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[Solved] Item added/removed ItemHandler Capabilty check


MinecraftMart

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I would like to check if an item has been added to the capability or removed from the capability by something. Like an hopper for exactly . Is there an event for it? Or do I have to manually check every tick if they slot has changed.

 

This is my class:

Spoiler

package com.mart.display.common.tile;

import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.ITickable;
import net.minecraftforge.common.capabilities.Capability;
import net.minecraftforge.common.capabilities.CapabilityInject;
import net.minecraftforge.common.capabilities.ICapabilityProvider;
import net.minecraftforge.items.CapabilityItemHandler;
import net.minecraftforge.items.IItemHandler;
import net.minecraftforge.items.ItemStackHandler;

import javax.annotation.Nullable;

public class TileDisplay extends TileBase implements ITickable, ICapabilityProvider {

    private boolean rotation;

    private int rotationDegrees = 0;
    private float xAxisCoord = 0.5f;
    private float yAxisCoord = 0.75f;
    private float zAxisCoord = 0.5f;

    private ItemStackHandler itemStackHandler;

    public TileDisplay(){
        this.rotation = true;
        this.itemStackHandler = new ItemStackHandler(1);
    }

    @Override
    public void update() {

    }

    public void extractItem(EntityPlayer player) {
        if (this.itemStackHandler.getStackInSlot(0).isEmpty()) {
            return;
        }

        player.inventory.addItemStackToInventory(this.itemStackHandler.extractItem(0, 64, false));

        notifyUpdate();
    }

    public void setItem(ItemStack heldItem, EntityPlayer player, EnumHand hand) {
        if (!this.itemStackHandler.getStackInSlot(0).isEmpty()) {
            return;
        }

        ItemStack heldItem2 = heldItem.copy();

        heldItem2.setCount(1);
        this.itemStackHandler.setStackInSlot(0, heldItem2);

        heldItem.setCount(heldItem.getCount() - 1);
        player.setHeldItem(hand, heldItem);

        notifyUpdate();
    }

    @Override
    public NBTTagCompound writeToNBT(NBTTagCompound compound) {
        super.writeToNBT(compound);

        compound.setBoolean("rotation", this.rotation);
        compound.setInteger("rotationDegrees", this.rotationDegrees);
        compound.setFloat("xAxisCoord", this.xAxisCoord);
        compound.setFloat("yAxisCoord", this.yAxisCoord);
        compound.setFloat("zAxisCoord", this.zAxisCoord);

        compound.setTag("itemStackHandler", this.itemStackHandler.serializeNBT());

        return compound;
    }

    @Override
    public void readFromNBT(NBTTagCompound compound) {
        super.readFromNBT(compound);

        this.rotation = compound.getBoolean("rotation");
        this.rotationDegrees = compound.getInteger("rotationDegrees");

        this.xAxisCoord = compound.getFloat("xAxisCoord");
        this.yAxisCoord = compound.getFloat("yAxisCoord");
        this.zAxisCoord = compound.getFloat("zAxisCoord");

        this.itemStackHandler.deserializeNBT(compound.getCompoundTag("itemStackHandler"));
    }

    public ItemStack getItemStack() {
        return this.itemStackHandler.getStackInSlot(0);
    }

    public void toggleRotation(EnumFacing facing) {
        rotation = !rotation;

        switch (facing){
            case EAST:
                this.rotationDegrees = 90;
                break;
            case WEST:
                this.rotationDegrees = 90;
                break;
            default:
                this.rotationDegrees = 0;
                break;
        }
    }

    public boolean isRotation() {
        return rotation;
     }

    public int getRotationDegrees() {
        return rotationDegrees;
    }

    public void moveItemXAxis() {
        if(this.xAxisCoord >= 2.5f){
            this.xAxisCoord = -1.5f;
        }
        else{
            this.xAxisCoord += 0.1f;
        }
    }

    public void moveItemYAxis() {
        if(this.yAxisCoord >= 3){
            this.yAxisCoord = 0.75f;
        }
        else{
            this.yAxisCoord += 0.1f;
        }
    }

    public void moveItemZAxis() {
        if(this.zAxisCoord >= 2.5f){
            this.zAxisCoord = -1.5f;
        }
        else{
            this.zAxisCoord += 0.1f;
        }
    }

    public float getxAxisCoord() {
        return xAxisCoord;
    }

    public float getyAxisCoord() {
        return yAxisCoord;
    }

    public float getzAxisCoord() {
        return zAxisCoord;
    }

    @Override
    public boolean hasCapability(Capability<?> capability, EnumFacing facing) {
        if (capability == CapabilityItemHandler.ITEM_HANDLER_CAPABILITY) {
            return true;
        }
        return super.hasCapability(capability, facing);
    }

    @Override
    public <T> T getCapability(Capability<T> capability, EnumFacing facing) {
        if (capability == CapabilityItemHandler.ITEM_HANDLER_CAPABILITY) {
            return (T) this.itemStackHandler;
        }
        return super.getCapability(capability, facing);
    }


}

 

Thanks!

Edited by MinecraftMart
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ItemStackHandler#onContentsChanged is called when the contents of an ItemStackHandler change, you can extend ItemStackHandler (possibly in an anonymous class inside your TileEntity) and override this to do you what you need.

  • Like 1

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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