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[1.11] Particle#isTransparent equivalent?


MSpace-Dev

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Hey everyone,

 

So, I need to make my custom particles be 'transparent' to get around the weird rendering that that happens when they cross over eachother. BEFORE I upgraded to mcp_stable_32, there was a method in Particle, called isTransparent() which solved his problem when you returned true. I've looked through the Particle code, and cannot find any equivalent. So, the question is... does anyone else know the new way of setting isTransparent()?

 

Thanks!

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