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  • [1.11] Rendering Block Color Update
The update for 1.13 is being worked on - please be patient. (Updated 02/19/19)
1.13 Update Notes for Mod Creators
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  • Posts

    • Roiniti
      Render an item with 3d model like an item in gui.

      By Roiniti · Posted 8 minutes ago

      Anyone knows how I can make an item that in the gui seems like a normal item (whit a 2d texture) but when you select it has a 3d model, I have the 3d model but I don´t know how I can render in the gui like a normal item. { "textures": { "0": "minecraft:blocks/log_oak" }, "display": { "gui": { "rotation": [ 43, 157, 309 ], "translation": [ 0, 0, 0 ], "scale": [ 1, 1, 1 ] }, "ground": { "rotation": [ 72, 0, 0 ], "translation": [ 0, 2, 0 ], "scale": [ 1, 1, 1 ] }, "fixed": { "rotation": [ 90, 172, 270 ], "translation": [ 0, 0, 0 ], "scale": [ 1, 1, 1 ] }, "head": { "rotation": [ 0, 180, 0 ], "translation": [ 0, 13, 7 ], "scale": [ 0, 0, 0 ] }, "firstperson_righthand": { "rotation": [ 86, 0, 10 ], "translation": [ 1.13, 3.2, 1.13 ], "scale": [ 0.68, 0.68, 0.68 ] }, "thirdperson_righthand": { "rotation": [ 270, 0, 0 ], "translation": [ 0, -2, -1 ], "scale": [ 1, 1, 1 ] } }, "elements": [ { "name": "log_1", "from": [ 5.5, 0, 5.5 ], "to": [ 10.5, 8, 10.5 ], "shade": false, "faces": { "north": { "texture": "#0", "uv": [ 0, 0, 5, 8 ] }, "east": { "texture": "#0", "uv": [ 0, 0, 5, 8 ] }, "south": { "texture": "#0", "uv": [ 0, 0, 5, 8 ] }, "west": { "texture": "#0", "uv": [ 0, 0, 5, 8 ] }, "up": { "texture": "#0", "uv": [ 0, 0, 5, 5 ] }, "down": { "texture": "#0", "uv": [ 0, 0, 5, 5 ] } } } ] }  
    • DavidM
      Problems with TESR

      By DavidM · Posted 19 minutes ago

      Right. According to your code on GitHub, you didn't add ANY code that does anything in terms of rendering a beam. Therefore, of course there is no beam, as code won't work if you don't actually write them down.
    • Awakened Redstone
      Problems with TESR

      By Awakened Redstone · Posted 32 minutes ago

      This model works, but the beam no... 🙁
    • DavidM
      Problems with TESR

      By DavidM · Posted 39 minutes ago

      The definition of "String" is char[]; It does not means code. I would suggest you to change the habit of referring to code as String, as this might cause confusion in the future.   Apart from your render issue, some suggestions for your code: 1. "tools" and "util" are essentially the same thing, thus there is no need to create 2 separate packages. 2. You have 2 item packages. You only need one. Merge them. 3. Stop using ItemBase. 4. Stop using BlockBase. 5. Do not use static initializers. Cadiboo made a post previously explaining the reasons: http://www.minecraftforge.net/forum/topic/68881-onblockactivated-not-being-called/?tab=comments#comment-332831  
    • Awakened Redstone
      Problems with TESR

      By Awakened Redstone · Posted 44 minutes ago

      "String" is the code.
      Like public static final ResourceLocation .............  With string I mean the code.
  • Topics

    • Roiniti
      0
      Render an item with 3d model like an item in gui.

      By Roiniti
      Started 8 minutes ago

    • Awakened Redstone
      5
      Problems with TESR

      By Awakened Redstone
      Started 1 hour ago

    • LordTSI
      6
      cant make modded server

      By LordTSI
      Started 20 hours ago

    • Osito13
      2
      Error compiling

      By Osito13
      Started 10 hours ago

    • Sarffe
      2
      (1.13.2) Missing Library

      By Sarffe
      Started 10 hours ago

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