Jump to content

The method is undefined for the type


archieab

Recommended Posts

For some reason, my EnumFacing.getDirectionFromEntityLiving is throwing the error, "The method getDirectionFromEntityLiving(BlockPos, EntityLivingBase) is undefined for the type EnumFacing".

Here is my block's .java file and my EnumHandler:

package archieab.andustry.blocks;

import java.util.List;

import archieab.andustry.Reference;
import archieab.andustry.blocks.item.IMetaBlockName;
import archieab.andustry.handlers.EnumHandler.MacTypes;
import net.minecraft.block.Block;
import net.minecraft.block.BlockPistonBase;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyDirection;
import net.minecraft.block.properties.PropertyEnum;
import net.minecraft.block.state.BlockStateContainer;
import net.minecraft.block.state.IBlockState;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.world.World;

public class BlockDrill extends Block implements IMetaBlockName {

	public static final PropertyEnum TYPE = PropertyEnum.create("type", MacTypes.class);
	public static final PropertyDirection FACING = PropertyDirection.create("facing");
	
	public BlockDrill(String unlocalizedName) {
		super(Material.IRON);
		this.setUnlocalizedName(unlocalizedName);
		this.setRegistryName(new ResourceLocation(Reference.MODID, unlocalizedName));
		this.setDefaultState(this.blockState.getBaseState().withProperty(TYPE, MacTypes.BASIC).withProperty(FACING, EnumFacing.NORTH));
	}
	
	@Override
	protected BlockStateContainer createBlockState() {
		return new BlockStateContainer(this, new IProperty[] {TYPE,FACING});
	}
	
	@Override
	public IBlockState getStateForPlacement(World world, BlockPos pos, EnumFacing facing, float hitX, float hitY,
			float hitZ, int meta, EntityLivingBase placer, EnumHand hand) {
		return this.getDefaultState().withProperty(FACING, EnumFacing.getDirectionFromEntityLiving(pos, placer))
				.withProperty(TYPE, getStateFromMeta(meta * EnumFacing.values().length).getValue(TYPE));
	}
	
	@Override
	public int getMetaFromState(IBlockState state) {
		MacTypes type = (MacTypes) state.getValue(TYPE);
		EnumFacing facing = (EnumFacing) state.getValue(FACING);
		int meta = type.getID() * EnumFacing.values().length + facing.ordinal();
		return meta;
	}
	
	@Override
	public IBlockState getStateFromMeta(int meta) {
		MacTypes type = MacTypes.values()[(int)(meta / EnumFacing.values().length) % MacTypes.values().length];
		EnumFacing facing = EnumFacing.values()[meta % EnumFacing.values().length];
		return this.getDefaultState().withProperty(TYPE, type).withProperty(FACING, facing);
	}
	
	@Override
	public void getSubBlocks(Item itemIn, CreativeTabs tab, List<ItemStack> list) {
		for(int i = 0; i < MacTypes.values().length; i++) {
			list.add(new ItemStack(itemIn, 1, i));
		}
	}

	@Override
	public String getSpecialName(ItemStack stack) {
		return MacTypes.values()[stack.getItemDamage()].getName();
	}
	
	@Override
	public ItemStack getPickBlock(IBlockState state, RayTraceResult target, World world, BlockPos pos,
			EntityPlayer player) {
		return new ItemStack(Item.getItemFromBlock(this), 1, getMetaFromState(world.getBlockState(pos)));
	}
	
	@Override
	public int damageDropped(IBlockState state) {
		return getMetaFromState(state);
	}
	
}
package archieab.andustry.handlers;

import net.minecraft.util.IStringSerializable;

public class EnumHandler {
	
	public static enum MacTypes implements IStringSerializable {
		BASIC("basic", 0),
		ADVANCED("advanced", 1);

		private int ID;
		private String name;
		
		private  MacTypes(String name, int ID) {
			this.ID = ID;
			this.name = name;
		}
		
		@Override
		public String getName() {
			return this.name;
		}
		
		public int getID() {
			return ID;
		}
		
		@Override
		public String toString() {
			return getName();
		}
		
	}

}

Additionally, my block will always place with the facing tag "=up" for some odd reason.

Any help would be appreciated! ;)

Link to comment
Share on other sites

This is standard Java, which frankly we get a bit grumpy here about supporting since it is pretty easy to google. But it is a nice day, so I'll be nice!

 

The error means that there is no such method. Your code is trying to call EnumFacing.getDirectionFromEntityLiving() but you're passing an EntityLivingBase as the placer. But the method requires an EntityLiving. There is no way for the code to be sure that something you typed as EntityLivingBase is an EntityLiving. EntityLiving are always EntityLivingBase, but not all EntityLivingBase are necessarily EntityLiving so it is an error. Even if every EntityLivingBase in Minecraft is extended to EntityLiving, the compiler cannot assume that is always true.

 

In this case, as a coder you know that the placer field will actually be an EntityLiving. So you should "cast" the placer to EntityLiving before you pass it to the EnumFacing method. Look up casting in Java if you don't understand this.

  • Like 1

Check out my tutorials here: http://jabelarminecraft.blogspot.com/

Link to comment
Share on other sites

34 minutes ago, jabelar said:

This is standard Java, which frankly we get a bit grumpy here about supporting since it is pretty easy to google. But it is a nice day, so I'll be nice!

 

The error means that there is no such method. Your code is trying to call EnumFacing.getDirectionFromEntityLiving() but you're passing an EntityLivingBase as the placer. But the method requires an EntityLiving. There is no way for the code to be sure that something you typed as EntityLivingBase is an EntityLiving. EntityLiving are always EntityLivingBase, but not all EntityLivingBase are necessarily EntityLiving so it is an error. Even if every EntityLivingBase in Minecraft is extended to EntityLiving, the compiler cannot assume that is always true.

 

In this case, as a coder you know that the placer field will actually be an EntityLiving. So you should "cast" the placer to EntityLiving before you pass it to the EnumFacing method. Look up casting in Java if you don't understand this.

Thanks for the response, and yes I am familiar with casting.

Link to comment
Share on other sites

2 hours ago, jabelar said:

The error means that there is no such method. Your code is trying to call EnumFacing.getDirectionFromEntityLiving() but you're passing an EntityLivingBase as the placer. But the method requires an EntityLiving.

 

This is incorrect. Despite the name, the method actually has a EntityLivingBase parameter.

 

4 hours ago, archieab said:

For some reason, my EnumFacing.getDirectionFromEntityLiving is throwing the error, "The method getDirectionFromEntityLiving(BlockPos, EntityLivingBase) is undefined for the type EnumFacing".

If you look at the EnumFacing enum in your IDE, what's the name of the method that takes a BlockPos and EntityLivingBase and returns an EnumFacing? It should be one of the last methods, just before the static initialiser block and the start of the EnumFacing.Axis enum.

 

MCPBot tells me that the method is known by its SRG name (func_190914_a) in older MCP mappings.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Link to comment
Share on other sites

8 hours ago, Choonster said:

 

This is incorrect. Despite the name, the method actually has a EntityLivingBase parameter.

 

If you look at the EnumFacing enum in your IDE, what's the name of the method that takes a BlockPos and EntityLivingBase and returns an EnumFacing? It should be one of the last methods, just before the static initialiser block and the start of the EnumFacing.Axis enum.

 

MCPBot tells me that the method is known by its SRG name (func_190914_a) in older MCP mappings.

I'm still really struggling to understand what you are saying. I know this site says that they will only help members with a above amateur knowledge of Java, but I really need to finish this so I can keep learning and move on. Could you explain exactly what I have to do?

Link to comment
Share on other sites

5 minutes ago, archieab said:

I'm still really struggling to understand what you are saying. I know this site says that they will only help members with a above amateur knowledge of Java, but I really need to finish this so I can keep learning and move on. Could you explain exactly what I have to do?

 

Open the EnumFacing enum in your IDE and look for the method with the parameters and return type that matches EnumFacing.getDirectionFromEntityLiving. What is its name?

  • Like 1

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Link to comment
Share on other sites

2 hours ago, Choonster said:

 

Open the EnumFacing enum in your IDE and look for the method with the parameters and return type that matches EnumFacing.getDirectionFromEntityLiving. What is its name?

In the EnumFacing.class, there is no mention of getDirectionFromEntityLiving.

package net.minecraft.util;

import com.google.common.base.Predicate;
import com.google.common.collect.Iterators;
import com.google.common.collect.Maps;
import java.util.Iterator;
import java.util.Map;
import java.util.Random;
import javax.annotation.Nullable;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.Vec3i;

public enum EnumFacing implements IStringSerializable
{
    DOWN(0, 1, -1, "down", EnumFacing.AxisDirection.NEGATIVE, EnumFacing.Axis.Y, new Vec3i(0, -1, 0)),
    UP(1, 0, -1, "up", EnumFacing.AxisDirection.POSITIVE, EnumFacing.Axis.Y, new Vec3i(0, 1, 0)),
    NORTH(2, 3, 2, "north", EnumFacing.AxisDirection.NEGATIVE, EnumFacing.Axis.Z, new Vec3i(0, 0, -1)),
    SOUTH(3, 2, 0, "south", EnumFacing.AxisDirection.POSITIVE, EnumFacing.Axis.Z, new Vec3i(0, 0, 1)),
    WEST(4, 5, 1, "west", EnumFacing.AxisDirection.NEGATIVE, EnumFacing.Axis.X, new Vec3i(-1, 0, 0)),
    EAST(5, 4, 3, "east", EnumFacing.AxisDirection.POSITIVE, EnumFacing.Axis.X, new Vec3i(1, 0, 0));

    /** Ordering index for D-U-N-S-W-E */
    private final int index;
    /** Index of the opposite Facing in the VALUES array */
    private final int opposite;
    /** Ordering index for the HORIZONTALS field (S-W-N-E) */
    private final int horizontalIndex;
    private final String name;
    private final EnumFacing.Axis axis;
    private final EnumFacing.AxisDirection axisDirection;
    /** Normalized Vector that points in the direction of this Facing */
    private final Vec3i directionVec;
    /** All facings in D-U-N-S-W-E order */
    public static final EnumFacing[] VALUES = new EnumFacing[6];
    /** All Facings with horizontal axis in order S-W-N-E */
    public static final EnumFacing[] HORIZONTALS = new EnumFacing[4];
    private static final Map<String, EnumFacing> NAME_LOOKUP = Maps.<String, EnumFacing>newHashMap();

    private EnumFacing(int indexIn, int oppositeIn, int horizontalIndexIn, String nameIn, EnumFacing.AxisDirection axisDirectionIn, EnumFacing.Axis axisIn, Vec3i directionVecIn)
    {
        this.index = indexIn;
        this.horizontalIndex = horizontalIndexIn;
        this.opposite = oppositeIn;
        this.name = nameIn;
        this.axis = axisIn;
        this.axisDirection = axisDirectionIn;
        this.directionVec = directionVecIn;
    }

    /**
     * Get the Index of this Facing (0-5). The order is D-U-N-S-W-E
     */
    public int getIndex()
    {
        return this.index;
    }

    /**
     * Get the index of this horizontal facing (0-3). The order is S-W-N-E
     */
    public int getHorizontalIndex()
    {
        return this.horizontalIndex;
    }

    /**
     * Get the AxisDirection of this Facing.
     */
    public EnumFacing.AxisDirection getAxisDirection()
    {
        return this.axisDirection;
    }

    /**
     * Get the opposite Facing (e.g. DOWN => UP)
     */
    public EnumFacing getOpposite()
    {
        return getFront(this.opposite);
    }

    /**
     * Rotate this Facing around the given axis clockwise. If this facing cannot be rotated around the given axis,
     * returns this facing without rotating.
     */
    public EnumFacing rotateAround(EnumFacing.Axis axis)
    {
        switch (axis)
        {
            case X:

                if (this != WEST && this != EAST)
                {
                    return this.rotateX();
                }

                return this;
            case Y:

                if (this != UP && this != DOWN)
                {
                    return this.rotateY();
                }

                return this;
            case Z:

                if (this != NORTH && this != SOUTH)
                {
                    return this.rotateZ();
                }

                return this;
            default:
                throw new IllegalStateException("Unable to get CW facing for axis " + axis);
        }
    }

    /**
     * Rotate this Facing around the Y axis clockwise (NORTH => EAST => SOUTH => WEST => NORTH)
     */
    public EnumFacing rotateY()
    {
        switch (this)
        {
            case NORTH:
                return EAST;
            case EAST:
                return SOUTH;
            case SOUTH:
                return WEST;
            case WEST:
                return NORTH;
            default:
                throw new IllegalStateException("Unable to get Y-rotated facing of " + this);
        }
    }

    /**
     * Rotate this Facing around the X axis (NORTH => DOWN => SOUTH => UP => NORTH)
     */
    private EnumFacing rotateX()
    {
        switch (this)
        {
            case NORTH:
                return DOWN;
            case EAST:
            case WEST:
            default:
                throw new IllegalStateException("Unable to get X-rotated facing of " + this);
            case SOUTH:
                return UP;
            case UP:
                return NORTH;
            case DOWN:
                return SOUTH;
        }
    }

    /**
     * Rotate this Facing around the Z axis (EAST => DOWN => WEST => UP => EAST)
     */
    private EnumFacing rotateZ()
    {
        switch (this)
        {
            case EAST:
                return DOWN;
            case SOUTH:
            default:
                throw new IllegalStateException("Unable to get Z-rotated facing of " + this);
            case WEST:
                return UP;
            case UP:
                return EAST;
            case DOWN:
                return WEST;
        }
    }

    /**
     * Rotate this Facing around the Y axis counter-clockwise (NORTH => WEST => SOUTH => EAST => NORTH)
     */
    public EnumFacing rotateYCCW()
    {
        switch (this)
        {
            case NORTH:
                return WEST;
            case EAST:
                return NORTH;
            case SOUTH:
                return EAST;
            case WEST:
                return SOUTH;
            default:
                throw new IllegalStateException("Unable to get CCW facing of " + this);
        }
    }

    /**
     * Returns a offset that addresses the block in front of this facing.
     */
    public int getFrontOffsetX()
    {
        return this.axis == EnumFacing.Axis.X ? this.axisDirection.getOffset() : 0;
    }

    public int getFrontOffsetY()
    {
        return this.axis == EnumFacing.Axis.Y ? this.axisDirection.getOffset() : 0;
    }

    /**
     * Returns a offset that addresses the block in front of this facing.
     */
    public int getFrontOffsetZ()
    {
        return this.axis == EnumFacing.Axis.Z ? this.axisDirection.getOffset() : 0;
    }

    /**
     * Same as getName, but does not override the method from Enum.
     */
    public String getName2()
    {
        return this.name;
    }

    public EnumFacing.Axis getAxis()
    {
        return this.axis;
    }

    /**
     * Get the facing specified by the given name
     */
    @Nullable
    public static EnumFacing byName(String name)
    {
        return name == null ? null : (EnumFacing)NAME_LOOKUP.get(name.toLowerCase());
    }

    /**
     * Get a Facing by it's index (0-5). The order is D-U-N-S-W-E. Named getFront for legacy reasons.
     */
    public static EnumFacing getFront(int index)
    {
        return VALUES[MathHelper.abs_int(index % VALUES.length)];
    }

    /**
     * Get a Facing by it's horizontal index (0-3). The order is S-W-N-E.
     */
    public static EnumFacing getHorizontal(int horizontalIndexIn)
    {
        return HORIZONTALS[MathHelper.abs_int(horizontalIndexIn % HORIZONTALS.length)];
    }

    /**
     * Get the Facing corresponding to the given angle (0-360). An angle of 0 is SOUTH, an angle of 90 would be WEST.
     */
    public static EnumFacing fromAngle(double angle)
    {
        return getHorizontal(MathHelper.floor_double(angle / 90.0D + 0.5D) & 3);
    }

    public float getHorizontalAngle()
    {
        return (float)((this.horizontalIndex & 3) * 90);
    }

    /**
     * Choose a random Facing using the given Random
     */
    public static EnumFacing random(Random rand)
    {
        return values()[rand.nextInt(values().length)];
    }

    public static EnumFacing getFacingFromVector(float x, float y, float z)
    {
        EnumFacing enumfacing = NORTH;
        float f = Float.MIN_VALUE;

        for (EnumFacing enumfacing1 : values())
        {
            float f1 = x * (float)enumfacing1.directionVec.getX() + y * (float)enumfacing1.directionVec.getY() + z * (float)enumfacing1.directionVec.getZ();

            if (f1 > f)
            {
                f = f1;
                enumfacing = enumfacing1;
            }
        }

        return enumfacing;
    }

    public String toString()
    {
        return this.name;
    }

    public String getName()
    {
        return this.name;
    }

    public static EnumFacing getFacingFromAxis(EnumFacing.AxisDirection axisDirectionIn, EnumFacing.Axis axisIn)
    {
        for (EnumFacing enumfacing : values())
        {
            if (enumfacing.getAxisDirection() == axisDirectionIn && enumfacing.getAxis() == axisIn)
            {
                return enumfacing;
            }
        }

        throw new IllegalArgumentException("No such direction: " + axisDirectionIn + " " + axisIn);
    }

    /**
     * Get a normalized Vector that points in the direction of this Facing.
     */
    public Vec3i getDirectionVec()
    {
        return this.directionVec;
    }

    static
    {
        for (EnumFacing enumfacing : values())
        {
            VALUES[enumfacing.index] = enumfacing;

            if (enumfacing.getAxis().isHorizontal())
            {
                HORIZONTALS[enumfacing.horizontalIndex] = enumfacing;
            }

            NAME_LOOKUP.put(enumfacing.getName2().toLowerCase(), enumfacing);
        }
    }

    public static enum Axis implements Predicate<EnumFacing>, IStringSerializable {
        X("x", EnumFacing.Plane.HORIZONTAL),
        Y("y", EnumFacing.Plane.VERTICAL),
        Z("z", EnumFacing.Plane.HORIZONTAL);

        private static final Map<String, EnumFacing.Axis> NAME_LOOKUP = Maps.<String, EnumFacing.Axis>newHashMap();
        private final String name;
        private final EnumFacing.Plane plane;

        private Axis(String name, EnumFacing.Plane plane)
        {
            this.name = name;
            this.plane = plane;
        }

        /**
         * Get the axis specified by the given name
         */
        @Nullable
        public static EnumFacing.Axis byName(String name)
        {
            return name == null ? null : (EnumFacing.Axis)NAME_LOOKUP.get(name.toLowerCase());
        }

        /**
         * Like getName but doesn't override the method from Enum.
         */
        public String getName2()
        {
            return this.name;
        }

        /**
         * If this Axis is on the vertical plane (Only true for Y)
         */
        public boolean isVertical()
        {
            return this.plane == EnumFacing.Plane.VERTICAL;
        }

        /**
         * If this Axis is on the horizontal plane (true for X and Z)
         */
        public boolean isHorizontal()
        {
            return this.plane == EnumFacing.Plane.HORIZONTAL;
        }

        public String toString()
        {
            return this.name;
        }

        public boolean apply(@Nullable EnumFacing p_apply_1_)
        {
            return p_apply_1_ != null && p_apply_1_.getAxis() == this;
        }

        /**
         * Get this Axis' Plane (VERTICAL for Y, HORIZONTAL for X and Z)
         */
        public EnumFacing.Plane getPlane()
        {
            return this.plane;
        }

        public String getName()
        {
            return this.name;
        }

        static
        {
            for (EnumFacing.Axis enumfacing$axis : values())
            {
                NAME_LOOKUP.put(enumfacing$axis.getName2().toLowerCase(), enumfacing$axis);
            }
        }
    }

    public static enum AxisDirection {
        POSITIVE(1, "Towards positive"),
        NEGATIVE(-1, "Towards negative");

        private final int offset;
        private final String description;

        private AxisDirection(int offset, String description)
        {
            this.offset = offset;
            this.description = description;
        }

        /**
         * Get the offset for this AxisDirection. 1 for POSITIVE, -1 for NEGATIVE
         */
        public int getOffset()
        {
            return this.offset;
        }

        public String toString()
        {
            return this.description;
        }
    }

    public static enum Plane implements Predicate<EnumFacing>, Iterable<EnumFacing> {
        HORIZONTAL,
        VERTICAL;

        /**
         * All EnumFacing values for this Plane
         */
        public EnumFacing[] facings()
        {
            switch (this)
            {
                case HORIZONTAL:
                    return new EnumFacing[] {EnumFacing.NORTH, EnumFacing.EAST, EnumFacing.SOUTH, EnumFacing.WEST};
                case VERTICAL:
                    return new EnumFacing[] {EnumFacing.UP, EnumFacing.DOWN};
                default:
                    throw new Error("Someone\'s been tampering with the universe!");
            }
        }

        /**
         * Choose a random Facing from this Plane using the given Random
         */
        public EnumFacing random(Random rand)
        {
            EnumFacing[] aenumfacing = this.facings();
            return aenumfacing[rand.nextInt(aenumfacing.length)];
        }

        public boolean apply(@Nullable EnumFacing p_apply_1_)
        {
            return p_apply_1_ != null && p_apply_1_.getAxis().getPlane() == this;
        }

        public Iterator<EnumFacing> iterator()
        {
            return Iterators.<EnumFacing>forArray(this.facings());
        }
    }
}

 

Link to comment
Share on other sites

1 minute ago, archieab said:

In the EnumFacing.class, there is no mention of getDirectionFromEntityLiving.

 

Which version of Minecraft are you using? EnumFacing.getDirectionFromEntityLiving was added in 1.11; in 1.10.2 and earlier the equivalent method was BlockPistonBase.getFacingFromEntity.

 

When you want to implement a feature (e.g. set a block's facing based on the placer), you should look for places in the Vanilla or Forge code where similar features are implemented (e.g. pistons).

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Link to comment
Share on other sites

2 minutes ago, Choonster said:

 

Which version of Minecraft are you using? EnumFacing.getDirectionFromEntityLiving was added in 1.11; in 1.10.2 and earlier the equivalent method was BlockPistonBase.getFacingFromEntity.

 

When you want to implement a feature (e.g. set a block's facing based on the placer), you should look for places in the Vanilla or Forge code where similar features are implemented (e.g. pistons).

Oh shit, sorry man, I was using 1.10.2. Thanks for the tip, will definitely keep in mind when I next run into an issue. I just like to comment on the fact that your support was very helpful and easy to understand. ;)

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Hello everyone, I'm making this post to seek help for my modded block, It's a special block called FrozenBlock supposed to take the place of an old block, then after a set amount of ticks, it's supposed to revert its Block State, Entity, data... to the old block like this :  The problem I have is that the system breaks when handling multi blocks (I tried some fix but none of them worked) :  The bug I have identified is that the function "setOldBlockFields" in the item's "setFrozenBlock" function gets called once for the 1st block of multiblock getting frozen (as it should), but gets called a second time BEFORE creating the first FrozenBlock with the data of the 1st block, hence giving the same data to the two FrozenBlock :   Old Block Fields set BlockState : Block{minecraft:black_bed}[facing=east,occupied=false,part=head] BlockEntity : net.minecraft.world.level.block.entity.BedBlockEntity@73681674 BlockEntityData : id:"minecraft:bed",x:3,y:-60,z:-6} Old Block Fields set BlockState : Block{minecraft:black_bed}[facing=east,occupied=false,part=foot] BlockEntity : net.minecraft.world.level.block.entity.BedBlockEntity@6d1aa3da BlockEntityData : {id:"minecraft:bed",x:2,y:-60,z:-6} Frozen Block Entity set BlockState : Block{minecraft:black_bed}[facing=east,occupied=false,part=foot] BlockPos{x=3, y=-60, z=-6} BlockEntity : net.minecraft.world.level.block.entity.BedBlockEntity@6d1aa3da BlockEntityData : {id:"minecraft:bed",x:2,y:-60,z:-6} Frozen Block Entity set BlockState : Block{minecraft:black_bed}[facing=east,occupied=false,part=foot] BlockPos{x=2, y=-60, z=-6} BlockEntity : net.minecraft.world.level.block.entity.BedBlockEntity@6d1aa3da BlockEntityData : {id:"minecraft:bed",x:2,y:-60,z:-6} here is the code inside my custom "freeze" item :    @Override     public @NotNull InteractionResult useOn(@NotNull UseOnContext pContext) {         if (!pContext.getLevel().isClientSide() && pContext.getHand() == InteractionHand.MAIN_HAND) {             BlockPos blockPos = pContext.getClickedPos();             BlockPos secondBlockPos = getMultiblockPos(blockPos, pContext.getLevel().getBlockState(blockPos));             if (secondBlockPos != null) {                 createFrozenBlock(pContext, secondBlockPos);             }             createFrozenBlock(pContext, blockPos);             return InteractionResult.SUCCESS;         }         return super.useOn(pContext);     }     public static void createFrozenBlock(UseOnContext pContext, BlockPos blockPos) {         BlockState oldState = pContext.getLevel().getBlockState(blockPos);         BlockEntity oldBlockEntity = oldState.hasBlockEntity() ? pContext.getLevel().getBlockEntity(blockPos) : null;         CompoundTag oldBlockEntityData = oldState.hasBlockEntity() ? oldBlockEntity.serializeNBT() : null;         if (oldBlockEntity != null) {             pContext.getLevel().removeBlockEntity(blockPos);         }         BlockState FrozenBlock = setFrozenBlock(oldState, oldBlockEntity, oldBlockEntityData);         pContext.getLevel().setBlockAndUpdate(blockPos, FrozenBlock);     }     public static BlockState setFrozenBlock(BlockState blockState, @Nullable BlockEntity blockEntity, @Nullable CompoundTag blockEntityData) {         BlockState FrozenBlock = BlockRegister.FROZEN_BLOCK.get().defaultBlockState();         ((FrozenBlock) FrozenBlock.getBlock()).setOldBlockFields(blockState, blockEntity, blockEntityData);         return FrozenBlock;     }  
    • It is an issue with quark - update it to this build: https://www.curseforge.com/minecraft/mc-mods/quark/files/3642325
    • Remove Instant Massive Structures Mod from your server     Add new crash-reports with sites like https://paste.ee/  
    • Update your drivers: https://www.amd.com/en/support/graphics/amd-radeon-r9-series/amd-radeon-r9-200-series/amd-radeon-r9-280x
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.