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[SOLVED] [1.12.2] Entity (Projectile) Rendering - Dislocating Entity Problem


Cadiboo

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I've got a projectile entity that works perfectly, but if I fire it at a speed over about 1-2 once it hits a block it renders back about 3 blocks, after a while (a few seconds before the entity's lifespan runs out) the renderer renders properly - This isn't the fault of my renderer, it happens with forges default white box renderer too, but only at speeds higher than a normal arrow.

Ive seen a topic from a long time ago about the same problem (they were rendering an Entity Spear) but they didn't get a solution to it, Im hoping that someone knows the solution to this problem. Tinkers construct seems to have solved this problem by making all their projectiles extend Arrow, but it seems like an inelegant solution and it would be great if there was a better one.

 

 

EntityRailgunProjectile.java

Spoiler

package cadiboo.wiptech.entity.projectile;

import java.util.List;

import javax.annotation.Nullable;

import com.google.common.base.Predicate;
import com.google.common.base.Predicates;

import cadiboo.wiptech.WIPTech;
import cadiboo.wiptech.entity.EntityBase;
import cadiboo.wiptech.init.Items;
import cadiboo.wiptech.item.EnumHandler.MagneticMetalRods;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.IProjectile;
import net.minecraft.entity.MoverType;
import net.minecraft.entity.monster.EntityEnderman;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.entity.projectile.EntityTippedArrow;
import net.minecraft.init.PotionTypes;
import net.minecraft.init.SoundEvents;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.network.datasync.DataParameter;
import net.minecraft.network.datasync.DataSerializers;
import net.minecraft.network.datasync.EntityDataManager;
import net.minecraft.network.play.server.SPacketChangeGameState;
import net.minecraft.potion.PotionUtils;
import net.minecraft.util.DamageSource;
import net.minecraft.util.EntitySelectors;
import net.minecraft.util.EnumParticleTypes;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.datafix.DataFixer;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;

public class EntityRailgunProjectile extends EntityBase implements IProjectile {

    private static final Predicate<Entity> PROJECTILE_TARGETS = Predicates.and(EntitySelectors.NOT_SPECTATING, EntitySelectors.IS_ALIVE, new Predicate<Entity>()
    {
        public boolean apply(@Nullable Entity p_apply_1_)
        {
            return p_apply_1_.canBeCollidedWith();
        }
    });

    private static final DataParameter<Integer> ROD_ID = EntityDataManager.<Integer>createKey(EntityRailgunProjectile.class, DataSerializers.VARINT);

    protected void entityInit()
    {
        this.dataManager.register(ROD_ID, Integer.valueOf(-1));
    }
    
    public void setRodId(int rodId)
    {
        this.dataManager.set(ROD_ID, Integer.valueOf(rodId));
    }

    public int getRodId()
    {
        return ((Integer)this.dataManager.get(ROD_ID)).intValue();
    }

    private int xTile;
    private int yTile;
    private int zTile;
    private Block inTile;
    private int inData;
    public boolean inGround;
    protected int timeInGround;
    /** 1 if the player can pick up the projectile */
    public EntityRailgunProjectile.PickupStatus pickupStatus;
    /** The owner of this projectile. */
    public Entity shootingEntity;
    private int ticksInGround;
    private int ticksInAir;
    private double damage;
    /** The amount of knockback a projectile applies when it hits a mob. */
    private int knockbackStrength;

    public EntityRailgunProjectile(World worldIn)
    {
        super(worldIn);
        this.xTile = -1;
        this.yTile = -1;
        this.zTile = -1;
        this.pickupStatus = EntityRailgunProjectile.PickupStatus.DISALLOWED;
        this.damage = 2.0D;
        this.setSize(0.5F, 0.5F);
    }

    public EntityRailgunProjectile(World worldIn, double x, double y, double z)
    {
        this(worldIn);
        this.setPosition(x, y, z);
    }

    public EntityRailgunProjectile(World worldIn, EntityLivingBase shooter)
    {
        this(worldIn, shooter.posX, shooter.posY + (double)shooter.getEyeHeight() - 0.10000000149011612D, shooter.posZ);
        this.shootingEntity = shooter;

        if (shooter instanceof EntityPlayer)
        {
            this.pickupStatus = EntityRailgunProjectile.PickupStatus.ALLOWED;
        }
    }

    /**
     * Checks if the entity is in range to render.
     */
    @SideOnly(Side.CLIENT)
    public boolean isInRangeToRenderDist(double distance)
    {
        double d0 = this.getEntityBoundingBox().getAverageEdgeLength() * 10.0D;

        if (Double.isNaN(d0))
        {
            d0 = 1.0D;
        }

        d0 = d0 * 64.0D * getRenderDistanceWeight();
        return distance < d0 * d0;
    }

    public void shoot(Entity shooter, float pitch, float yaw, float p_184547_4_, float velocity, float inaccuracy)
    {
        float f = -MathHelper.sin(yaw * 0.017453292F) * MathHelper.cos(pitch * 0.017453292F);
        float f1 = -MathHelper.sin(pitch * 0.017453292F);
        float f2 = MathHelper.cos(yaw * 0.017453292F) * MathHelper.cos(pitch * 0.017453292F);
        this.shoot((double)f, (double)f1, (double)f2, velocity, inaccuracy);
        this.motionX += shooter.motionX;
        this.motionZ += shooter.motionZ;

        if (!shooter.onGround)
        {
            this.motionY += shooter.motionY;
        }
    }

    /**
     * Similar to setArrowHeading, it's point the throwable entity to a x, y, z direction.
     */
    public void shoot(double x, double y, double z, float velocity, float inaccuracy)
    {
        float f = MathHelper.sqrt(x * x + y * y + z * z);
        x = x / (double)f;
        y = y / (double)f;
        z = z / (double)f;
        x = x + this.rand.nextGaussian() * 0.007499999832361937D * (double)inaccuracy;
        y = y + this.rand.nextGaussian() * 0.007499999832361937D * (double)inaccuracy;
        z = z + this.rand.nextGaussian() * 0.007499999832361937D * (double)inaccuracy;
        x = x * (double)velocity;
        y = y * (double)velocity;
        z = z * (double)velocity;
        this.motionX = x;
        this.motionY = y;
        this.motionZ = z;
        float f1 = MathHelper.sqrt(x * x + z * z);
        this.rotationYaw = (float)(MathHelper.atan2(x, z) * (180D / Math.PI));
        this.rotationPitch = (float)(MathHelper.atan2(y, (double)f1) * (180D / Math.PI));
        this.prevRotationYaw = this.rotationYaw;
        this.prevRotationPitch = this.rotationPitch;
        this.ticksInGround = 0;
    }

    /**
     * Set the position and rotation values directly without any clamping.
     */
    @SideOnly(Side.CLIENT)
    public void setPositionAndRotationDirect(double x, double y, double z, float yaw, float pitch, int posRotationIncrements, boolean teleport)
    {
        this.setPosition(x, y, z);
        this.setRotation(yaw, pitch);
    }

    /**
     * Updates the entity motion clientside, called by packets from the server
     */
    @SideOnly(Side.CLIENT)
    public void setVelocity(double x, double y, double z)
    {
        this.motionX = x;
        this.motionY = y;
        this.motionZ = z;

        if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F)
        {
            float f = MathHelper.sqrt(x * x + z * z);
            this.rotationPitch = (float)(MathHelper.atan2(y, (double)f) * (180D / Math.PI));
            this.rotationYaw = (float)(MathHelper.atan2(x, z) * (180D / Math.PI));
            this.prevRotationPitch = this.rotationPitch;
            this.prevRotationYaw = this.rotationYaw;
            this.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch);
            this.ticksInGround = 0;
        }
    }

    /**
     * Called to update the entity's position/logic.
     */
    public void onUpdate()
    {
        super.onUpdate();

        if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F)
        {
            float f = MathHelper.sqrt(this.motionX * this.motionX + this.motionZ * this.motionZ);
            this.rotationYaw = (float)(MathHelper.atan2(this.motionX, this.motionZ) * (180D / Math.PI));
            this.rotationPitch = (float)(MathHelper.atan2(this.motionY, (double)f) * (180D / Math.PI));
            this.prevRotationYaw = this.rotationYaw;
            this.prevRotationPitch = this.rotationPitch;
        }

        BlockPos blockpos = new BlockPos(this.xTile, this.yTile, this.zTile);
        IBlockState iblockstate = this.world.getBlockState(blockpos);
        Block block = iblockstate.getBlock();

        if (iblockstate.getMaterial() != Material.AIR)
        {
            AxisAlignedBB axisalignedbb = iblockstate.getCollisionBoundingBox(this.world, blockpos);

            if (axisalignedbb != Block.NULL_AABB && axisalignedbb.offset(blockpos).contains(new Vec3d(this.posX, this.posY, this.posZ)))
            {
                this.inGround = true;
            }
        }

        if (this.inGround)
        {
            int j = block.getMetaFromState(iblockstate);

            if ((block != this.inTile || j != this.inData) && !this.world.collidesWithAnyBlock(this.getEntityBoundingBox().grow(0.05D)))
            {
                this.inGround = false;
                this.motionX *= (double)(this.rand.nextFloat() * 0.2F);
                this.motionY *= (double)(this.rand.nextFloat() * 0.2F);
                this.motionZ *= (double)(this.rand.nextFloat() * 0.2F);
                this.ticksInGround = 0;
                this.ticksInAir = 0;
            }
            else
            {
                ++this.ticksInGround;

                if (this.ticksInGround >= 1200)
                {
                    this.setDead();
                }
            }

            ++this.timeInGround;
        }
        else
        {
            this.timeInGround = 0;
            ++this.ticksInAir;
            Vec3d vec3d1 = new Vec3d(this.posX, this.posY, this.posZ);
            Vec3d vec3d = new Vec3d(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
            RayTraceResult raytraceresult = this.world.rayTraceBlocks(vec3d1, vec3d, false, true, false);
            vec3d1 = new Vec3d(this.posX, this.posY, this.posZ);
            vec3d = new Vec3d(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);

            if (raytraceresult != null)
            {
                vec3d = new Vec3d(raytraceresult.hitVec.x, raytraceresult.hitVec.y, raytraceresult.hitVec.z);
            }

            Entity entity = this.findEntityOnPath(vec3d1, vec3d);

            if (entity != null)
            {
                raytraceresult = new RayTraceResult(entity);
            }

            if (raytraceresult != null && raytraceresult.entityHit instanceof EntityPlayer)
            {
                EntityPlayer entityplayer = (EntityPlayer)raytraceresult.entityHit;

                if (this.shootingEntity instanceof EntityPlayer && !((EntityPlayer)this.shootingEntity).canAttackPlayer(entityplayer))
                {
                    raytraceresult = null;
                }
            }

            if (raytraceresult != null && !net.minecraftforge.event.ForgeEventFactory.onProjectileImpact(this, raytraceresult))
            {
                this.onHit(raytraceresult);
            }

            this.posX += this.motionX;
            this.posY += this.motionY;
            this.posZ += this.motionZ;
            float f4 = MathHelper.sqrt(this.motionX * this.motionX + this.motionZ * this.motionZ);
            this.rotationYaw = (float)(MathHelper.atan2(this.motionX, this.motionZ) * (180D / Math.PI));

            while (this.rotationPitch - this.prevRotationPitch >= 180.0F)
            {
                this.prevRotationPitch += 360.0F;
            }

            while (this.rotationYaw - this.prevRotationYaw < -180.0F)
            {
                this.prevRotationYaw -= 360.0F;
            }

            while (this.rotationYaw - this.prevRotationYaw >= 180.0F)
            {
                this.prevRotationYaw += 360.0F;
            }

            this.rotationPitch = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F;
            this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F;
            float f1 = 0.99F;
            float f2 = 0.05F;

            if (this.isInWater())
            {
                for (int i = 0; i < 4; ++i)
                {
                    float f3 = 0.25F;
                    this.world.spawnParticle(EnumParticleTypes.WATER_BUBBLE, this.posX - this.motionX * 0.25D, this.posY - this.motionY * 0.25D, this.posZ - this.motionZ * 0.25D, this.motionX, this.motionY, this.motionZ);
                }

                f1 = 0.6F;
            }

            if (this.isWet())
            {
                this.extinguish();
            }

            this.motionX *= (double)f1;
            this.motionY *= (double)f1;
            this.motionZ *= (double)f1;

            if (!this.hasNoGravity())
            {
                this.motionY -= 0.05000000074505806D;
            }

            this.setPosition(this.posX, this.posY, this.posZ);
            this.doBlockCollisions();
        }
    }

    /**
     * Called when the arrow hits a block or an entity
     */
    protected void onHit(RayTraceResult raytraceResultIn)
    {
        Entity entity = raytraceResultIn.entityHit;

        if (entity != null)
        {
            float f = MathHelper.sqrt(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);
            int i = MathHelper.ceil((double)f * this.damage);

            DamageSource damagesource;

            if (this.shootingEntity == null)
            {
                damagesource = cadiboo.wiptech.util.DamageSource.causeRailgunProjectileDamage(this, this);
            }
            else
            {
                damagesource = cadiboo.wiptech.util.DamageSource.causeRailgunProjectileDamage(this, this.shootingEntity);
            }

            if (this.isBurning())
            {
                entity.setFire(5);
            }

            if (entity.attackEntityFrom(damagesource, (float)i))
            {
                if (entity instanceof EntityLivingBase)
                {
                    EntityLivingBase entitylivingbase = (EntityLivingBase)entity;

                    if (this.knockbackStrength > 0)
                    {
                        float f1 = MathHelper.sqrt(this.motionX * this.motionX + this.motionZ * this.motionZ);

                        if (f1 > 0.0F)
                        {
                            entitylivingbase.addVelocity(this.motionX * (double)this.knockbackStrength * 0.6000000238418579D / (double)f1, 0.1D, this.motionZ * (double)this.knockbackStrength * 0.6000000238418579D / (double)f1);
                        }
                    }

                    if (this.shootingEntity instanceof EntityLivingBase)
                    {
                        EnchantmentHelper.applyThornEnchantments(entitylivingbase, this.shootingEntity);
                        EnchantmentHelper.applyArthropodEnchantments((EntityLivingBase)this.shootingEntity, entitylivingbase);
                    }

                    /*this.arrowHit(entitylivingbase);

                    if (this.shootingEntity != null && entitylivingbase != this.shootingEntity && entitylivingbase instanceof EntityPlayer && this.shootingEntity instanceof EntityPlayerMP)
                    {
                        ((EntityPlayerMP)this.shootingEntity).connection.sendPacket(new SPacketChangeGameState(6, 0.0F));
                    }
                    */
                    //TODO make this do whatever its meant to do
                }

                
                this.playSound(SoundEvents.ENTITY_SLIME_SQUISH, 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));

                /*if (!(entity instanceof EntityEnderman))
                {
                    this.setDead();
                }*/
                
            }
            else
            {
                this.motionX *= -0.10000000149011612D;
                this.motionY *= -0.10000000149011612D;
                this.motionZ *= -0.10000000149011612D;
                this.rotationYaw += 180.0F;
                this.prevRotationYaw += 180.0F;
                this.ticksInAir = 0;

                if (!this.world.isRemote && this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ < 0.0010000000474974513D)
                {
                    if (this.pickupStatus == EntityRailgunProjectile.PickupStatus.ALLOWED)
                    {
                        this.entityDropItem(this.getRodStack(), 0.1F);
                    }

                    this.setDead();
                }
            }
        }
        else
        {
            BlockPos blockpos = raytraceResultIn.getBlockPos();
            this.xTile = blockpos.getX();
            this.yTile = blockpos.getY();
            this.zTile = blockpos.getZ();
            IBlockState iblockstate = this.world.getBlockState(blockpos);
            this.inTile = iblockstate.getBlock();
            this.inData = this.inTile.getMetaFromState(iblockstate);
            this.motionX = (double)((float)(raytraceResultIn.hitVec.x - this.posX));
            this.motionY = (double)((float)(raytraceResultIn.hitVec.y - this.posY));
            this.motionZ = (double)((float)(raytraceResultIn.hitVec.z - this.posZ));
            float f2 = MathHelper.sqrt(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);
            this.posX -= this.motionX / (double)f2 * 0.05000000074505806D;
            this.posY -= this.motionY / (double)f2 * 0.05000000074505806D;
            this.posZ -= this.motionZ / (double)f2 * 0.05000000074505806D;
            this.playSound(SoundEvents.BLOCK_STONE_BREAK, 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));
            this.inGround = true;

            if (iblockstate.getMaterial() != Material.AIR)
            {
                this.inTile.onEntityCollidedWithBlock(this.world, blockpos, iblockstate, this);
            }
        }
    }

    /**
     * Tries to move the entity towards the specified location.
     */
    public void move(MoverType type, double x, double y, double z)
    {
        super.move(type, x, y, z);

        if (this.inGround)
        {
            this.xTile = MathHelper.floor(this.posX);
            this.yTile = MathHelper.floor(this.posY);
            this.zTile = MathHelper.floor(this.posZ);
        }
    }

    protected void arrowHit(EntityLivingBase living)
    {
    }

    @Nullable
    protected Entity findEntityOnPath(Vec3d start, Vec3d end)
    {
        Entity entity = null;
        List<Entity> list = this.world.getEntitiesInAABBexcluding(this, this.getEntityBoundingBox().expand(this.motionX, this.motionY, this.motionZ).grow(1.0D), PROJECTILE_TARGETS);
        double d0 = 0.0D;

        for (int i = 0; i < list.size(); ++i)
        {
            Entity entity1 = list.get(i);

            if (entity1 != this.shootingEntity || this.ticksInAir >= 5)
            {
                AxisAlignedBB axisalignedbb = entity1.getEntityBoundingBox().grow(0.30000001192092896D);
                RayTraceResult raytraceresult = axisalignedbb.calculateIntercept(start, end);

                if (raytraceresult != null)
                {
                    double d1 = start.squareDistanceTo(raytraceresult.hitVec);

                    if (d1 < d0 || d0 == 0.0D)
                    {
                        entity = entity1;
                        d0 = d1;
                    }
                }
            }
        }

        return entity;
    }

    public static void registerFixesArrow(DataFixer fixer, String name)
    {
    }

    public static void registerFixesArrow(DataFixer fixer)
    {
        registerFixesArrow(fixer, "Arrow");
    }

    /**
     * (abstract) Protected helper method to write subclass entity data to NBT.
     */
    public void writeEntityToNBT(NBTTagCompound compound)
    {
        compound.setInteger("xTile", this.xTile);
        compound.setInteger("yTile", this.yTile);
        compound.setInteger("zTile", this.zTile);
        compound.setShort("life", (short)this.ticksInGround);
        ResourceLocation resourcelocation = Block.REGISTRY.getNameForObject(this.inTile);
        compound.setString("inTile", resourcelocation == null ? "" : resourcelocation.toString());
        compound.setByte("inData", (byte)this.inData);
        compound.setByte("inGround", (byte)(this.inGround ? 1 : 0));
        compound.setByte("pickup", (byte)this.pickupStatus.ordinal());
        compound.setDouble("damage", this.damage);
        compound.setInteger("rodId", this.getRodId());
    }

    /**
     * (abstract) Protected helper method to read subclass entity data from NBT.
     */
    public void readEntityFromNBT(NBTTagCompound compound)
    {
        this.xTile = compound.getInteger("xTile");
        this.yTile = compound.getInteger("yTile");
        this.zTile = compound.getInteger("zTile");
        this.ticksInGround = compound.getShort("life");
        this.setRodId(compound.getInteger("rodId"));

        if (compound.hasKey("inTile", 8))
        {
            this.inTile = Block.getBlockFromName(compound.getString("inTile"));
        }
        else
        {
            this.inTile = Block.getBlockById(compound.getByte("inTile") & 255);
        }

        this.inData = compound.getByte("inData") & 255;
        this.inGround = compound.getByte("inGround") == 1;

        if (compound.hasKey("damage", 99))
        {
            this.damage = compound.getDouble("damage");
        }

        if (compound.hasKey("pickup", 99))
        {
            this.pickupStatus = EntityRailgunProjectile.PickupStatus.getByOrdinal(compound.getByte("pickup"));
        }
        else if (compound.hasKey("player", 99))
        {
            this.pickupStatus = compound.getBoolean("player") ? EntityRailgunProjectile.PickupStatus.ALLOWED : EntityRailgunProjectile.PickupStatus.DISALLOWED;
        }

    }

    /**
     * Called by a player entity when they collide with an entity
     */
    public void onCollideWithPlayer(EntityPlayer entityIn)
    {
        if (!this.world.isRemote && this.inGround)
        {
            boolean flag = this.pickupStatus == EntityRailgunProjectile.PickupStatus.ALLOWED || this.pickupStatus == EntityRailgunProjectile.PickupStatus.CREATIVE_ONLY && entityIn.capabilities.isCreativeMode;

            if (this.pickupStatus == EntityRailgunProjectile.PickupStatus.ALLOWED && !entityIn.inventory.addItemStackToInventory(this.getRodStack()))
            {
                flag = false;
            }

            if (flag)
            {
                entityIn.onItemPickup(this, 1);
                this.setDead();
            }
        }
    }

    protected ItemStack getRodStack()
    {
        //itemIn, amount, meta
        return new ItemStack(Items.MAGNETIC_METAL_ROD, 1, this.getRodId());
    }

    /**
     * returns if this entity triggers Block.onEntityWalking on the blocks they walk on. used for spiders and wolves to
     * prevent them from trampling crops
     */
    protected boolean canTriggerWalking()
    {
        return false;
    }

    public void setDamage(double damageIn)
    {
        this.damage = damageIn;
    }

    public double getDamage()
    {
        return this.damage;
    }

    /**
     * Sets the amount of knockback the arrow applies when it hits a mob.
     */
    public void setKnockbackStrength(int knockbackStrengthIn)
    {
        this.knockbackStrength = knockbackStrengthIn;
    }

    /**
     * Returns true if it's possible to attack this entity with an item.
     */
    public boolean canBeAttackedWithItem()
    {
        return false;
    }

    public static enum PickupStatus
    {
        DISALLOWED,
        ALLOWED,
        CREATIVE_ONLY;

        public static EntityRailgunProjectile.PickupStatus getByOrdinal(int ordinal)
        {
            if (ordinal < 0 || ordinal > values().length)
            {
                ordinal = 0;
            }

            return values()[ordinal];
        }
    }

}

 

RenderEntityRailgunProjectile.java

Spoiler

package cadiboo.wiptech.entity.render;

import javax.annotation.Nonnull;

import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;

import cadiboo.wiptech.entity.projectile.EntityRailgunProjectile;
import cadiboo.wiptech.init.Items;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.block.model.ItemCameraTransforms;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;

//Absolutely copied from Tinkers Construct

public class RenderEntityRailgunProjectile<T extends EntityRailgunProjectile> extends Render<T> {

    protected RenderEntityRailgunProjectile(RenderManager renderManager) {
        super(renderManager);
    }

    @Override
    public void doRender(@Nonnull T entity, double x, double y, double z, float entityYaw, float partialTicks) {
        // preface: Remember that the rotations are applied in reverse order.
        // the rendering call does not apply any transformations.
        // That'd screw things up, since it'd be applied before our transformations
        // So remember to read this from the rendering call up to this line

        // can be overwritten in customRendering
        //toolCoreRenderer.setDepth(1/32f);

        /*
         ITinkerProjectile handler = entity.getCapability(CapabilityTinkerProjectile.PROJECTILE_CAPABILITY, null);
    if(handler == null) {
      return;
    }
    ItemStack itemStack = handler.getItemStack();
         */
        
        ItemStack itemStack = new ItemStack(Items.MAGNETIC_METAL_ROD, 1, entity.getRodId());

        GL11.glPushMatrix();
        GL11.glEnable(GL12.GL_RESCALE_NORMAL);

        // last step: translate from 0/0/0 to correct position in world
        GL11.glTranslated(x, y, z);
        // mkae it smaller
        GL11.glScalef(0.5F, 0.5F, 0.5F);

        customRendering(entity, x, y, z, entityYaw, partialTicks);

        if(renderManager == null || renderManager.renderEngine == null) {
            return;
        }

        // draw correct texture. not some weird block fragments.
        renderManager.renderEngine.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);

        if(!itemStack.isEmpty()) {
          Minecraft.getMinecraft().getRenderItem().renderItem(itemStack, ItemCameraTransforms.TransformType.NONE);
        }
        else {
          ItemStack dummy = new ItemStack(Items.MAGNETIC_METAL_ROD);
          Minecraft.getMinecraft().getRenderItem().renderItem(dummy, Minecraft.getMinecraft().getRenderItem().getItemModelMesher().getModelManager().getMissingModel());
        }

        GL11.glDisable(GL12.GL_RESCALE_NORMAL);
        GL11.glPopMatrix();

        super.doRender(entity, x, y, z, entityYaw, partialTicks);
    }

    public void customRendering(T entity, double x, double y, double z, float entityYaw, float partialTicks) {
        // flip it, flop it, pop it, pull it, push it, rotate it, translate it, TECHNOLOGY

        // rotate it into the direction we threw it
        GL11.glRotatef(entity.rotationYaw, 0f, 1f, 0f);
        GL11.glRotatef(-entity.rotationPitch, 1f, 0f, 0f);

        // adjust "stuck" depth
        if(entity.inGround) {
            /*
        public double getStuckDepth() {
            return 0.4f;
        }
             */

            //GL11.glTranslated(0, 0, -entity.getStuckDepth());
            GL11.glTranslated(0, 0, -0.4f);
        }

        customCustomRendering(entity, x, y, z, entityYaw, partialTicks);

        // rotate it so it faces forward
        GL11.glRotatef(-90f, 0f, 1f, 0f);

        // rotate the projectile it so it faces upwards
        GL11.glRotatef(-45, 0f, 0f, 1f);
    }

    /** If you just want to rotate it or something but the overall "have it heading towards the target" should stay the same */
    protected void customCustomRendering(T entity, double x, double y, double z, float entityYaw, float partialTicks) {}

    @Nonnull
    @Override
    protected ResourceLocation getEntityTexture(@Nonnull T entity) {
        return TextureMap.LOCATION_MISSING_TEXTURE;
    }
}

 

 

Screenshots:

 

Untitled.thumb.png.17bb15bc50759cb34337a79a4352839e.pngUntitled2.thumb.png.eca66a23fba5a4d4ef0bbf5258fcda26.pngUntitled3.thumb.png.9af7340d80cb8de7be331d22c2de2d96.pngUntitled4.thumb.png.35efa8ba86c63ac3627248e9569be6b0.pngUntitled5.thumb.png.91f3fe4d19565def7355bc2402e5584f.pngUntitled6.thumb.png.1fd7162d8cef066dfc87d257fb9cf20b.png

 

Renderer renders normally right before the entity is killed

 

Untitled7.thumb.png.d5e3fcdd40d44afbe7b2840a67a193eb.pngUntitled8.thumb.png.0dc28ca5ab7918f26c9c1b26a3d5dc85.png

Edited by Cadiboo
solved 1.12.2

About Me

Spoiler

My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)

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  • 1 month later...
On 14/03/2018 at 10:32 PM, Cadiboo said:

Tinkers construct seems to have solved this problem by making all their projectiles extend Arrow, but it seems like an inelegant solution and it would be great if there was a better one.

Thats the solution. A lot of code is apparently handled specifically if the entity extends arrow, so you pretty much have to extend it.

My current code that works perfectly

About Me

Spoiler

My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)

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