) {
		for(Item item : ItemInit.ITEMS) {
			if(item instanceof IHasModel) {
				((IHasModel)item).registerModels();
			}
		}
		for(Block block : BlockInit.BLOCKS) {
			if(block instanceof IHasModel) {
				((IHasModel)block).registerModels();
			}
		}
	}
	
	public static void initRegisteries() {
	}
	
	public static void recipeRegistries() {
		GameRegistry.addShapelessRecipe(new ResourceLocation("xi:obsidian_ingot"), new ResourceLocation("xi:obsidian_ingot"), new ItemStack(ItemInit.OBSIDIAN_INGOT, 2), new Ingredient[]{Ingredient.fromStacks(new ItemStack(ItemInit.INGOT_SAW, 1, OreDictionary.WILDCARD_VALUE)), Ingredient.fromStacks(new ItemStack(Blocks.OBSIDIAN, 1))});
		GameRegistry.addShapelessRecipe(new ResourceLocation("xi:obsidian_ingot2"), new ResourceLocation("xi:obsidian_ingot2"), new ItemStack(ItemInit.OBSIDIAN_INGOT, 2), new Ingredient[]{Ingredient.fromStacks(new ItemStack(ItemInit.ENCHANTED_SAW, 1)), Ingredient.fromStacks(new ItemStack(Blocks.OBSIDIAN, 1))});
		GameRegistry.addShapelessRecipe(new ResourceLocation("xi:obsidian_ingot3"), new ResourceLocation("xi:obsidian_ingot3"), new ItemStack(ItemInit.OBSIDIAN_INGOT, 9), new Ingredient[]{Ingredient.fromStacks(new ItemStack(BlockInit.SMOOTH_OBSIDIAN, 1))});
	}
	
	public static void otherRegistries() {
		GameRegistry.registerWorldGenerator(new WorldGenCustomOres(), 0);
	}

}

 

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You're setting the registry name to "obsidian". As this does not contain a domain ID (i.e. your mod name), forge adds it for you, based on whatever's in your @mod annotation (I'll assume "xtekblue" for the moment). This means the registry name is actually "xtekblue:obsidian". In order to overwrite vanilla's obsidian, you need to set the registry name to "minecraft:obsidian"

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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	@Override
	public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) {
		if(playerIn.getHeldItem(hand) == new ItemStack(ItemInit.ENCHANTED_SAW)) {
			worldIn.destroyBlock(pos, false);
			playerIn.addItemStackToInventory(new ItemStack(ItemInit.OBSIDIAN_INGOT, 2));
			return true;
		}else if(playerIn.getHeldItem(hand) == new ItemStack(ItemInit.INGOT_SAW, 1, OreDictionary.WILDCARD_VALUE)) {
			if(playerIn.getHeldItem(hand).getMaxDamage() == playerIn.getHeldItem(hand).getItemDamage()) {
				playerIn.inventory.deleteStack(playerIn.getHeldItem(hand));
				worldIn.destroyBlock(pos, false);
				playerIn.addItemStackToInventory(new ItemStack(ItemInit.OBSIDIAN_INGOT, 2));
				return true;
			}else {
				playerIn.getHeldItem(hand).setItemDamage(playerIn.getHeldItem(hand).getItemDamage() + 1);
				worldIn.destroyBlock(pos, false);
				playerIn.addItemStackToInventory(new ItemStack(ItemInit.OBSIDIAN_INGOT, 2));
				return true;
			}
		}else
		return false;
	}

Also does this not work, that could be the reason i believe its not working, i want the obsidian to break and drop two "Obsidian_ingots" when right clicked with a "ingot_saw", also damage the ingot saw when right clicking with it.

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14 minutes ago, xTekBlue said:

would "setRegistryName("minecraft", name);" not work?

Did I say it would not? No I did not say that.

In fact I said you must do that.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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package xtekblue.mod.objects.blocks;

import net.minecraft.block.BlockObsidian;
import net.minecraft.block.SoundType;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraftforge.oredict.OreDictionary;
import xtekblue.mod.init.BlockInit;
import xtekblue.mod.init.ItemInit;

public class OBA extends BlockObsidian {
	
	public OBA(String name){
		setUnlocalizedName(name);
		setRegistryName("minecraft", name);
		setHardness(50.0F);
		setResistance(2000.0F);
		setSoundType(SoundType.STONE);
	}

	@Override
	public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) {
		if(playerIn.getHeldItemMainhand() != (new ItemStack(ItemInit.INGOT_SAW, 1, OreDictionary.WILDCARD_VALUE))) {
			return false;
		}else if(playerIn.getHeldItemMainhand() != (new ItemStack(ItemInit.ENCHANTED_SAW, 1))) {
			return false;
		}else {
			return this.DoDropsOB(worldIn, pos, state, playerIn);
		}
	}
	
	private boolean DoDropsOB(World worldIn, BlockPos pos, IBlockState state, EntityPlayer player) {
		if(player.isCreative() && player.getHeldItemMainhand() == new ItemStack(ItemInit.INGOT_SAW, 1, OreDictionary.WILDCARD_VALUE)) {
			worldIn.destroyBlock(pos, false);
			player.addItemStackToInventory(new ItemStack(ItemInit.OBSIDIAN_INGOT, 2));
			return true;
		}else if(player.isCreative() && player.getHeldItemMainhand() == new ItemStack(ItemInit.ENCHANTED_SAW, 1)) {
			worldIn.destroyBlock(pos, false);
			player.addItemStackToInventory(new ItemStack(ItemInit.OBSIDIAN_INGOT, 2));
			return true;
		}else if(!player.isCreative() && player.getHeldItemMainhand() == new ItemStack(ItemInit.INGOT_SAW, 1, OreDictionary.WILDCARD_VALUE)) {
			worldIn.destroyBlock(pos, false);
			if(player.getHeldItemMainhand().getItemDamage() == player.getHeldItemMainhand().getMaxDamage()) {
				player.inventory.deleteStack(player.getHeldItemMainhand());
			}else {
				player.getHeldItemMainhand().setItemDamage(player.getHeldItemMainhand().getItemDamage() + 1);
			}
			player.addItemStackToInventory(new ItemStack(ItemInit.OBSIDIAN_INGOT, 2));
			return true;
		}else if(!player.isCreative() && player.getHeldItemMainhand() == new ItemStack(ItemInit.ENCHANTED_SAW, 1)) {
			worldIn.destroyBlock(pos, false);
			player.addItemStackToInventory(new ItemStack(ItemInit.OBSIDIAN_INGOT, 2));
			return true;
		}else {
			return false;
		}
	}
}

New code and still have no idea why this is not working.

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1 hour ago, xTekBlue said:

which caused a crash

Always post your errors when you have them.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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The crash had to do with 2 setRegistryName() methods on the same block going to different paths, thats fixed and was not big of a deal. But currently the 

onBlockActivated

is not working how id like it to be and i dont understand why, any idea?

 

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Have you tried the debugger?

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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debugger shows nothing besides bad checks on chunk loading 

[22:25:49] [Server thread/WARN] [FML]: XtraItems loaded a new chunk [-38, 18] in dimension 0 (overworld) while populating chunk [-37, 18], causing cascading worldgen lag.
[22:25:49] [Server thread/WARN] [FML]: Please report this to the mod's issue tracker. This log can be disabled in the Forge config.

EXAMPLE ^^^

I use eclipse btw

Edited by xTekBlue
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That's not the debugger, that's the log.

 

http://www.vogella.com/tutorials/EclipseDebugging/article.html

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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1 hour ago, xTekBlue said:

onBlockActivated

first get your registration working, then try to make your block do something.

Off the top of my head onBlockActivated is called when you right-click the block and is used to usually open GUIs. If you do anything inside onBlockActivated, return true. otherwise return false

 

For example:

Crafting Tables open the crafting table GUI and return true. 

 

Heres the code from the base Block.class

 

/**
     * Called when the block is right clicked by a player.
     */
    public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ)
    {
        return false;
    }

 

and from BlockWorkbench.class

/**

     * Called when the block is right clicked by a player.

     */

@Override

    public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ)

    {

        if (worldIn.isRemote)

        {

            return true;

        }

        else

        {

            playerIn.displayGui(new BlockWorkbench.InterfaceCraftingTable(worldIn, pos));

            playerIn.addStat(StatList.CRAFTING_TABLE_INTERACTION);

            return true;

        }

    }

Edited by Cadiboo
added code

About Me

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My WebsiteCadiboo.github.io

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My TutorialsCadiboo.github.io/tutorials

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Still seems to not work, no idea why its not. i do not understand the debugger at all so i'm going to post it on the github and see if someone can debug it properly or if someones willing to show me a video of how to use it thoroughly then that will also work. 

 

https://github.com/EzGunzBlazzinn/XtraItems

Edited by xTekBlue
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I mean i get the debugger its just i don't understand where i need to place break points and watch points as such. I also do not know how to read the debugger correctly. The link is fine and will take me sometime to go over it but a video would be clearer than a few screenshots with limited knowledge/text.

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1 hour ago, xTekBlue said:

i don't understand where i need to place break points

Here:

On 4/24/2018 at 6:25 PM, xTekBlue said:

But currently the 


onBlockActivated

is not working

If a method isn't working, you need to place a break point in it so you can figure out why.

If your breakpoint is never hit, even when you do the thing that should call it, then your method is never called and you need to figure out why.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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16 minutes ago, xTekBlue said:

How do you know when that breakpoint is hit? If i know this then debugging will be easier to understand.

To use the debugger, you need to use the debug run configuration. If you do that, then the execution (for that thread) will actually stop when the breakpoint is reached. You can usually tell because in Eclipse instead of a bunch of updating the information will sort of stop updating. So if you had a breakpoint set for onBlockActivated() you would play the game and watch the debug window and then at the moment of the block activation you should see it sort of capture the information in the debug windows.

 

Once the execution is frozen, you can inspect the field values. That should be in another pane in the Eclipse debug interface. Then there are special buttons on the toolbar for stepping through the next lines of code. So you can go one line at a time. The difference between the various step buttons is sometimes you want to go right into the various methods and other times you trust a method so want to let it execute completely as a single step.

 

It's kinda complicated to explain, but should be sort of obvious if you do it and watch what is happening. Also, just look up tutorials on Eclipse debugger as this is just standard Java and has nothing to do with modding or Minecraft.

Check out my tutorials here: http://jabelarminecraft.blogspot.com/

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Wow, that actually helped a lot! Thanks. so now i can tell that 

	private boolean DoDropsOB(World worldIn, BlockPos pos, IBlockState state, EntityPlayer player, EnumHand hand) {
		if(player.getHeldItem(hand) == new ItemStack(ItemInit.INGOT_SAW, 1, OreDictionary.WILDCARD_VALUE)) {
			worldIn.destroyBlock(pos, false);
			player.addItemStackToInventory(new ItemStack(ItemInit.OBSIDIAN_INGOT, 2));
			return true;
		}else {
			return true;
		}
	}

this method is being called but the "if" statement is being called regardless of having a "INGOT_SAW" in my hand or not, meaning any item will call true on this "if" statement. Any reason why.

 

EDIT: also when i changed the code to 

	private boolean DoDropsOB(World worldIn, BlockPos pos, IBlockState state, EntityPlayer player, EnumHand hand) {
			worldIn.destroyBlock(pos, false);
			player.addItemStackToInventory(new ItemStack(ItemInit.OBSIDIAN_INGOT, 2));
			return true;
	}

this, it removed the block, gave me the itemstack but replaced the block. no idea why on that one either.

 

EDIT #2: The itemstack that is being added "OBSIDIAN_INGOT" is also not being put in the inventory, ill be using a video to demonstrate below

 

Spoiler

 

 

Edited by xTekBlue
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1 hour ago, xTekBlue said:

this method is being called but the "if" statement is being called regardless of having a "INGOT_SAW" in my hand or not, meaning any item will call true on this "if" statement. Any reason why.

Well, for one, that's not how you compare item stacks.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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ok, any idea why the 

1 hour ago, xTekBlue said:

private boolean DoDropsOB(World worldIn, BlockPos pos, IBlockState state, EntityPlayer player, EnumHand hand) {

 worldIn.destroyBlock(pos, false); player.addItemStackToInventory(new ItemStack(ItemInit.OBSIDIAN_INGOT, 2));

 return true;

}

is not working?

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    • This honestly might just work for you @SubscribeEvent public static void onScreenRender(ScreenEvent.Render.Post event) { final var player = Minecraft.getInstance().player; if(!hasMyEffect(player)) return; // TODO: You provide hasMyEffect float f = Mth.lerp(p_109094_, this.minecraft.player.oSpinningEffectIntensity, this.minecraft.player.spinningEffectIntensity); float f1 = ((Double)this.minecraft.options.screenEffectScale().get()).floatValue(); if(f <= 0F || f1 >= 1F) return; float p_282656_ = ?; final var p_282460_ = event.getGuiGraphics(); int i = p_282460_.guiWidth(); int j = p_282460_.guiHeight(); p_282460_.pose().pushPose(); float f = Mth.lerp(p_282656_, 2.0F, 1.0F); p_282460_.pose().translate((float)i / 2.0F, (float)j / 2.0F, 0.0F); p_282460_.pose().scale(f, f, f); p_282460_.pose().translate((float)(-i) / 2.0F, (float)(-j) / 2.0F, 0.0F); float f1 = 0.2F * p_282656_; float f2 = 0.4F * p_282656_; float f3 = 0.2F * p_282656_; RenderSystem.disableDepthTest(); RenderSystem.depthMask(false); RenderSystem.enableBlend(); RenderSystem.blendFuncSeparate(SourceFactor.ONE, DestFactor.ONE, SourceFactor.ONE, DestFactor.ONE); p_282460_.setColor(f1, f2, f3, 1.0F); p_282460_.blit(NAUSEA_LOCATION, 0, 0, -90, 0.0F, 0.0F, i, j, i, j); p_282460_.setColor(1.0F, 1.0F, 1.0F, 1.0F); RenderSystem.defaultBlendFunc(); RenderSystem.disableBlend(); RenderSystem.depthMask(true); RenderSystem.enableDepthTest(); p_282460_.pose().popPose(); }   Note: Most of this is directly copied from GameRenderer as you pointed out you found. The only thing you'll have to likely do is update the `oSpinningEffectIntensity` + `spinningEffectIntensity` variables on the player when your effect is applied. Which values should be there? Not 100% sure, might be a game of guess and check, but `handleNetherPortalClient` in LocalPlayer has some hard coded you might be able to start with.
    • Dalam dunia perjudian online yang berkembang pesat, mencari platform yang dapat memberikan kemenangan maksimal dan hasil terbaik adalah impian setiap penjudi. OLXTOTO, dengan bangga, mempersembahkan dirinya sebagai jawaban atas pencarian itu. Sebagai platform terbesar untuk kemenangan maksimal dan hasil optimal, OLXTOTO telah menciptakan gelombang besar di komunitas perjudian online. Satu dari banyak keunggulan yang dimiliki OLXTOTO adalah koleksi permainan yang luas dan beragam. Dari togel hingga slot online, dari live casino hingga permainan kartu klasik, OLXTOTO memiliki sesuatu untuk setiap pemain. Dibangun dengan teknologi terkini dan dikembangkan oleh para ahli industri, setiap permainan di platform ini dirancang untuk memberikan pengalaman yang tak tertandingi bagi para penjudi. Namun, keunggulan OLXTOTO tidak hanya terletak pada variasi permainan yang mereka tawarkan. Mereka juga menonjol karena komitmen mereka terhadap keamanan dan keadilan. Dengan sistem keamanan tingkat tinggi dan proses audit yang ketat, OLXTOTO memastikan bahwa setiap putaran permainan berjalan dengan adil dan transparan. Para pemain dapat merasa aman dan yakin bahwa pengalaman berjudi mereka di OLXTOTO tidak akan terganggu oleh masalah keamanan atau keadilan. Tak hanya itu, OLXTOTO juga terkenal karena layanan pelanggan yang luar biasa. Tim dukungan mereka selalu siap sedia untuk membantu para pemain dengan segala pertanyaan atau masalah yang mereka hadapi. Dengan respon cepat dan solusi yang efisien, OLXTOTO memastikan bahwa pengalaman berjudi para pemain tetap mulus dan menyenangkan. Dengan semua fitur dan keunggulan yang ditawarkannya, tidak mengherankan bahwa OLXTOTO telah menjadi pilihan utama bagi jutaan penjudi online di seluruh dunia. Jika Anda mencari platform yang dapat memberikan kemenangan maksimal dan hasil optimal, tidak perlu mencari lebih jauh dari OLXTOTO. Bergabunglah dengan OLXTOTO hari ini dan mulailah petualangan Anda menuju kemenangan besar dan hasil terbaik!
    • Selamat datang di OLXTOTO, situs slot gacor terpanas yang sedang booming di industri perjudian online. Jika Anda mencari pengalaman bermain yang luar biasa, maka OLXTOTO adalah tempat yang tepat untuk Anda. Dapatkan sensasi tidak biasa dengan variasi slot online terlengkap dan peluang memenangkan jackpot slot maxwin yang sering. Di sini, Anda akan merasakan keseruan yang luar biasa dalam bermain judi slot. DAFTAR OLXTOTO DISINI LOGIN OLXTOTO DISINI AKUN PRO OLXTOTO DISINI   Jackpot Slot Maxwin Sering Untuk Peluang Besar Di OLXTOTO, kami tidak hanya memberikan hadiah slot biasa, tapi juga memberikan kesempatan kepada pemain untuk memenangkan jackpot slot maxwin yang sering. Dengan demikian, Anda dapat meraih keberuntungan besar dan memenangkan ribuan rupiah sebagai hadiah jackpot slot maxwin kami. Jackpot slot maxwin merupakan peluang besar bagi para pemain judi slot untuk meraih keuntungan yang lebih besar. Dalam permainan kami, Anda tidak harus terpaku pada kemenangan biasa saja. Kami hadir dengan jackpot slot maxwin yang sering, sehingga Anda memiliki peluang yang lebih besar untuk meraih kemenangan besar dengan hadiah yang menggiurkan. Dalam permainan judi slot, pengalaman bermain bukan hanya tentang keseruan dan hiburan semata. Kami memahami bahwa para pemain juga menginginkan kesempatan untuk meraih keberuntungan besar. Oleh karena itu, OLXTOTO hadir dengan jackpot slot maxwin yang sering untuk memberikan peluang besar kepada para pemain kami. Peluang Besar Menang Jackpot Slot Maxwin Peluang menang jackpot slot maxwin di OLXTOTO sangatlah besar. Anda tidak perlu khawatir tentang batasan atau pembatasan dalam meraih jackpot tersebut. Kami ingin memberikan kesempatan kepada semua pemain kami untuk merasakan sensasi menang dalam jumlah yang luar biasa. Jackpot slot maxwin kami dibuka untuk semua pemain judi slot di OLXTOTO. Anda memiliki peluang yang sama dengan pemain lainnya untuk memenangkan hadiah jackpot yang besar. Kami percaya bahwa semua orang memiliki kesempatan untuk meraih keberuntungan besar, dan itulah mengapa kami menyediakan jackpot slot maxwin yang sering untuk memenuhi harapan dan keinginan Anda.   Kesimpulan OLXTOTO adalah situs slot gacor terbaik yang memberikan pengalaman bermain judi slot online yang tak terlupakan. Dengan variasi slot online terlengkap dan peluang memenangkan jackpot slot maxwin yang sering, OLXTOTO menjadi pilihan terbaik bagi para pemain yang mencari kesenangan dan kemenangan besar dalam perjudian online. Di samping itu, OLXTOTO juga menawarkan layanan pelanggan yang ramah dan responsif, siap membantu setiap pemain dalam mengatasi masalah teknis atau pertanyaan seputar perjudian online. Kami menjaga integritas game dan memberikan lingkungan bermain yang adil serta menjalankan kebijakan perlindungan pelanggan yang cermat. Bergabunglah dengan OLXTOTO sekarang dan nikmati pengalaman bermain slot online yang luar biasa. Jadilah bagian dari komunitas perjudian yang mengagumkan ini dan raih kesempatan untuk meraih kemenangan besar. Dapatkan akses mudah dan praktis ke situs OLXTOTO dan rasakan sensasi bermain judi slot yang tak terlupakan.  
    • OLXTOTO: Platform Maxwin dan Gacor Terbesar Sepanjang Masa Di dunia perjudian online yang begitu kompetitif, mencari platform yang dapat memberikan kemenangan maksimal (Maxwin) dan hasil terbaik (Gacor) adalah prioritas bagi para penjudi yang cerdas. Dalam upaya ini, OLXTOTO telah muncul sebagai pemain kunci yang mengubah lanskap perjudian online dengan menawarkan pengalaman tanpa tandingan.     Sejak diluncurkan, OLXTOTO telah menjadi sorotan industri perjudian online. Dikenal sebagai "Platform Maxwin dan Gacor Terbesar Sepanjang Masa", OLXTOTO telah menarik perhatian pemain dari seluruh dunia dengan reputasinya yang solid dan kinerja yang luar biasa. Salah satu fitur utama yang membedakan OLXTOTO dari pesaingnya adalah komitmen mereka untuk memberikan pengalaman berjudi yang unik dan memuaskan. Dengan koleksi game yang luas dan beragam, termasuk togel, slot online, live casino, dan banyak lagi, OLXTOTO menawarkan sesuatu untuk semua orang. Dibangun dengan teknologi terkini dan didukung oleh tim ahli yang berdedikasi, platform ini memastikan bahwa setiap pengalaman berjudi di OLXTOTO tidak hanya menghibur, tetapi juga menguntungkan. Namun, keunggulan OLXTOTO tidak hanya terletak pada permainan yang mereka tawarkan. Mereka juga terkenal karena keamanan dan keadilan yang mereka berikan kepada para pemain mereka. Dengan sistem keamanan tingkat tinggi dan audit rutin yang dilakukan oleh otoritas regulasi independen, para pemain dapat yakin bahwa setiap putaran permainan di OLXTOTO adalah adil dan transparan. Tidak hanya itu, OLXTOTO juga dikenal karena layanan pelanggan yang luar biasa. Dengan tim dukungan yang ramah dan responsif, para pemain dapat yakin bahwa setiap pertanyaan atau masalah mereka akan ditangani dengan cepat dan efisien. Dengan semua fitur dan keunggulan yang ditawarkannya, tidak mengherankan bahwa OLXTOTO telah menjadi platform pilihan bagi para penjudi online yang mencari kemenangan maksimal dan hasil terbaik. Jadi, jika Anda ingin bergabung dengan jutaan pemain yang telah merasakan keajaiban OLXTOTO, jangan ragu untuk mendaftar dan mulai bermain hari ini!  
    • OLXTOTO adalah bandar slot yang terkenal dan terpercaya di Indonesia. Mereka menawarkan berbagai jenis permainan slot yang menarik dan menghibur. Dengan tampilan yang menarik dan grafis yang berkualitas tinggi, pemain akan merasa seperti berada di kasino sungguhan. OLXTOTO juga menyediakan layanan pelanggan yang ramah dan responsif, siap membantu pemain dengan segala pertanyaan atau masalah yang mereka hadapi. Daftar =  https://surkale.me/Olxtotodotcom1
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