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[Solved][NO ANSWER][1.10.2] custome armor model not following the player movements.


ShadowKing345

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I'm currently attempting to add a custom armor to a mod that i am creating and i seem to be having problems making the model arms, legs and head to follow the player

this is my client proxy class

package com.turcanu.tfam.Proxy;

import com.turcanu.tfam.Init.ModArmors;
import com.turcanu.tfam.Init.ModBlocks;
import com.turcanu.tfam.Init.ModItems;

public class ClientProxy extends CommonProxy {

    @Override
    public void init() {
        ModItems.registerRenders();
        ModBlocks.registerRenders();
        ModArmors.registerRenders();
        ModArmors.registerModelRenders();
    }

}

 

model class (WARNING:lots of code in this class)

Spoiler

package com.turcanu.tfam.Armor.ArmorModels;

import net.minecraft.client.model.ModelBiped;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;

public class ModelDragonMarchersArmorSet extends ModelBiped {
    private ModelRenderer RightArmShoulderPad;
    private ModelRenderer RightArmSkinTop;
    private ModelRenderer RightArmSkinRight;
    private ModelRenderer RightArmSkinBack;
    private ModelRenderer RightArmSkinFront;
    private ModelRenderer RightArmSkinBottom;
    private ModelRenderer RightArmSkinLeft;
    private ModelRenderer LeftArmSkinLeft;
    private ModelRenderer LeftArmShoulderPad;
    private ModelRenderer LeftArmSkinRight;
    private ModelRenderer LeftArmSkinBack;
    private ModelRenderer LeftArmSkinFront;
    private ModelRenderer LeftArmSkinBottom;
    private ModelRenderer LeftArmSkinTop;
    private ModelRenderer ChestSkinFront;
    private ModelRenderer ChestSkinBack;
    private ModelRenderer ChestSkinLeft;
    private ModelRenderer ChestSkinRight;
    private ModelRenderer ChestSkinFrontLeft;
    private ModelRenderer ChestSkinFrontRight;
    private ModelRenderer ChestButton1;
    private ModelRenderer ChestButton2;
    private ModelRenderer ChestButton3;
    private ModelRenderer ChestButton4;
    private ModelRenderer ChestButton5;
    private ModelRenderer ChestBadge;
    private ModelRenderer TopHatCap;
    private ModelRenderer TopHatBase;
    private ModelRenderer TopHatBadge;
    private ModelRenderer RightLegSkinFront;
    private ModelRenderer RightLegSkinBack;
    private ModelRenderer RightLegSkinLeft;
    private ModelRenderer RightLegSkinRight;
    private ModelRenderer RightLegSkinShoe;
    private ModelRenderer LeftLegSkinFront;
    private ModelRenderer LeftLegSkinShoe;
    private ModelRenderer LeftLegSkinBack;
    private ModelRenderer LeftLegSkinLeft;
    private ModelRenderer LeftLegSkinRight;

    public ModelDragonMarchersArmorSet(Float expand) {
        super(expand, 1, 128, 66);
        this.textureWidth = 128;
        this.textureHeight = 66;
        this.TopHatBadge = new ModelRenderer(this, 56, 0);
        this.TopHatBadge.setRotationPoint(-0.5F, -10.0F, -3.0F);
        this.TopHatBadge.addBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F);

        this.LeftArmSkinRight = new ModelRenderer(this, 0, 20);
        this.LeftArmSkinRight.setRotationPoint(0.0F, 0.0F, 0.0F);
        this.LeftArmSkinRight.addBox(-2.0F, -3.0F, -2.0F, 1, 13, 4, 0.0F);

        this.RightLegSkinLeft = new ModelRenderer(this, 10, 43);
        this.RightLegSkinLeft.setRotationPoint(0.0F, 0.0F, 0.0F);
        this.RightLegSkinLeft.addBox(2.0F, 0.0F, -2.0F, 1, 9, 4, 0.0F);

        this.ChestButton3 = new ModelRenderer(this, 16, 0);
        this.ChestButton3.setRotationPoint(0.0F, 0.0F, 0.0F);
        this.ChestButton3.addBox(-3.0F, 5.0F, -3.8F, 1, 1, 1, 0.0F);

        this.LeftLegSkinRight = new ModelRenderer(this, 76, 52);
        this.LeftLegSkinRight.setRotationPoint(0.0F, 0.0F, 0.0F);
        this.LeftLegSkinRight.addBox(-3.0F, 0.0F, -2.0F, 1, 9, 4, 0.0F);

        this.LeftArmShoulderPad = new ModelRenderer(this, 94, 16);
        this.LeftArmShoulderPad.setRotationPoint(-2.0F, -4.0F, -1.5F);
        this.LeftArmShoulderPad.addBox(0.0F, 0.0F, 0.0F, 4, 1, 3, 0.0F);

        this.ChestBadge = new ModelRenderer(this, 52, 0);
        this.ChestBadge.setRotationPoint(0.0F, 0.0F, 0.0F);
        this.ChestBadge.addBox(0.0F, 0.1F, -3.8F, 1, 1, 1, 0.0F);
        this.setRotateAngle(ChestBadge, 0.0F, 0.0F, 0.7853981633974483F);

        this.LeftArmSkinBottom = new ModelRenderer(this, 98, 25);
        this.LeftArmSkinBottom.setRotationPoint(0.0F, 0.0F, 0.0F);
        this.LeftArmSkinBottom.addBox(-2.0F, 10.0F, -3.0F, 6, 1, 6, 0.0F);

        this.RightArmSkinBack = new ModelRenderer(this, 37, 16);
        this.RightArmSkinBack.setRotationPoint(-2.0F, 0.0F, 0.0F);
        this.RightArmSkinBack.addBox(-2.0F, -3.0F, 2.0F, 6, 13, 1, 0.0F);

        this.RightArmSkinTop = new ModelRenderer(this, 10, 16);
        this.RightArmSkinTop.setRotationPoint(-1.0F, -3.0F, -2.0F);
        this.RightArmSkinTop.addBox(-2.0F, 0.0F, 0.0F, 4, 1, 4, 0.0F);

        this.LeftArmSkinTop = new ModelRenderer(this, 98, 20);
        this.LeftArmSkinTop.setRotationPoint(-1.0F, -3.0F, -2.0F);
        this.LeftArmSkinTop.addBox(0.0F, 0.0F, 0.0F, 4, 1, 4, 0.0F);

        this.ChestButton5 = new ModelRenderer(this, 32, 0);
        this.ChestButton5.setRotationPoint(0.0F, 0.0F, 0.0F);
        this.ChestButton5.addBox(-3.0F, 9.0F, -3.8F, 1, 1, 1, 0.0F);

        this.RightLegSkinBack = new ModelRenderer(this, 82, 45);
        this.RightLegSkinBack.setRotationPoint(0.0F, 0.0F, 0.0F);
        this.RightLegSkinBack.addBox(-3.0F, 0.0F, 2.0F, 6, 9, 1, 0.0F);

        this.ChestSkinRight = new ModelRenderer(this, 78, 27);
        this.ChestSkinRight.setRotationPoint(0.0F, 0.0F, 0.0F);
        this.ChestSkinRight.addBox(-5.0F, 0.0F, -3.0F, 1, 12, 6, 0.0F);

        this.TopHatBase = new ModelRenderer(this, 24, 43);
        this.TopHatBase.setRotationPoint(0.0F, 0.0F, 0.0F);
        this.TopHatBase.addBox(-4.0F, -9.0F, -4.0F, 8, 1, 8, 0.0F);

        this.RightArmShoulderPad = new ModelRenderer(this, 0, 16);
        this.RightArmShoulderPad.setRotationPoint(-2.0F, -4.0F, -1.5F);
        this.RightArmShoulderPad.addBox(0.0F, 0.0F, 0.0F, 4, 1, 3, 0.0F);

        this.LeftLegSkinBack = new ModelRenderer(this, 62, 52);
        this.LeftLegSkinBack.setRotationPoint(0.0F, 0.0F, 0.0F);
        this.LeftLegSkinBack.addBox(-3.0F, 0.0F, 2.0F, 6, 9, 1, 0.0F);

        this.ChestSkinFront = new ModelRenderer(this, 36, 30);
        this.ChestSkinFront.setRotationPoint(0.0F, 0.0F, 0.0F);
        this.ChestSkinFront.addBox(-4.0F, 0.0F, -3.0F, 8, 12, 1, 0.0F);

        this.RightArmSkinFront = new ModelRenderer(this, 50, 16);
        this.RightArmSkinFront.setRotationPoint(-4.0F, -3.0F, -3.0F);
        this.RightArmSkinFront.addBox(0.0F, 0.0F, 0.0F, 6, 13, 1, 0.0F);

        this.LeftArmSkinFront = new ModelRenderer(this, 64, 23);
        this.LeftArmSkinFront.setRotationPoint(-2.0F, -3.0F, -3.0F);
        this.LeftArmSkinFront.addBox(0.0F, 0.0F, 0.0F, 6, 13, 1, 0.0F);

        this.TopHatCap = new ModelRenderer(this, 58, 39);
        this.TopHatCap.setRotationPoint(0.0F, 0.0F, 0.0F);
        this.TopHatCap.addBox(-3.0F, -14.6F, -3.5F, 6, 7, 6, 0.0F);
        this.setRotateAngle(TopHatCap, -0.10471975511965977F, 0.0F, 0.0F);

        this.ChestButton1 = new ModelRenderer(this, 0, 0);
        this.ChestButton1.setRotationPoint(0.0F, 0.0F, 0.0F);
        this.ChestButton1.addBox(-3.0F, 1.0F, -3.8F, 1, 1, 1, 0.0F);

        this.ChestButton4 = new ModelRenderer(this, 28, 0);
        this.ChestButton4.setRotationPoint(0.0F, 0.0F, 0.0F);
        this.ChestButton4.addBox(-3.0F, 7.0F, -3.8F, 1, 1, 1, 0.0F);

        this.LeftLegSkinShoe = new ModelRenderer(this, 34, 52);
        this.LeftLegSkinShoe.setRotationPoint(0.0F, 0.0F, 0.0F);
        this.LeftLegSkinShoe.addBox(-3.5F, 9.0F, -3.5F, 7, 3, 7, 0.0F);

        this.RightLegSkinRight = new ModelRenderer(this, 96, 45);
        this.RightLegSkinRight.setRotationPoint(0.0F, 0.0F, 0.0F);
        this.RightLegSkinRight.addBox(-3.0F, 0.0F, -2.0F, 1, 9, 4, 0.0F);

        this.LeftArmSkinBack = new ModelRenderer(this, 10, 21);
        this.LeftArmSkinBack.setRotationPoint(0.0F, 0.0F, 0.0F);
        this.LeftArmSkinBack.addBox(-2.0F, -3.0F, 2.0F, 6, 13, 1, 0.0F);

        this.LeftArmSkinLeft = new ModelRenderer(this, 88, 16);
        this.LeftArmSkinLeft.setRotationPoint(0.0F, 0.0F, 0.0F);
        this.LeftArmSkinLeft.addBox(3.0F, -3.0F, -2.0F, 1, 13, 4, 0.0F);

        this.RightLegSkinFront = new ModelRenderer(this, 0, 37);
        this.RightLegSkinFront.setRotationPoint(0.0F, 0.0F, 0.0F);
        this.RightLegSkinFront.addBox(-3.0F, 0.0F, -3.0F, 6, 9, 1, 0.0F);

        this.ChestSkinBack = new ModelRenderer(this, 97, 32);
        this.ChestSkinBack.setRotationPoint(0.0F, 0.0F, 0.0F);
        this.ChestSkinBack.addBox(-4.0F, 0.0F, 2.0F, 8, 12, 1, 0.0F);

        this.ChestSkinFrontLeft = new ModelRenderer(this, 115, 32);
        this.ChestSkinFrontLeft.setRotationPoint(0.0F, 0.0F, 0.0F);
        this.ChestSkinFrontLeft.addBox(1.0F, 0.0F, -3.4F, 4, 12, 1, 0.0F);

        this.LeftLegSkinFront = new ModelRenderer(this, 20, 52);
        this.LeftLegSkinFront.setRotationPoint(0.0F, 0.0F, 0.0F);
        this.LeftLegSkinFront.addBox(-3.0F, 0.0F, -3.0F, 6, 9, 1, 0.0F);

        this.ChestSkinLeft = new ModelRenderer(this, 18, 29);
        this.ChestSkinLeft.setRotationPoint(0.0F, 0.0F, 0.0F);
        this.ChestSkinLeft.addBox(4.0F, 0.0F, -3.0F, 1, 12, 6, 0.0F);

        this.RightArmSkinRight = new ModelRenderer(this, 26, 16);
        this.RightArmSkinRight.setRotationPoint(-2.0F, 0.0F, 0.0F);
        this.RightArmSkinRight.addBox(-2.0F, -3.0F, -2.0F, 1, 13, 4, 0.0F);

        this.RightLegSkinShoe = new ModelRenderer(this, 99, 51);
        this.RightLegSkinShoe.setRotationPoint(0.0F, 0.0F, 0.0F);
        this.RightLegSkinShoe.addBox(-3.5F, 9.0F, -3.5F, 7, 3, 7, 0.0F);

        this.ChestButton2 = new ModelRenderer(this, 12, 0);
        this.ChestButton2.setRotationPoint(0.0F, 0.0F, 0.0F);
        this.ChestButton2.addBox(-3.0F, 3.0F, -3.8F, 1, 1, 1, 0.0F);

        this.RightArmSkinBottom = new ModelRenderer(this, 64, 16);
        this.RightArmSkinBottom.setRotationPoint(0.0F, 0.0F, 0.0F);
        this.RightArmSkinBottom.addBox(-4.0F, 10.0F, -3.0F, 6, 1, 6, 0.0F);

        this.LeftLegSkinLeft = new ModelRenderer(this, 0, 47);
        this.LeftLegSkinLeft.setRotationPoint(0.0F, 0.0F, 0.0F);
        this.LeftLegSkinLeft.addBox(2.0F, 0.0F, -2.0F, 1, 9, 4, 0.0F);

        this.RightArmSkinLeft = new ModelRenderer(this, 116, 12);
        this.RightArmSkinLeft.setRotationPoint(1.0F, -3.0F, -2.0F);
        this.RightArmSkinLeft.addBox(0.0F, 0.0F, 0.0F, 1, 13, 4, 0.0F);

        this.ChestSkinFrontRight = new ModelRenderer(this, 54, 30);
        this.ChestSkinFrontRight.setRotationPoint(0.0F, 0.0F, 0.0F);
        this.ChestSkinFrontRight.addBox(-5.0F, 0.0F, -3.4F, 4, 12, 1, 0.0F);

        this.bipedHead.addChild(this.TopHatBadge);
        this.bipedLeftArm.addChild(this.LeftArmSkinRight);
        this.bipedRightLeg.addChild(this.RightLegSkinLeft);
        this.bipedBody.addChild(this.ChestButton3);
        this.bipedLeftLeg.addChild(this.LeftLegSkinRight);
        this.bipedLeftArm.addChild(this.LeftArmShoulderPad);
        this.bipedBody.addChild(this.ChestBadge);
        this.bipedLeftArm.addChild(this.LeftArmSkinBottom);
        this.bipedRightArm.addChild(this.RightArmSkinBack);
        this.bipedRightArm.addChild(this.RightArmSkinTop);
        this.bipedLeftArm.addChild(this.LeftArmSkinTop);
        this.bipedBody.addChild(this.ChestButton5);
        this.bipedRightLeg.addChild(this.RightLegSkinBack);
        this.bipedBody.addChild(this.ChestSkinRight);
        this.bipedHead.addChild(this.TopHatBase);
        this.bipedRightArm.addChild(this.RightArmShoulderPad);
        this.bipedLeftLeg.addChild(this.LeftLegSkinBack);
        this.bipedBody.addChild(this.ChestSkinFront);
        this.bipedRightArm.addChild(this.RightArmSkinFront);
        this.bipedLeftArm.addChild(this.LeftArmSkinFront);
        this.bipedHead.addChild(this.TopHatCap);
        this.bipedBody.addChild(this.ChestButton1);
        this.bipedBody.addChild(this.ChestButton4);
        this.bipedLeftLeg.addChild(this.LeftLegSkinShoe);
        this.bipedRightLeg.addChild(this.RightLegSkinRight);
        this.bipedLeftArm.addChild(this.LeftArmSkinBack);
        this.bipedLeftArm.addChild(this.LeftArmSkinLeft);
        this.bipedRightLeg.addChild(this.RightLegSkinFront);
        this.bipedBody.addChild(this.ChestSkinBack);
        this.bipedBody.addChild(this.ChestSkinFrontLeft);
        this.bipedLeftLeg.addChild(this.LeftLegSkinFront);
        this.bipedBody.addChild(this.ChestSkinLeft);
        this.bipedRightArm.addChild(this.RightArmSkinRight);
        this.bipedRightLeg.addChild(this.RightLegSkinShoe);
        this.bipedBody.addChild(this.ChestButton2);
        this.bipedRightArm.addChild(this.RightArmSkinBottom);
        this.bipedLeftLeg.addChild(this.LeftLegSkinLeft);
        this.bipedRightArm.addChild(this.RightArmSkinLeft);
        this.bipedBody.addChild(this.ChestSkinFrontRight);
    }

    @Override
    public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { 
        this.bipedLeftLeg.render(f5);
        this.bipedHead.render(f5);
        this.bipedRightLeg.render(f5);
        this.bipedRightArm.render(f5);
        this.bipedLeftArm.render(f5);
        this.bipedBody.render(f5);
    }

    /**
     * This is a helper function from Tabula to set the rotation of model parts
     */
    public void setRotateAngle(ModelRenderer modelRenderer, float x, float y, float z) {
        modelRenderer.rotateAngleX = x;
        modelRenderer.rotateAngleY = y;
        modelRenderer.rotateAngleZ = z;
    }
}

 

 

armor class

package com.turcanu.tfam.Armor;

import com.turcanu.tfam.Init.ModArmors;
import com.turcanu.tfam.Main;
import com.turcanu.tfam.Utils.Refrances;
import net.minecraft.client.model.ModelBiped;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.inventory.EntityEquipmentSlot;
import net.minecraft.item.ItemArmor;
import net.minecraft.item.ItemStack;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;

import javax.annotation.Nullable;

public class DragonMarcherSet extends ItemArmor {
    public DragonMarcherSet(ArmorMaterial materialIn, int renderIndexIn, EntityEquipmentSlot equipmentSlotIn, String UnlocalizedName, String RegistryNames) {
        super(materialIn, renderIndexIn, equipmentSlotIn);
        this.setUnlocalizedName(UnlocalizedName);
        this.setRegistryName(RegistryNames);
        this.setCreativeTab(Main.TABS);
    }

    @Override
    public String getArmorTexture(ItemStack stack, Entity entity, EntityEquipmentSlot slot, String type) {
        return Refrances.MODID + ":textures/models/armor/DragonMarchersArmorSet.png";
    }

    @Override
    @SideOnly(Side.CLIENT)
    @Nullable
    public ModelBiped getArmorModel(EntityLivingBase entityLiving, ItemStack itemStack, EntityEquipmentSlot armorSlot, ModelBiped _default) {
        if (itemStack != null) {
            if (itemStack.getItem() instanceof ItemArmor) {
                ModelBiped armorModel = ModArmors.armorModel.get(this);

                armorModel.bipedRightLeg.showModel = armorSlot == EntityEquipmentSlot.FEET;
                armorModel.bipedLeftLeg.showModel = armorSlot == EntityEquipmentSlot.FEET;

                armorModel.isSneak = _default.isSneak;
                armorModel.isRiding = _default.isRiding;
                armorModel.isChild = _default.isChild;

                armorModel.rightArmPose = _default.rightArmPose;
                armorModel.leftArmPose = _default.leftArmPose;


                return armorModel;
            }
        }
        return null;
    }
}

 

this is the class i register the armor and stuff

package com.turcanu.tfam.Init;

import com.turcanu.tfam.Armor.ArmorModels.ModelDragonMarchersArmorSet;
import com.turcanu.tfam.Armor.DragonMarcherSet;
import com.turcanu.tfam.Armor.TestSet;
import com.turcanu.tfam.Utils.Refrances;
import net.minecraft.client.Minecraft;
import net.minecraft.client.model.ModelBiped;
import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraft.init.SoundEvents;
import net.minecraft.inventory.EntityEquipmentSlot;
import net.minecraft.item.Item;
import net.minecraft.item.ItemArmor;
import net.minecraftforge.common.util.EnumHelper;
import net.minecraftforge.fml.common.registry.GameRegistry;

import java.util.HashMap;
import java.util.Map;

public class ModArmors {

    //Materials
    public static ItemArmor.ArmorMaterial testMaterial = EnumHelper.addArmorMaterial("testMaterial",Refrances.MODID + ":testMaterial", 30, new int[] {2,6,5,2}, 9, SoundEvents.ITEM_ARMOR_EQUIP_LEATHER, 2.0F);
    public static ItemArmor.ArmorMaterial dragonMetal = EnumHelper.addArmorMaterial("dragonMetalIngot", Refrances.MODID + ":dragonMetalIngot", 0, new int[] {2,6, 5, 2}, 9, SoundEvents.ITEM_ARMOR_EQUIP_IRON, 10.0F);

    //Test Set
    public static ItemArmor TestHead;
    public static ItemArmor TestChest;
    public static ItemArmor TestLegs;
    public static ItemArmor TestFeet;

    //Dragon Marcher Set
    public static ItemArmor dragonMarchersSetHead;
    public static ItemArmor dragonMarchersSetChest;
    public static ItemArmor dragonMarchersSetLegs;
    public static ItemArmor dragonMarchersSetFeet;

    public static void init(){
        TestHead = new TestSet(testMaterial, 1, EntityEquipmentSlot.HEAD, "ArmorTestHead", "Test_Armor_Head");
        TestChest = new TestSet(testMaterial, 1, EntityEquipmentSlot.CHEST, "ArmorTestChest", "Test_Armor_Chest");
        TestLegs = new TestSet(testMaterial, 2, EntityEquipmentSlot.LEGS, "ArmorTestLegs", "Test_Armor_Legs");
        TestFeet  = new TestSet(testMaterial, 1, EntityEquipmentSlot.FEET, "ArmorTestFeet", "Test_Armor_Feet");

        dragonMarchersSetHead = new DragonMarcherSet(dragonMetal, 1 , EntityEquipmentSlot.HEAD,"DragonMarcherSetHead","Dragon_Marcher_Set_Head");
        dragonMarchersSetChest = new DragonMarcherSet(dragonMetal, 1 , EntityEquipmentSlot.CHEST,"DragonMarcherSetChest","Dragon_Marcher_Set_Chest");
        dragonMarchersSetLegs = new DragonMarcherSet(dragonMetal, 1 , EntityEquipmentSlot.LEGS,"DragonMarcherSetLegs","Dragon_Marcher_Set_Legs");
        dragonMarchersSetFeet = new DragonMarcherSet(dragonMetal, 1 , EntityEquipmentSlot.FEET,"DragonMarcherSetFeet","Dragon_Marcher_Set_Feet");
    }

    public static void register(){
        registerArmor(TestHead);
        registerArmor(TestChest);
        registerArmor(TestLegs);
        registerArmor(TestFeet);

        registerArmor(dragonMarchersSetHead);
        registerArmor(dragonMarchersSetChest);
        registerArmor(dragonMarchersSetLegs);
        registerArmor(dragonMarchersSetFeet);
    }

    public static void registerArmor(Item armor){
        GameRegistry.register(armor);
    }

    public static void registerRenders(){
        registerRenders(TestHead);
        registerRenders(TestChest);
        registerRenders(TestLegs);
        registerRenders(TestFeet);

        registerRenders(dragonMarchersSetHead);
        registerRenders(dragonMarchersSetChest);
        registerRenders(dragonMarchersSetLegs);
        registerRenders(dragonMarchersSetFeet);
    }

    private static void registerRenders(Item item){
        Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(item, 0, new ModelResourceLocation(item.getRegistryName(),"inventory"));
    }

    private static final ModelDragonMarchersArmorSet dragonMarchersArmorSetChest = new ModelDragonMarchersArmorSet(1F);
    private static final ModelDragonMarchersArmorSet dragonMarchersArmorSetLegs = new ModelDragonMarchersArmorSet(0.5F);
    public static final Map<Item, ModelBiped> armorModel = new HashMap<Item, ModelBiped>();

    public static void registerModelRenders(){
        armorModel.put(dragonMarchersSetHead, dragonMarchersArmorSetChest);
        armorModel.put(dragonMarchersSetChest, dragonMarchersArmorSetChest);
        armorModel.put(dragonMarchersSetLegs, dragonMarchersArmorSetLegs);
        armorModel.put(dragonMarchersSetFeet, dragonMarchersArmorSetChest);
    }


}

 

This is my problem.

2017-11-23_09_42_55.png.298e0dc99d320996e0323b32abbbdc8e.png2017-11-23_09_43_02.png.f775a1588bbc351cfebbdf91c3808aa9.png

 

2017-11-23_09.42.54.png

Edited by ShadowKing345
i fixed the issue but there is no soultion from this post
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