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[1.12.2] Checking if the player's inventory is full?


Differentiation

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Only for the 27? Not the 9 on hotbar?

InventoryPlayer has a method called .getFirstEmptyStack() it will return -1 if no slot is empty. Now for what you need, if it has to be only on the 27 slots not the hotbar, I guess you can loop yourself and check for ItemStack.isEmpty() if they never empty, then you know the inventory is full.

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11 minutes ago, diesieben07 said:

Grab the IItemHandler from the player, loop through all the slots and check if any of them has a non-empty stack in it.

This is quite a strange thing to check for, what do you need it for?

Well, initially I needed if for the Random Item yielding onItemRightClick (the last Thread you helped on): when the EntityPlayer's Inventory is full, return a failed ActionResult, but I changed my mind and just copied the code from CommandGive, and the Item just drops on the ground if the EntityPlayer's Inventory is full.

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