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How to perform an operation on the server side through the Event Handler?


Greyscail

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For example:

public class PacketSpawnParticle extends LocationDoublePacket<PacketSpawnParticle>{

    private double dx, dy, dz;
    private int particleId;

    public PacketSpawnParticle(){}

    public PacketSpawnParticle(EnumParticleTypes particle, double x, double y, double z, double dx, double dy, double dz){
        super(x, y, z);
        particleId = particle.ordinal();
        this.dx = dx;
        this.dy = dy;
        this.dz = dz;
    }

    @Override
    public void toBytes(ByteBuf buffer){
        super.toBytes(buffer);
        buffer.writeInt(particleId);
        buffer.writeDouble(dx);
        buffer.writeDouble(dy);
        buffer.writeDouble(dz);
    }

    @Override
    public void fromBytes(ByteBuf buffer){
        super.fromBytes(buffer);
        particleId = buffer.readInt();
        dx = buffer.readDouble();
        dy = buffer.readDouble();
        dz = buffer.readDouble();
    }

    @Override
    public void handleClientSide(PacketSpawnParticle message, EntityPlayer player){
        player.worldObj.spawnParticle(EnumParticleTypes.values()[message.particleId], message.x, message.y, message.z, message.dx, message.dy, message.dz);
    }

    @Override
    public void handleServerSide(PacketSpawnParticle message, EntityPlayer player){}

}

 

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9 minutes ago, Differentiation said:

For example:


public class PacketSpawnParticle extends LocationDoublePacket<PacketSpawnParticle>{

    private double dx, dy, dz;
    private int particleId;

    public PacketSpawnParticle(){}

    public PacketSpawnParticle(EnumParticleTypes particle, double x, double y, double z, double dx, double dy, double dz){
        super(x, y, z);
        particleId = particle.ordinal();
        this.dx = dx;
        this.dy = dy;
        this.dz = dz;
    }

    @Override
    public void toBytes(ByteBuf buffer){
        super.toBytes(buffer);
        buffer.writeInt(particleId);
        buffer.writeDouble(dx);
        buffer.writeDouble(dy);
        buffer.writeDouble(dz);
    }

    @Override
    public void fromBytes(ByteBuf buffer){
        super.fromBytes(buffer);
        particleId = buffer.readInt();
        dx = buffer.readDouble();
        dy = buffer.readDouble();
        dz = buffer.readDouble();
    }

    @Override
    public void handleClientSide(PacketSpawnParticle message, EntityPlayer player){
        player.worldObj.spawnParticle(EnumParticleTypes.values()[message.particleId], message.x, message.y, message.z, message.dx, message.dy, message.dz);
    }

    @Override
    public void handleServerSide(PacketSpawnParticle message, EntityPlayer player){}

}

 

 

I still don't understand how I'm supposed to use a buffer to tell the server to run a function, at best I can use the buffer to indicate to the server what function to run...

 

EDIT: actually hold on I got an idea

Edited by Greyscail
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I am not touching this thread with a ten foot pole.

  • Like 1

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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5 minutes ago, Greyscail said:

I'll strap this thread to a ten foot pole and touch you with it

b97.gif

  • Like 2

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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7 hours ago, Draco18s said:

I am not touching this thread with a ten foot pole.

I can relate. :P

@Greyscail, your code is very mixed between sides. I would see this documentation by Forge and this video by MineMaarten, both of which explain sides in detail. But please actually read the documentation and watch the video. When I only started modding it took me a good chunk of time and effort to understand sides.

 

I'm finished helping here!

Until next time!

~Differentiation

Edited by Differentiation
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10 minutes ago, Differentiation said:

you don't have to make that static though.

He's probably refering to the @Mod.EventByusSubscriber annotation, which can be used to register event handlers without calling MinecraftForge.EVENT_BUS.register. In that case, you have to make the @SubscribeEvent methods static.

 

https://mcforge.readthedocs.io/en/latest/events/intro/#static-event-handlers

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

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