Jump to content

1.12 Custom Crop seeds not registering


ShadowAvana

Recommended Posts

So I am following ShadowFacts Modding tutorial for crops and I am copying word for word and I and encountering a problem where I cant get my cornSeed's to register and be added to the game. Ill paste the code of what I have below. I have attempted this 4 times starting new each time and every time I encounter the exact same thing.

ItemCornSeed

package com.shadowavana.egypt.items;

import com.shadowavana.egypt.Main;
import com.shadowavana.egypt.init.ModBlocks;
import com.shadowavana.egypt.init.ModItems;
import com.shadowavana.egypt.util.ItemModelProvider;

import net.minecraft.init.Blocks;
import net.minecraft.item.Item;
import net.minecraft.item.ItemSeeds;

public class ItemCornSeed extends ItemSeeds implements ItemModelProvider {

	public ItemCornSeed() {
		super(ModBlocks.cropCorn, Blocks.FARMLAND);
		setUnlocalizedName("corn_seed");
		setRegistryName("corn_seed");
		
	}
	
	public void registerItemModel(Item item) {
		Main.proxy.registerItemRenderer(item, 0, "corn_seed");
	}

}

 

ModItems

	public static final Item corn = new ItemBase("corn").setCreativeTab(Main.tabAncientFood);
	public static ItemCornSeed cornSeed = new ItemCornSeed();
	public static void register(IForgeRegistry<Item> registry) {
		registry.registerAll(
				// ...
				corn
				
				
		);
	}
	
	public static void registerModels() {
		// ...
		corn.registerItems();
	}

 

BlockCornCrop

public class BlockCropCorn extends BlockCrops {

	public BlockCropCorn() {
		setUnlocalizedName("crop_corn");
		setRegistryName("crop_corn");
	}
	
	@Override
	protected Item getSeed() {
		return ModItems.cornSeed;
	}
	
	@Override
	protected Item getCrop() {
		return ModItems.corn;
	}

}


ModBlocks

public static BlockCropCorn cropCorn = new BlockCropCorn();

	@SubscribeEvent
	public static void register(IForgeRegistry<Block> registry) {
		registry.registerAll(
				// ...
				cropCorn
		);



Any help is greatly appreciated, If I need to post anything else that I missed I will.
 

Link to comment
Share on other sites

5 hours ago, ShadowAvana said:

registry.registerAll(
     // ...
    corn
);

 

You do not appear to be registering your seed at all.

 

Additionally:

Problematic Code #10

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

When I use this like (below)  the item loads up fine just as a normal item

	public static final Item corn_seed =	new ItemBase("corn_seed").setCreativeTab(Main.tabAncientFood);

 

and yet the moment I change  it to this and refer it to ItemCornSeed the seeds get removed from the game and cant be found

	public static final Item corn_seed = new ItemCornSeed("corn_seed").setCreativeTab(Main.tabAncientFood);

 

Link to comment
Share on other sites

Yes, because:

super(ModBlocks.cropCorn, Blocks.FARMLAND);

Your item has a reference to your block and your block has not initialized yet, so this field is null.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

Use the registry events.

In the Register<Block> event, create your blocks.

In the Register<Item> event, create your items.

Magically, everything will work, because the Block event fires first.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.