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SkelletonX

[1.7] KeyBinding

Started by SkelletonX, April 14, 2018

12 posts in this topic

SkelletonX    0

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Posted April 14, 2018

I'm trying to do that, when I press "KEY_F" Do something, but I'm not getting

ButtonClickEvent: 

package com.skelletonx.MacroSK.handler;

import net.minecraft.client.settings.KeyBinding;
import net.minecraftforge.fml.common.eventhandler.EventPriority;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.common.gameevent.InputEvent;
import net.minecraftforge.fml.common.gameevent.InputEvent.KeyInputEvent;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import org.lwjgl.input.Keyboard;

public class ButtonClickEvent {
	public KeyBinding key  = new KeyBinding("key name", Keyboard.KEY_F, "My_Mod_Category");

    @SideOnly(Side.CLIENT)
    @SubscribeEvent(priority= EventPriority.NORMAL, receiveCanceled=true)
    public void onEvent(KeyInputEvent event) {
    	if(key) {
    		// execute KEY_F 
    	}
    	
    }
}

ClientProxy:

package com.skelletonx.MacroSK.proxy;

import com.skelletonx.MacroSK.handler.ButtonClickEvent;
import com.sun.javafx.scene.control.behavior.KeyBinding;

import net.minecraftforge.common.MinecraftForge;


public class ClientProxy extends CommonProxy{
	
	public static KeyBinding[] keyBindings;

    public void registerClient(){
        //ClientCommandHandler.instance.registerCommand(new CommandBind());
        MinecraftForge.EVENT_BUS.register(new ButtonClickEvent());
    }
}

 

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Draco18s    1928

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Posted April 14, 2018

You are not using keybindings correctly.

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diesieben07    6116

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Posted April 14, 2018 (edited)
12 hours ago, SkelletonX said:

if(key) {

This does not compile, this is not Javascript.

 

Use ClientTickEvent (check TickEvent::phase) and check KeyBinding::isKeyDown to see if your key is pressed.

 

Also, why does your title say 1.7 when you are clearly not using 1.7?

Edited April 14, 2018 by diesieben07

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jabelar    585

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Posted April 14, 2018

I have a tutorial on keybinding here: http://jabelarminecraft.blogspot.com/p/minecraft-forge-1721710-keybinding.html

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SkelletonX    0

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Posted April 14, 2018

@Draco18s

 

exemple code plz?

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SkelletonX    0

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Posted April 14, 2018

@diesieben07

I'm using Forge API 1.7

 

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Draco18s    1928

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Posted April 14, 2018
59 minutes ago, SkelletonX said:

@diesieben07

I'm using Forge API 1.7

What do you mean by this? Forge versions are primarily numbered after the version of Minecraft they're for (e.g. 1.7.10 - 10.13.4.1614 is for MC 1.7.10 and is version 10.13.4, build 1614)

1 hour ago, SkelletonX said:

@Draco18s

exemple code plz?

 

Also, stop putting random formatting on your posts.

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larsgerrits    504

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Posted April 14, 2018
39 minutes ago, SkelletonX said:

@diesieben07


I'm using Forge API 1.7


 

1) Your code shows you're not using Forge for MC 1.7.

2) 1.7.10 and lower are not supported on this forum anymore. You should update.

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SkelletonX    0

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Posted April 15, 2018
On 14/04/2018 at 11:27 AM, diesieben07 said:

This does not compile, this is not Javascript.

 

Use ClientTickEvent (check TickEvent::phase) and check KeyBinding::isKeyDown to see if your key is pressed.

 

Also, why does your title say 1.7 when you are clearly not using 1.7?

phase ? public ClientTickEvent(TickEvent.Phase phase ok?

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diesieben07    6116

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Posted April 15, 2018
1 minute ago, SkelletonX said:

phase ? public ClientTickEvent(TickEvent.Phase phase ok?

I have no idea what you are trying to say.

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Posted April 15, 2018 (edited)

@diesieben07  I'm asking if this is to put in the ButtonClickEven

 

package com.skelletonx.MacroSK.handler;

import com.skelletonx.MacroSK.util.LogHelper;
import net.minecraft.client.Minecraft;
import net.minecraftforge.fml.common.gameevent.TickEvent;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;




public class ButtonClickEvent {
	
	@SideOnly(Side.CLIENT)
	public void ClientTickEvent(TickEvent.Phase phase) {
		 LogHelper.info("ClientTickEvent execute");
	    	if(KeybindHandler.keybind.isKeyDown()) {
	    		LogHelper.info("OK??????????");
	    		Minecraft.getMinecraft().thePlayer.sendChatMessage(" TEST ");
	    		
	    	}
	}
}

oioio

 

 

Edited April 15, 2018 by SkelletonX

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diesieben07    6116

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Posted April 15, 2018

No. That's not how events work. Read the documentation.

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