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[1.12] How to use Variants in Smelting Recipes


landocchi

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After searching the forge api page for a while, I figured out how to use variants in smelting recipes.

Simply put this in registry handler class and the load in your main class!

 

Spoiler

GameRegistry.addSmelting(new ItemStack(BlockInit.YOUR_ORE ,1 ,YOUR_VARIANT_NUMBER), new ItemStack(ItemInit.YOUR_ITEM), 1.0f);

 

Example).

Spoiler

 

            COPPER(0, "steel"),
            TIN(1, "nord");

 


These are my two different variants in my EnumHandler, so whenever you make the smelting recipe it would look something like this for your respective variants.

 

For Copper it would look like, 

In RegistryHandler.classs

 

Spoiler

 

public static void otherRegistries(){
        GameRegistry.registerWorldGenerator(new WorldGenCustomOres(), 0);

        //For copper it would look like

        GameRegistry.addSmelting(new ItemStack(BlockInit.ORE_OVERWORLD ,1 ,0), new ItemStack(ItemInit.INGOT_COPPER), 1.0f);

        //and for Tin it would look like

        GameRegistry.addSmelting(new ItemStack(BlockInit.ORE_OVERWORLD ,1 ,1), new ItemStack(ItemInit.INGOT_TIN), 1.0f);

    }

 

Lastly pop it in your Init like this 

Spoiler

@Instance
    public static Main insatnce;
    
    
    @SidedProxy(clientSide = Reference.CLIENT, serverSide = Reference.COMMON)
    public static CommonProxy proxy;
    
    @EventHandler
    public static void preInit(FMLPreInitializationEvent event) {RegistryHandler.otherRegistries();}
    FMLInitializationEvent
    @EventHandler
    public static void init(FMLInitializationEvent event) {RegistryHandler.otherRegistries();}
    
    @EventHandler
    public static void postInit(FMLPostInitializationEvent event) {}
    
}

 

And voila! You ores should be smelting correctly!

Edited by landocchi
typo
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3 hours ago, loordgek said:

2 reasons not to use this 1 ^ and 2 1.13 there will be no more metadata/subItems

Well, I'm sure there will. Block metadata still exists, its just under the abstraction of IBlockStates.

But in terms of us-as-modders not having to deal with it all the time, sure.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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5 hours ago, diesieben07 said:

I am very disappointed that this is not called The Flattening.

Same.

Also, I see redstone ore (repeaters, lamps, etc) is turning into "one block with two states" finally.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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